Mercurial > hg > early-roguelike
annotate arogue5/scrolls.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | ad2cb9a07aaa |
children | 0298a68cc179 |
rev | line source |
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63
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1 /* |
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2 * Read a scroll and let it happen |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
67 | 17 #include <stdlib.h> |
18 #include <string.h> | |
63
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19 #include "rogue.h" |
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20 |
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21 |
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22 |
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23 /* |
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24 * let the hero get rid of some type of monster (but not a UNIQUE!) |
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25 */ |
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26 genocide() |
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27 { |
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28 register struct linked_list *ip; |
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29 register struct thing *mp; |
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30 register int i; |
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31 register struct linked_list *nip; |
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32 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */ |
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33 pres_monst=1, |
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34 num_lines=2*(LINES-3); |
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35 register int which_monst; |
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36 char monst_name[40]; |
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37 |
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38 /* Print out the monsters */ |
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39 while (num_monst > 0) { |
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40 register left_limit; |
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41 |
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42 if (num_monst < num_lines) left_limit = (num_monst+1)/2; |
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43 else left_limit = num_lines/2; |
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44 |
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45 wclear(hw); |
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46 touchwin(hw); |
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47 |
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48 /* Print left column */ |
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49 wmove(hw, 2, 0); |
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50 for (i=0; i<left_limit; i++) { |
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51 sprintf(monst_name, |
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52 "[%d] %c%s\n", |
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53 pres_monst, |
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54 monsters[pres_monst].m_normal ? ' ' : '*', |
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55 monsters[pres_monst].m_name); |
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56 waddstr(hw, monst_name); |
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57 pres_monst++; |
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58 } |
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59 |
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60 /* Print right column */ |
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61 for (i=0; i<left_limit && pres_monst<=NUMMONST-NUMUNIQUE-1; i++) { |
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62 sprintf(monst_name, |
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63 "[%d] %c%s\n", |
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64 pres_monst, |
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65 monsters[pres_monst].m_normal ? ' ' : '*', |
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66 monsters[pres_monst].m_name); |
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67 wmove(hw, i+2, COLS/2); |
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68 waddstr(hw, monst_name); |
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69 pres_monst++; |
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70 } |
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71 |
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72 if ((num_monst -= num_lines) > 0) { |
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73 mvwaddstr(hw, LINES-1, 0, morestr); |
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74 draw(hw); |
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75 wait_for(hw,' '); |
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76 } |
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77 |
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78 else { |
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79 mvwaddstr(hw, 0, 0, "Which monster"); |
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80 if (!terse) waddstr(hw, " do you wish to wipe out"); |
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81 waddstr(hw, "? "); |
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82 draw(hw); |
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83 } |
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84 } |
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85 |
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86 get_monst: |
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87 get_str(monst_name, hw); |
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88 which_monst = atoi(monst_name); |
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89 if ((which_monst < 1 || which_monst > NUMMONST-NUMUNIQUE-1)) { |
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90 mvwaddstr(hw, 0, 0, "Please enter a number in the displayed range -- "); |
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91 draw(hw); |
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92 goto get_monst; |
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93 } |
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94 |
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95 /* Set up for redraw */ |
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96 clearok(cw, TRUE); |
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97 touchwin(cw); |
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98 |
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99 /* Remove this monster from the present level */ |
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100 for (ip = mlist; ip; ip = nip) { |
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101 mp = THINGPTR(ip); |
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102 nip = next(ip); |
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103 if (mp->t_index == which_monst) { |
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104 killed(ip, FALSE, FALSE); |