Mercurial > hg > early-roguelike
annotate rogue4/daemons.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | f2951c4e28d9 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 int between = 0; |
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17 |
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18 /* |
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19 * doctor: |
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20 * A healing daemon that restors hit points after rest |
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21 */ |
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22 doctor() |
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23 { |
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24 register int lv, ohp; |
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25 |
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26 lv = pstats.s_lvl; |
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27 ohp = pstats.s_hpt; |
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28 quiet++; |
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29 if (lv < 8) |
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30 { |
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31 if (quiet + (lv << 1) > 20) |
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32 pstats.s_hpt++; |
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33 } |
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34 else |
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35 if (quiet >= 3) |
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36 pstats.s_hpt += rnd(lv - 7) + 1; |
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37 if (ISRING(LEFT, R_REGEN)) |
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38 pstats.s_hpt++; |
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39 if (ISRING(RIGHT, R_REGEN)) |
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40 pstats.s_hpt++; |
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41 if (ohp != pstats.s_hpt) |
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42 { |
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43 if (pstats.s_hpt > max_hp) |
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44 pstats.s_hpt = max_hp; |
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45 quiet = 0; |
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46 } |
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47 } |
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48 |
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49 /* |
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50 * Swander: |
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51 * Called when it is time to start rolling for wandering monsters |
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52 */ |
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53 swander() |
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54 { |
107 | 55 start_daemon(rollwand, 0, BEFORE); |
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56 } |
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57 |
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58 /* |
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59 * rollwand: |
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60 * Called to roll to see if a wandering monster starts up |
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61 */ |
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62 rollwand() |
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63 { |
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64 if (++between >= 4) |
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65 { |
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66 if (roll(1, 6) == 4) |
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67 { |
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68 wanderer(); |
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69 kill_daemon(rollwand); |
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70 fuse(swander, 0, WANDERTIME, BEFORE); |
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71 } |
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72 between = 0; |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * unconfuse: |
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78 * Release the poor player from his confusion |
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79 */ |
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80 unconfuse() |
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81 { |
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82 player.t_flags &= ~ISHUH; |
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83 msg("you feel less confused now"); |
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84 } |
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85 |
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86 /* |
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87 * unsee: |
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88 * Turn off the ability to see invisible |
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89 */ |
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90 unsee() |
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91 { |
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92 register THING *th; |
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93 |
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94 for (th = mlist; th != NULL; th = next(th)) |
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95 if (on(*th, ISINVIS) && see_monst(th)) |
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96 { |
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97 move(th->t_pos.y, th->t_pos.x); |
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98 addch(th->t_oldch); |
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99 } |
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100 player.t_flags &= ~CANSEE; |
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101 } |
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102 |
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103 /* |
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104 * sight: |
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105 * He gets his sight back |