Mercurial > hg > early-roguelike
annotate rogue3/wizard.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 527e2150eaf0 |
children | e7aab31362af |
rev | line source |
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0
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 3.8 (Berkeley) 6/3/81 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include <ctype.h> |
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17 #include <string.h> |
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18 #include <stdlib.h> |
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19 #include "machdep.h" |
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20 #include "rogue.h" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certin object is |
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25 */ |
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26 |
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27 void |
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28 whatis() |
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29 { |
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30 struct object *obj; |
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31 struct linked_list *item; |
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32 |
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33 if ((item = get_item("identify", 0)) == NULL) |
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34 return; |
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35 obj = (struct object *) ldata(item); |
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36 switch (obj->o_type) |
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37 { |
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38 case SCROLL: |
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39 s_know[obj->o_which] = TRUE; |
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40 if (s_guess[obj->o_which]) |
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41 { |
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42 free(s_guess[obj->o_which]); |
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43 s_guess[obj->o_which] = NULL; |
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44 } |
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45 when POTION: |
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46 p_know[obj->o_which] = TRUE; |
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47 if (p_guess[obj->o_which]) |
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48 { |
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49 free(p_guess[obj->o_which]); |
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50 p_guess[obj->o_which] = NULL; |
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51 } |
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52 when STICK: |
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53 ws_know[obj->o_which] = TRUE; |
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54 obj->o_flags |= ISKNOW; |
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55 if (ws_guess[obj->o_which]) |
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56 { |
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57 free(ws_guess[obj->o_which]); |
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58 ws_guess[obj->o_which] = NULL; |
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59 } |
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60 when WEAPON: |
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61 case ARMOR: |
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62 obj->o_flags |= ISKNOW; |
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63 when RING: |
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64 r_know[obj->o_which] = TRUE; |
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65 obj->o_flags |= ISKNOW; |
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66 if (r_guess[obj->o_which]) |
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67 { |
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68 free(r_guess[obj->o_which]); |
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69 r_guess[obj->o_which] = NULL; |
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70 } |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * create_obj: |
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77 * Wizard command for getting anything he wants |
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78 */ |
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79 |
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80 void |
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81 create_obj() |
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82 { |
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83 struct linked_list *item; |
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84 struct object *obj; |
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85 int bless; |
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86 int ch; |
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87 |
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88 item = new_item(sizeof *obj); |
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89 obj = (struct object *) ldata(item); |
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90 msg("Type of item: "); |
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91 obj->o_type = readchar(cw); |
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92 mpos = 0; |
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93 msg("Which %c do you want? (0-f)", obj->o_type); |
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94 obj->o_which = (isdigit((ch = readchar(cw))) ? ch - '0' : ch - 'a' + 10); |
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95 obj->o_group = 0; |
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96 obj->o_count = 1; |
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97 mpos = 0; |
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98 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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99 { |
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100 msg("Blessing? (+,-,n)"); |
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101 bless = readchar(cw); |
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102 mpos = 0; |
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103 if (obj->o_type == WEAPON) |
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104 { |
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105 init_weapon(obj, obj->o_which); |