Mercurial > hg > early-roguelike
annotate rogue3/daemons.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
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0
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 3.7 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "curses.h" |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * doctor: |
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18 * A healing daemon that restors hit points after rest |
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19 */ |
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20 |
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21 void |
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22 doctor() |
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23 { |
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24 register int lv, ohp; |
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25 |
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26 lv = pstats.s_lvl; |
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27 ohp = pstats.s_hpt; |
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28 quiet++; |
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29 if (lv < 8) |
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30 { |
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31 if (quiet > 20 - lv*2) |
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32 pstats.s_hpt++; |
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33 } |
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34 else |
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35 if (quiet >= 3) |
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36 pstats.s_hpt += rnd(lv - 7)+1; |
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37 if (ISRING(LEFT, R_REGEN)) |
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38 pstats.s_hpt++; |
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39 if (ISRING(RIGHT, R_REGEN)) |
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40 pstats.s_hpt++; |
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41 if (ohp != pstats.s_hpt) |
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42 { |
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43 if (pstats.s_hpt > max_hp) |
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44 pstats.s_hpt = max_hp; |
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45 quiet = 0; |
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46 } |
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47 } |
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48 |
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49 /* |
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50 * Swander: |
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51 * Called when it is time to start rolling for wandering monsters |
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52 */ |
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53 |
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54 void |
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55 swander() |
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56 { |
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57 start_daemon(rollwand, 0, BEFORE); |
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58 } |
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59 |
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60 /* |
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61 * rollwand: |
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62 * Called to roll to see if a wandering monster starts up |
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63 */ |
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64 |
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65 int between = 0; |
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66 |
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67 void |
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68 rollwand() |
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69 { |
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70 if (++between >= 4) |
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71 { |
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72 if (roll(1, 6) == 4) |
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73 { |
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74 wanderer(); |
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75 kill_daemon(rollwand); |
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76 fuse(swander, 0, WANDERTIME, BEFORE); |
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77 } |
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78 between = 0; |
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79 } |
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80 } |
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81 |
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82 /* |
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83 * unconfuse: |
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84 * Release the poor player from his confusion |
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85 */ |
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86 |
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87 void |
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88 unconfuse() |
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89 { |
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90 player.t_flags &= ~ISHUH; |
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91 msg("You feel less confused now"); |
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92 } |
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93 |
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94 |
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95 /* |
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96 * unsee: |
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97 * He lost his see invisible power |
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98 */ |
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99 |
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100 void |
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101 unsee() |
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102 { |
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103 player.t_flags &= ~CANSEE; |
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104 } |
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105 |
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106 /* |