Mercurial > hg > early-roguelike
annotate rogue5/rings.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
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rev | line source |
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33
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1 /* |
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2 * Routines dealing specifically with rings |
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3 * |
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4 * @(#)rings.c 4.19 (Berkeley) 05/29/83 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 /* |
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17 * ring_on: |
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18 * Put a ring on a hand |
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19 */ |
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20 |
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21 void |
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22 ring_on(void) |
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23 { |
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24 THING *obj; |
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25 int ring; |
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26 |
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27 obj = get_item("put on", RING); |
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28 /* |
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29 * Make certain that it is somethings that we want to wear |
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30 */ |
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31 if (obj == NULL) |
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32 return; |
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33 if (obj->o_type != RING) |
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34 { |
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35 if (!terse) |
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36 msg("it would be difficult to wrap that around a finger"); |
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37 else |
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38 msg("not a ring"); |
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39 return; |
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40 } |
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41 |
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42 /* |
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43 * find out which hand to put it on |
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44 */ |
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45 if (is_current(obj)) |
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46 return; |
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47 |
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48 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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49 { |
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50 if ((ring = gethand()) < 0) |
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51 return; |
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52 } |
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53 else if (cur_ring[LEFT] == NULL) |
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54 ring = LEFT; |
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55 else if (cur_ring[RIGHT] == NULL) |
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56 ring = RIGHT; |
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57 else |
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58 { |
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59 if (!terse) |
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60 msg("you already have a ring on each hand"); |
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61 else |
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62 msg("wearing two"); |
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63 return; |
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64 } |
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65 cur_ring[ring] = obj; |
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66 |
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67 /* |
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68 * Calculate the effect it has on the poor guy. |
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69 */ |
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70 switch (obj->o_which) |
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71 { |
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72 case R_ADDSTR: |
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73 chg_str(obj->o_arm); |
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74 break; |
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75 case R_SEEINVIS: |
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76 invis_on(); |
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77 break; |
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78 case R_AGGR: |
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79 aggravate(); |
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80 break; |
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81 } |
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82 |
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83 if (!terse) |
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84 addmsg("you are now wearing "); |
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85 msg("%s (%c)", inv_name(obj, TRUE), obj->o_packch); |
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86 } |
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87 |
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88 /* |
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89 * ring_off: |
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90 * take off a ring |
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91 */ |
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92 |
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93 void |
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94 ring_off(void) |
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95 { |
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96 int ring; |
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97 THING *obj; |
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98 |
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99 if (cur_ring[LEFT] == NULL && cur_ring[RIGHT] == NULL) |
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100 { |
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101 if (terse) |
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102 msg("no rings"); |
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103 else |
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104 msg("you aren't wearing any rings"); |
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105 return; |
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106 } |
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107 else if (cur_ring[LEFT] == NULL) |
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108 ring = RIGHT; |