Mercurial > hg > early-roguelike
annotate arogue7/wizard.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | b786053d2f37 |
children | 1cd604c827a3 |
rev | line source |
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125
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1 /* |
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2 * wizard.c - Special wizard commands |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Special wizard commands (some of which are also non-wizard commands |
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17 * under strange circumstances) |
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18 */ |
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19 |
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20 #include "curses.h" |
126 | 21 #include <stdlib.h> |
125
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22 #include <ctype.h> |
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23 #include "rogue.h" |
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24 #ifdef PC7300 |
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25 #include "menu.h" |
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26 #endif |
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27 |
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28 |
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29 /* |
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30 * create_obj: |
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31 * Create any object for wizard, scroll, magician, or cleric |
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32 */ |
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33 create_obj(prompt, which_item, which_type) |
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34 bool prompt; |
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35 int which_item, which_type; |
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36 { |
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37 reg struct linked_list *item; |
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38 reg struct object *obj; |
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39 reg int wh; |
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40 reg char ch, newitem, newtype, whc, msz, *pt; |
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41 WINDOW *thiswin; |
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42 |
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43 thiswin = cw; |
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44 if (prompt) { |
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45 bool nogood = TRUE; |
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46 |
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47 thiswin = hw; |
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48 wclear(hw); |
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49 wprintw(hw,"Item\t\t\tKey\n\n"); |
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50 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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51 things[TYP_STICK].mi_name,STICK); |
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52 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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53 things[TYP_SCROLL].mi_name,SCROLL); |
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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55 things[TYP_WEAPON].mi_name,WEAPON); |
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56 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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57 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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58 if (wizard) { |
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59 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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60 waddstr(hw,"monster\t\t\tm"); |
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61 } |
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62 wprintw(hw,"\n\nWhat do you want to create? "); |
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63 draw(hw); |
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64 do { |
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65 ch = wgetch(hw); |
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66 if (ch == ESCAPE) { |
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67 restscr(cw); |
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68 return; |
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69 } |
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70 switch (ch) { |
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71 case RING: |
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72 case STICK: |
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73 case POTION: |
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74 case SCROLL: |
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75 case ARMOR: |
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76 case WEAPON: |
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77 case FOOD: |
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78 case MM: |
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79 nogood = FALSE; |
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80 break; |
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81 case RELIC: |
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82 case 'm': |
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83 if (wizard) |
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84 nogood = FALSE; |
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85 break; |
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86 default: |
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87 nogood = TRUE; |
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88 } |
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89 } while (nogood); |
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90 newitem = ch; |
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91 } |
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