Mercurial > hg > early-roguelike
annotate rogue5/rogue54.sln @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | f502bf60e6e4 |
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rev | line source |
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1 Microsoft Visual Studio Solution File, Format Version 9.00 |
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2 # Visual Studio 2005 |
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3 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rogue54", "rogue54.vcproj", "{9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}" |
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4 EndProject |
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5 Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{1C23D043-B375-4844-ACA0-32848BFCC987}" |
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6 EndProject |
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7 Global |
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8 GlobalSection(SolutionConfigurationPlatforms) = preSolution |
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9 Debug|Win32 = Debug|Win32 |
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10 Release|Win32 = Release|Win32 |
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11 EndGlobalSection |
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12 GlobalSection(ProjectConfigurationPlatforms) = postSolution |
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13 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.ActiveCfg = Debug|Win32 |
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14 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Debug|Win32.Build.0 = Debug|Win32 |
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15 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.ActiveCfg = Release|Win32 |
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16 {9EA0D326-8097-4ADA-82EA-4DB1F5CAA8F6}.Release|Win32.Build.0 = Release|Win32 |
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17 EndGlobalSection |
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18 GlobalSection(SolutionProperties) = preSolution |
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19 HideSolutionNode = FALSE |
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20 EndGlobalSection |
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21 EndGlobal |