Mercurial > hg > early-roguelike
annotate arogue7/monsters.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | b786053d2f37 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * monsters.c - File with various monster functions in it |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * File with various monster functions in it |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 #include <ctype.h> |
126 | 23 #include <string.h> |
125
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24 |
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25 |
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26 /* |
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27 * Check_residue takes care of any effect of the monster |
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28 */ |
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29 check_residue(tp) |
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30 register struct thing *tp; |
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31 { |
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32 /* |
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33 * Take care of special abilities |
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34 */ |
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35 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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36 turn_off(player, ISHELD); |
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37 turn_off(*tp, DIDHOLD); |
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38 } |
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39 |
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40 /* If frightened of this monster, stop */ |
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41 if (on(player, ISFLEE) && |
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42 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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43 |
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44 /* If monster was suffocating player, stop it */ |
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45 if (on(*tp, DIDSUFFOCATE)) { |
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46 extinguish(suffocate); |
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47 turn_off(*tp, DIDSUFFOCATE); |
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48 } |
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49 |
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50 /* If something with fire, may darken */ |
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51 if (on(*tp, HASFIRE)) { |
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52 register struct room *rp=roomin(&tp->t_pos); |
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53 register struct linked_list *fire_item; |
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54 |
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55 if (rp) { |
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56 for (fire_item = rp->r_fires; fire_item != NULL; |
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57 fire_item = next(fire_item)) { |
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58 if (THINGPTR(fire_item) == tp) { |
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59 detach(rp->r_fires, fire_item); |
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60 destroy_item(fire_item); |
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61 if (rp->r_fires == NULL) { |
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62 rp->r_flags &= ~HASFIRE; |
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63 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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64 } |
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65 break; |
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66 } |
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67 } |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * Creat_mons creates the specified monster -- any if 0 |
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74 */ |
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75 |
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76 bool |
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77 creat_mons(person, monster, report) |
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78 struct thing *person; /* Where to create next to */ |
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79 short monster; |
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80 bool report; |
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81 { |
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82 struct linked_list *nitem; |
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83 register struct thing *tp; |
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84 struct room *rp; |
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85 coord *mp; |
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86 |
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87 if (levtype == POSTLEV) |
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88 return(FALSE); |
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89 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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90 nitem = new_item(sizeof (struct thing)); |
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91 new_monster(nitem, |