Mercurial > hg > early-roguelike
annotate arogue7/scrolls.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | b786053d2f37 |
children | 0298a68cc179 |
rev | line source |
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125
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1 /* |
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2 * scrolls.c - Functions for dealing with scrolls |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Read a scroll and let it happen |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 |
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25 /* |
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26 * let the hero get rid of some type of monster (but not a UNIQUE!) |
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27 */ |
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28 genocide() |
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29 { |
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30 register struct linked_list *ip; |
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31 register struct thing *mp; |
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32 register struct linked_list *nip; |
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33 register int num_monst = NUMMONST-NUMUNIQUE-1, /* cannot genocide uniques */ |
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34 pres_monst=1, |
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35 num_lines=2*(lines-3); |
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36 register int which_monst; |
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37 |
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38 which_monst = makemonster(FALSE, "Genocide", "wipe out"); |
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39 if (which_monst <= 0) { |
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40 msg(""); |
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41 return; |
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42 } |
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43 |
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44 /* Remove this monster from the present level */ |
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45 for (ip = mlist; ip; ip = nip) { |
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46 mp = THINGPTR(ip); |
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47 nip = next(ip); |
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48 if (mp->t_index == which_monst) { |
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49 killed(ip, FALSE, FALSE, TRUE); |
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50 } |
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51 } |
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52 |
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53 /* Remove from available monsters */ |
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54 monsters[which_monst].m_normal = FALSE; |
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55 monsters[which_monst].m_wander = FALSE; |
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56 mpos = 0; |
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57 msg("You have wiped out the %s.", monsters[which_monst].m_name); |
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58 } |
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59 |
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60 read_scroll(which, flag, is_scroll) |
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61 register int which; |
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62 int flag; |
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63 bool is_scroll; |
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64 { |
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65 register struct object *obj, *nobj; |
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66 register struct linked_list *item, *nitem; |
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67 register int i,j; |
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68 register char ch, nch; |
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69 bool cursed, blessed; |
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70 |
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71 blessed = FALSE; |
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72 cursed = FALSE; |
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73 item = NULL; |
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74 |
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75 if (which < 0) { |
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76 if (on(player, ISBLIND)) { |
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77 msg("You can't see to read anything"); |
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78 return; |
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79 } |
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80 if (on(player, ISINWALL)) { |
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81 msg("You can't see the scroll while inside rock!"); |
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82 return; |
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83 } |
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84 |
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85 /* This is a scroll or book. */ |
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86 if (player.t_action != C_READ) { |
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87 int units; |
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88 |
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89 item = get_item(pack, "read", READABLE, FALSE, FALSE); |
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90 |
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91 /* |
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