Mercurial > hg > early-roguelike
annotate arogue5/network.h @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 0ed67132cf10 |
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rev | line source |
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Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * Networking information -- should not vary among networking machines |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * See the file LICENSE.TXT for full copyright and licensing information. |
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9 */ |
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10 |
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11 #define SYSLEN 9 |
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12 #define LOGLEN 8 |
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13 #define NUMNET 6 |
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14 #undef NUMNET |
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15 struct network { |
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16 char *system; |
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17 char *rogue; |
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18 }; |
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19 extern struct network Network[]; |
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20 |
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21 /* This system's name -- should not be defined if uname() is available */ |