annotate rogue3/potions.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents 527e2150eaf0
children e7862a021609
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527e2150eaf0 Import Rogue 3.6 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * @(#)potions.c 3.1 3.1 5/7/81
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3 * Function(s) for dealing with potions
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4 *
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5 * Rogue: Exploring the Dungeons of Doom
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6 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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7 * All rights reserved.
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8 *
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9 * See the file LICENSE.TXT for full copyright and licensing information.
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10 */
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11
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12 #include "curses.h"
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13 #include <stdlib.h>
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14 #include <string.h>
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15 #include "rogue.h"
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16
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17 void
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18 quaff()
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19 {
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20 struct object *obj;
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21 struct linked_list *item, *titem;
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22 struct thing *th;
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23 char buf[80];
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24
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25 item = get_item("quaff", POTION);
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26 /*
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27 * Make certain that it is somethings that we want to drink
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28 */
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29 if (item == NULL)
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30 return;
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31 obj = (struct object *) ldata(item);
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32 if (obj->o_type != POTION)
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33 {
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34 if (!terse)
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35 msg("Yuk! Why would you want to drink that?");
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36 else
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37 msg("That's undrinkable");
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38 return;
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39 }
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40 if (obj == cur_weapon)
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41 cur_weapon = NULL;
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42
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43 /*
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44 * Calculate the effect it has on the poor guy.
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45 */
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46 switch(obj->o_which)
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47 {
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48 case P_CONFUSE:
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49 if (off(player, ISHUH))
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50 msg("Wait, what's going on here. Huh? What? Who?");
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51
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52 if (on(player, ISHUH))
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53 lengthen(unconfuse, rnd(8)+HUHDURATION);
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54 else
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55 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER);
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56
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57 player.t_flags |= ISHUH;
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58 p_know[P_CONFUSE] = TRUE;
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59 when P_POISON:
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60 if (!ISWEARING(R_SUSTSTR))
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61 {
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62 chg_str(-(rnd(3)+1));
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63 msg("You feel very sick now.");
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64 }
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65 else
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66 msg("You feel momentarily sick");
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67 p_know[P_POISON] = TRUE;
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68 when P_HEALING:
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp)
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70 pstats.s_hpt = ++max_hp;
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71 msg("You begin to feel better.");
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72 sight();
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73 p_know[P_HEALING] = TRUE;
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74 when P_STRENGTH:
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75 msg("You feel stronger, now. What bulging muscles!");
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76 chg_str(1);
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77 p_know[P_STRENGTH] = TRUE;
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78 when P_MFIND:
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79 /*
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80 * Potion of monster detection, if there are monters, detect them
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81 */
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82 if (mlist != NULL)
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83 {
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84 wclear(hw);
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85 overwrite(mw, hw);
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86 show_win(hw,
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87 "You begin to sense the presence of monsters.--More--");
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88 p_know[P_MFIND] = TRUE;
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89 }
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90 else
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91 msg("You have a strange feeling for a moment, then it passes.");
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92 when P_TFIND:
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93 /*
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94 * Potion of magic detection. Show the potions and scrolls
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95 */
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96 if (lvl_obj != NULL)
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97 {
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98 struct linked_list *mobj;
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99 struct object *tp;
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100 int show;
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101
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102 show = FALSE;
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103 wclear(hw);
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104 for (mobj = lvl_obj; mobj != NULL; mobj = next(mobj))
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