annotate rogue3/list.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents 527e2150eaf0
children 0250220d8cdd
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1 /*
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2 * Functions for dealing with linked lists of goodies
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3 *
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4 * @(#)list.c 3.3 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <stdlib.h>
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15 #include <string.h>
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16 #include "machdep.h"
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17 #include "rogue.h"
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18
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19 /*
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20 * detach:
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21 * Takes an item out of whatever linked list it might be in
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22 */
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23
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24 void
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25 _detach(struct linked_list **list, struct linked_list *item)
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26 {
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27 if (*list == item)
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28 *list = next(item);
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item);
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item);
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31 item->l_next = NULL;
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32 item->l_prev = NULL;
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33 }
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34
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35 /*
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36 * _attach:
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37 * add an item to the head of a list
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38 */
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39
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40 void
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41 _attach(struct linked_list **list, struct linked_list *item)
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42 {
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43 if (*list != NULL)
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44 {
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45 item->l_next = *list;
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46 (*list)->l_prev = item;
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47 item->l_prev = NULL;
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48 }
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49 else
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50 {
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51 item->l_next = NULL;
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52 item->l_prev = NULL;
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53 }
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54
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55 *list = item;
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56 }
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57
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58 /*
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59 * _free_list:
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60 * Throw the whole blamed thing away
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61 */
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62
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63 void
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64 _free_list(struct linked_list **ptr)
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65 {
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66 struct linked_list *item;
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67
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68 while (*ptr != NULL)
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69 {
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70 item = *ptr;
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71 *ptr = next(item);
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72 discard(item);
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73 }
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74 }
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75
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76 /*
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77 * discard:
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78 * free up an item
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79 */
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80
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81 void
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82 discard(struct linked_list *item)
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83 {
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84 total -= 2;
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85 FREE(item->l_data);
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86 FREE(item);
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87 }
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88
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89 /*
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90 * new_item
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91 * get a new item with a specified size
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92 */
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93
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94 struct linked_list *
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95 new_item(int size)
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96 {
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97 struct linked_list *item;
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98
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99 if ((item = (struct linked_list *) _new(sizeof *item)) == NULL)
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100 {
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101 msg("Ran out of memory for header after %d items", total);
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102 return NULL;
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103 }
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104
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105 if ((item->l_data = _new(size)) == NULL)
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106 {
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107 msg("Ran out of memory for data after %d items", total);
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