Mercurial > hg > early-roguelike
annotate rogue4/potions.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Function(s) for dealing with potions |
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3 * |
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4 * @(#)potions.c 4.24 (Berkeley) 4/6/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * quaff: |
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18 * Quaff a potion from the pack |
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19 */ |
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20 quaff() |
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21 { |
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22 register THING *obj, *th; |
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23 register bool discardit = FALSE; |
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24 |
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25 obj = get_item("quaff", POTION); |
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26 /* |
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27 * Make certain that it is somethings that we want to drink |
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28 */ |
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29 if (obj == NULL) |
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30 return; |
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31 if (obj->o_type != POTION) |
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32 { |
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33 if (!terse) |
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34 msg("yuk! Why would you want to drink that?"); |
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35 else |
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36 msg("that's undrinkable"); |
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37 return; |
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38 } |
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39 if (obj == cur_weapon) |
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40 cur_weapon = NULL; |
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41 |
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42 /* |
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43 * Calculate the effect it has on the poor guy. |
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44 */ |
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45 switch (obj->o_which) |
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46 { |
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47 case P_CONFUSE: |
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48 p_know[P_CONFUSE] = TRUE; |
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49 if (!on(player, ISHUH)) |
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50 { |
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51 if (on(player, ISHUH)) |
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52 lengthen(unconfuse, rnd(8)+HUHDURATION); |
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53 else |
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54 fuse(unconfuse, 0, rnd(8)+HUHDURATION, AFTER); |
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55 player.t_flags |= ISHUH; |
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56 msg("wait, what's going on here. Huh? What? Who?"); |
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57 } |
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58 when P_POISON: |
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59 p_know[P_POISON] = TRUE; |
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60 if (!ISWEARING(R_SUSTSTR)) |
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61 { |
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62 chg_str(-(rnd(3)+1)); |
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63 msg("you feel very sick now"); |
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64 } |
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65 else |
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66 msg("you feel momentarily sick"); |
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67 when P_HEALING: |
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68 p_know[P_HEALING] = TRUE; |
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69 if ((pstats.s_hpt += roll(pstats.s_lvl, 4)) > max_hp) |
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70 pstats.s_hpt = ++max_hp; |
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71 sight(); |
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72 msg("you begin to feel better"); |
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73 when P_STRENGTH: |
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74 p_know[P_STRENGTH] = TRUE; |
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75 chg_str(1); |
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76 msg("you feel stronger, now. What bulging muscles!"); |
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77 when P_MFIND: |
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78 player.t_flags |= SEEMONST; |
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79 fuse(turn_see, TRUE, HUHDURATION, AFTER); |
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80 if (mlist == NULL) |
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81 msg("you have a strange feeling for a moment"); |
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82 else |
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83 p_know[P_MFIND] |= turn_see(FALSE); |
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84 when P_TFIND: |
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85 /* |
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86 * Potion of magic detection. Show the potions and scrolls |
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87 */ |
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88 if (lvl_obj != NULL) |
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89 { |
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90 register THING *tp; |
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91 register bool show; |
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92 |
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93 show = FALSE; |
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94 wclear(hw); |
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95 for (tp = lvl_obj; tp != NULL; tp = next(tp)) |
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96 { |
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97 if (is_magic(tp)) |
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98 { |
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99 show = TRUE; |
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100 mvwaddch(hw, tp->o_pos.y, tp->o_pos.x, MAGIC); |
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101 p_know[P_TFIND] = TRUE; |
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102 } |
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103 } |
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104 for (th = mlist; th != NULL; th = next(th)) |
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