Mercurial > hg > early-roguelike
annotate arogue5/sticks.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | c49f7927b0fa |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * Functions to implement the various sticks one might find |
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3 * while wandering around the dungeon. |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 |
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22 /* |
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23 * zap a stick and see what happens |
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24 */ |
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25 do_zap(gotdir, which, flag) |
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26 bool gotdir; |
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27 int which; |
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28 int flag; |
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29 { |
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30 register struct linked_list *item; |
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31 register struct object *obj = NULL; |
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32 register struct thing *tp; |
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33 register int y, x; |
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34 struct linked_list *nitem; |
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35 struct object *nobj; |
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36 bool cursed, blessed, is_stick; |
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37 |
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38 blessed = FALSE; |
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39 cursed = FALSE; |
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40 is_stick = FALSE; |
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41 |
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42 if (which == 0) { |
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43 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL) |
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44 return(FALSE); |
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45 obj = OBJPTR(item); |
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46 |
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47 /* Handle relics specially here */ |
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48 if (obj->o_type == RELIC) { |
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49 switch (obj->o_which) { |
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50 case ORCUS_WAND: |
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51 msg(nothing); |
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52 return(TRUE); |
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53 when MING_STAFF: |
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54 which = WS_MISSILE; |
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55 when ASMO_ROD: |
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56 switch (rnd(3)) { |
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57 case 0: |
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58 which = WS_ELECT; |
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59 when 1: |
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60 which = WS_COLD; |
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61 otherwise: |
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62 which = WS_FIRE; |
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63 } |
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64 } |
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65 cursed = FALSE; |
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66 blessed = FALSE; |
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67 } |
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68 else { |
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69 which = obj->o_which; |
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70 ws_know[which] = TRUE; |
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71 cursed = (obj->o_flags & ISCURSED) != 0; |
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72 blessed = (obj->o_flags & ISBLESSED) != 0; |
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73 is_stick = TRUE; |
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74 } |
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75 } |
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76 else { |
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77 cursed = flag & ISCURSED; |
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78 blessed = flag & ISBLESSED; |
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79 } |
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80 switch (which) { /* no direction for these */ |
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81 case WS_LIGHT: |
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82 case WS_DRAIN: |
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83 case WS_CHARGE: |
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84 case WS_CURING: |
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85 break; |
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86 |
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87 default: |
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88 if (!get_dir()) |
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89 return(FALSE); |
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90 if (!gotdir) { |
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91 do { |
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92 delta.y = rnd(3) - 1; |
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93 delta.x = rnd(3) - 1; |
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94 } while (delta.y == 0 && delta.x == 0); |
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95 } |
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96 } |
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97 |
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98 if (is_stick) { |
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99 if (obj->o_charges < 1) { |
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100 msg(nothing); |
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101 return(TRUE); |
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102 } |
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103 obj->o_charges--; |
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104 } |
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105 if (which == WS_WONDER) { |