Mercurial > hg > early-roguelike
annotate rogue4/things.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 9535a08ddc39 |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Contains functions for dealing with things like potions, scrolls, |
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3 * and other items. |
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4 * |
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5 * @(#)things.c 4.26 (Berkeley) 5/18/82 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <curses.h> |
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15 #include <ctype.h> |
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16 #include <string.h> |
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17 #include "rogue.h" |
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18 |
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19 bool got_genocide = FALSE; |
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20 |
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21 /* |
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22 * inv_name: |
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23 * Return the name of something as it would appear in an |
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24 * inventory. |
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25 */ |
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26 char * |
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27 inv_name(obj, drop) |
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28 register THING *obj; |
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29 register bool drop; |
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30 { |
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31 register char *pb; |
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32 |
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33 pb = prbuf; |
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34 switch (obj->o_type) |
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35 { |
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36 case SCROLL: |
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37 if (obj->o_count == 1) |
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38 { |
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39 strcpy(pb, "A scroll "); |
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40 pb = &prbuf[9]; |
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41 } |
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42 else |
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43 { |
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44 sprintf(pb, "%d scrolls ", obj->o_count); |
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45 pb = &prbuf[strlen(prbuf)]; |
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46 } |
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47 if (s_know[obj->o_which]) |
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48 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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49 else if (s_guess[obj->o_which]) |
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50 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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51 else |
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52 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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53 when POTION: |
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54 if (obj->o_count == 1) |
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55 { |
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56 strcpy(pb, "A potion "); |
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57 pb = &prbuf[9]; |
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58 } |
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59 else |
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60 { |
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61 sprintf(pb, "%d potions ", obj->o_count); |
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62 pb = &pb[strlen(prbuf)]; |
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63 } |
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64 if (p_know[obj->o_which]) |
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65 sprintf(pb, "of %s(%s)", p_magic[obj->o_which].mi_name, |
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66 p_colors[obj->o_which]); |
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67 else if (p_guess[obj->o_which]) |
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68 sprintf(pb, "called %s(%s)", p_guess[obj->o_which], |
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69 p_colors[obj->o_which]); |
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70 else if (obj->o_count == 1) |
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71 sprintf(prbuf, "A%s %s potion", vowelstr(p_colors[obj->o_which]), |
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72 p_colors[obj->o_which]); |
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73 else |
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74 sprintf(prbuf, "%d %s potions", obj->o_count, |
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75 p_colors[obj->o_which]); |
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76 when FOOD: |
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77 if (obj->o_which == 1) |
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78 if (obj->o_count == 1) |
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79 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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80 else |
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81 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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82 else |
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83 if (obj->o_count == 1) |
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84 strcpy(pb, "Some food"); |
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85 else |
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86 sprintf(pb, "%d rations of food", obj->o_count); |
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87 when WEAPON: |
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88 if (obj->o_count > 1) |
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89 sprintf(pb, "%d ", obj->o_count); |
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90 else |
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91 sprintf(pb, "A%s ", vowelstr(w_names[obj->o_which])); |
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92 pb = &prbuf[strlen(prbuf)]; |
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93 if (obj->o_flags & ISKNOW) |
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94 sprintf(pb, "%s %s", num(obj->o_hplus, obj->o_dplus, WEAPON), |
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95 w_names[obj->o_which]); |
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96 else |
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97 sprintf(pb, "%s", w_names[obj->o_which]); |
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98 if (obj->o_count > 1) |
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99 strcat(pb, "s"); |
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100 when ARMOR: |
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101 if (obj->o_flags & ISKNOW) |
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102 { |
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103 sprintf(pb, "%s %s [", |
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104 num(a_class[obj->o_which] - obj->o_ac, 0, ARMOR), |
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