Mercurial > hg > early-roguelike
annotate rogue4/main.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | ee250e3646fd |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * # # |
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3 * # # # # # ## # # # |
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4 * # |
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5 * |
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6 * @(#)main.c 4.26 (Berkeley) 2/4/82 |
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7 * |
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8 * Rogue: Exploring the Dungeons of Doom |
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9 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 * |
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14 */ |
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15 |
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16 #include <stdlib.h> |
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17 #include <curses.h> |
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18 #include <signal.h> |
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19 #include <limits.h> |
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20 #include <string.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * main: |
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25 * The main program, of course |
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26 */ |
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27 main(argc, argv, envp) |
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28 char **argv; |
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29 char **envp; |
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30 { |
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31 register char *env; |
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32 int lowtime; |
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33 |
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34 md_init(); |
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35 |
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36 #ifndef DUMP |
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37 #ifdef SIGQUIT |
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38 signal(SIGQUIT, exit); |
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39 #endif |
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40 signal(SIGILL, exit); |
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41 #ifdef SIGTRAP |
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42 signal(SIGTRAP, exit); |
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43 #endif |
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44 #ifdef SIGIOT |
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45 signal(SIGIOT, exit); |
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46 #endif |
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47 #ifdef SIGEMT |
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48 signal(SIGEMT, exit); |
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49 #endif |
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50 signal(SIGFPE, exit); |
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51 #ifdef SIGBUS |
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52 signal(SIGBUS, exit); |
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53 #endif |
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54 signal(SIGSEGV, exit); |
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55 #ifdef SIGSYS |
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56 signal(SIGSYS, exit); |
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57 #endif |
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58 #endif |
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59 |
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60 #ifdef WIZARD |
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61 /* |
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62 * Check to see if he is a wizard |
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63 */ |
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64 if (argc >= 2 && argv[1][0] == '\0') |
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65 if (strcmp(PASSWD, xcrypt(md_getpass("Wizard's password: "), "mT")) == 0) |
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66 { |
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67 wizard = TRUE; |
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68 player.t_flags |= SEEMONST; |
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69 argv++; |
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70 argc--; |
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71 } |
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72 #endif |
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73 |
13 | 74 #ifdef SAVEDIR |
75 if (argc >= 3 && !strcmp(argv[1], "-n")) | |
76 { | |
77 strncpy(whoami, argv[2], MAXSTR - 1); | |
78 whoami[MAXSTR - 1] = '\0'; /* insurance */ | |
79 use_savedir = TRUE; | |
30 | 80 /* look for savefile at SAVEDIR/UID-playername.r4sav */ |
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81 if (snprintf(file_name, 256, "%s/%d-%s.r4sav", SAVEDIR, |
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82 md_getuid(), whoami) >= 256) |
13 | 83 { |
84 /* Name is too long- this shouldn't happen */ | |
85 strcpy(file_name, "rogue4.save"); | |
86 use_savedir = FALSE; | |
87 } | |
88 } | |
89 #endif | |
90 | |
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91 /* |
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92 * get home and options from environment |
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93 */ |
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94 strncpy(home, md_gethomedir(), PATH_MAX); |
13 | 95 if (!use_savedir) |
96 { | |
97 strcpy(file_name, home); | |
98 strcat(file_name, "/rogue4.save"); | |
99 } | |
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100 |
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101 if ((env = getenv("ROGUEOPTS")) != NULL) |
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102 parse_opts(env); |
13 | 103 if (!use_savedir && (env == NULL || whoami[0] == '\0')) |