annotate arogue5/potions.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents 34a87d84ea31
children 56e748983fa8
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0ed67132cf10 Import Advanced Rogue 5.8 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20
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21
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22 /*
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23 * Increase player's constitution
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24 */
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25
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26 add_const(cursed)
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27 bool cursed;
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28 {
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29 /* Do the potion */
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30 if (cursed) {
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31 msg("You feel less healthy now.");
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32 pstats.s_const--;
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33 if (pstats.s_const <= 0)
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34 death(D_CONSTITUTION);
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35 }
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36 else {
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37 msg("You feel healthier now.");
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38 pstats.s_const = min(pstats.s_const + 1, 25);
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39 }
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40
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41 /* Adjust the maximum */
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42 if (max_stats.s_const < pstats.s_const)
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43 max_stats.s_const = pstats.s_const;
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44 }
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45
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46 /*
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47 * Increase player's dexterity
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48 */
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49
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50 add_dexterity(cursed)
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51 bool cursed;
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52 {
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53 int ring_str; /* Value of ring strengths */
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54
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55 /* Undo any ring changes */
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56 ring_str = ring_value(R_ADDHIT);
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57 pstats.s_dext -= ring_str;
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58
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59 /* Now do the potion */
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60 if (cursed) {
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61 msg("You feel less dextrous now.");
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62 pstats.s_dext--;
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63 }
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64 else {
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65 msg("You feel more dextrous now. Watch those hands!");
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66 pstats.s_dext = min(pstats.s_dext + 1, 25);
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67 }
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68
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69 /* Adjust the maximum */
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70 if (max_stats.s_dext < pstats.s_dext)
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71 max_stats.s_dext = pstats.s_dext;
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72
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73 /* Now put back the ring changes */
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74 if (ring_str)
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75 pstats.s_dext += ring_str;
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76 }
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77
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78 /*
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79 * add_haste:
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80 * add a haste to the player
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81 */
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82
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83 add_haste(blessed)
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84 bool blessed;
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85 {
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86 int hasttime;
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87
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88 if (blessed) hasttime = HASTETIME*2;
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89 else hasttime = HASTETIME;
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90
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91 if (on(player, ISSLOW)) { /* Is person slow? */
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92 extinguish(noslow);
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93 noslow();
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94
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95 if (blessed) hasttime = HASTETIME/2;
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96 else return;
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97 }
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98
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99 if (on(player, ISHASTE)) {
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100 msg("You faint from exhaustion.");
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101 no_command += rnd(hasttime);
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102 lengthen(nohaste, roll(hasttime,hasttime));
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103 }
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104 else {
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105 turn_on(player, ISHASTE);