Mercurial > hg > early-roguelike
annotate arogue7/rings.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | cadff8f047a1 |
children | f9ef86cf22b2 |
rev | line source |
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125
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1 /* |
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2 * rings.c - routines dealing specifically with rings |
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3 * Advanced Rogue |
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4 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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5 * All rights reserved. |
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6 * |
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7 * Based on "Rogue: Exploring the Dungeons of Doom" |
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
126 | 14 #include <stdlib.h> |
125
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * routines dealing specifically with rings |
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20 */ |
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21 |
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22 |
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23 /* |
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24 * how much food does this ring use up? |
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25 */ |
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26 ring_eat(hand) |
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27 register int hand; |
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28 { |
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29 if (cur_ring[hand] == NULL) |
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30 return 0; |
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31 switch (cur_ring[hand]->o_which) { |
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32 case R_VAMPREGEN: |
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33 return 3; |
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34 case R_REGEN: |
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35 return 2; |
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36 case R_HEALTH: |
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37 case R_SUSABILITY: |
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38 return 1; |
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39 case R_SEARCH: |
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40 case R_SEEINVIS: |
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41 return (rnd(100) < 33); |
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42 case R_DIGEST: |
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43 if (cur_ring[hand]->o_ac >= 0) |
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44 return (-(cur_ring[hand]->o_ac)-1); |
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45 else |
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46 return (-(cur_ring[hand]->o_ac)); |
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47 } |
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48 return 0; |
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49 } |
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50 |
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51 ring_on(item) |
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52 register struct linked_list *item; |
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53 { |
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54 register struct object *obj; |
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55 register int save_max; |
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56 |
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57 obj = OBJPTR(item); |
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58 |
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59 /* |
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60 * Calculate the effect it has on the poor guy. |
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61 */ |
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62 switch (obj->o_which) |
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63 { |
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64 case R_ADDSTR: |
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65 save_max = max_stats.s_str; |
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66 chg_str(obj->o_ac); |
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67 max_stats.s_str = save_max; |
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68 when R_ADDHIT: |
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69 pstats.s_dext += obj->o_ac; |
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70 when R_ADDINTEL: |
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71 pstats.s_intel += obj->o_ac; |
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72 when R_ADDWISDOM: |
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73 pstats.s_wisdom += obj->o_ac; |
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74 when R_SEEINVIS: |
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75 turn_on(player, CANSEE); |
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76 msg("Your eyes begin to tingle"); |
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77 light(&hero); |
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78 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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79 when R_AGGR: |
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80 aggravate(TRUE, TRUE); |
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81 when R_WARMTH: |
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82 turn_on(player, NOCOLD); |
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83 when R_FIRE: |
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84 turn_on(player, NOFIRE); |
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85 when R_LIGHT: { |
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86 if(roomin(&hero) != NULL) { |
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87 light(&hero); |
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88 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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89 } |
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90 } |
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91 when R_SEARCH: |
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92 start_daemon(ring_search, 0, AFTER); |