annotate rogue3/daemon.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents 527e2150eaf0
children
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1 /*
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2 * Contains functions for dealing with things that happen in the
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3 * future.
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4 *
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5 * @(#)daemon.c 3.3 (Berkeley) 6/15/81
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include "curses.h"
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15 #include "rogue.h"
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16
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17 #define EMPTY 0
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18 #define DAEMON -1
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19 #define MAXDAEMONS 20
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20
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21 #define _X_ { EMPTY }
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22
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23 struct delayed_action d_list[MAXDAEMONS] = {
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24 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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25 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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26 };
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27
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28 /*
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29 * d_slot:
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30 * Find an empty slot in the daemon/fuse list
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31 */
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32 struct delayed_action *
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33 d_slot()
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34 {
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35 register int i;
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36 register struct delayed_action *dev;
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37
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38 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++)
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39 if (dev->d_type == EMPTY)
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40 return dev;
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41 debug("Ran out of fuse slots");
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42 return NULL;
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43 }
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44
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45 /*
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46 * find_slot:
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47 * Find a particular slot in the table
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48 */
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49
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50 struct delayed_action *
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51 find_slot(void (*func)())
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52 {
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53 register int i;
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54 register struct delayed_action *dev;
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55
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56 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++)
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57 if (dev->d_type != EMPTY && func == dev->d_func)
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58 return dev;
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59 return NULL;
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60 }
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61
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62 /*
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63 * daemon:
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64 * Start a daemon, takes a function.
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65 */
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66
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67 void
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68 start_daemon(void (*func)(), int arg, int type)
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69 {
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70 register struct delayed_action *dev;
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71
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72 dev = d_slot();
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73
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74 if (dev != NULL)
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75 {
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76 dev->d_type = type;
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77 dev->d_func = func;
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78 dev->d_arg = arg;
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79 dev->d_time = DAEMON;
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80 }
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81 }
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82
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83 /*
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84 * kill_daemon:
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85 * Remove a daemon from the list
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86 */
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87
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88 void
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89 kill_daemon(void (*func)())
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90 {
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91 register struct delayed_action *dev;
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92
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93 if ((dev = find_slot(func)) == NULL)
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94 return;
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95 /*
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96 * Take it out of the list
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97 */
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98 dev->d_type = EMPTY;
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99 }
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100
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101 /*
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102 * do_daemons:
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103 * Run all the daemons that are active with the current flag,
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104 * passing the argument to the function.
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105 */
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106
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