Mercurial > hg > early-roguelike
annotate rogue5/things.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | f502bf60e6e4 |
children | ded75a57405c |
rev | line source |
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33
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1 /* |
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2 * Contains functions for dealing with things like potions, scrolls, |
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3 * and other items. |
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4 * |
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5 * @(#)things.c 4.53 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <curses.h> |
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16 #include <string.h> |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * inv_name: |
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22 * Return the name of something as it would appear in an |
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23 * inventory. |
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24 */ |
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25 char * |
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26 inv_name(const THING *obj, int drop) |
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27 { |
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28 char *pb; |
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29 struct obj_info *op; |
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30 const char *sp; |
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31 int which; |
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32 |
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33 pb = prbuf; |
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34 which = obj->o_which; |
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35 switch (obj->o_type) |
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36 { |
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37 case POTION: |
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38 nameit(obj, "potion", p_colors[which], &pot_info[which], nullstr); |
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39 when RING: |
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40 nameit(obj, "ring", r_stones[which], &ring_info[which], ring_num); |
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41 when STICK: |
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42 nameit(obj, ws_type[which], ws_made[which], &ws_info[which], charge_str); |
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43 when SCROLL: |
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44 if (obj->o_count == 1) |
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45 { |
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46 strcpy(pb, "A scroll "); |
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47 pb = &prbuf[9]; |
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48 } |
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49 else |
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50 { |
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51 sprintf(pb, "%d scrolls ", obj->o_count); |
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52 pb = &prbuf[strlen(prbuf)]; |
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53 } |
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54 op = &scr_info[which]; |
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55 if (op->oi_know) |
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56 sprintf(pb, "of %s", op->oi_name); |
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57 else if (op->oi_guess) |
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58 sprintf(pb, "called %s", op->oi_guess); |
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59 else |
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60 sprintf(pb, "titled '%s'", s_names[which]); |
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61 when FOOD: |
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62 if (which == 1) |
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63 if (obj->o_count == 1) |
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64 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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65 else |
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66 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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67 else |
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68 if (obj->o_count == 1) |
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69 strcpy(pb, "Some food"); |
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70 else |
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71 sprintf(pb, "%d rations of food", obj->o_count); |
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72 when WEAPON: |
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73 sp = weap_info[which].oi_name; |
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74 if (obj->o_count > 1) |
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75 sprintf(pb, "%d ", obj->o_count); |
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76 else |
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77 sprintf(pb, "A%s ", vowelstr(sp)); |
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78 pb = &prbuf[strlen(prbuf)]; |
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79 if (obj->o_flags & ISKNOW) |
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80 sprintf(pb, "%s %s", num(obj->o_hplus,obj->o_dplus,WEAPON), sp); |
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81 else |
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82 sprintf(pb, "%s", sp); |
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83 if (obj->o_count > 1) |
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84 strcat(pb, "s"); |
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85 if (obj->o_label != NULL) |
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86 { |
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87 pb = &prbuf[strlen(prbuf)]; |
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88 sprintf(pb, " called %s", obj->o_label); |
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89 } |
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90 when ARMOR: |
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91 sp = arm_info[which].oi_name; |
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92 if (obj->o_flags & ISKNOW) |
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93 { |
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94 sprintf(pb, "%s %s [", |
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95 num(a_class[which] - obj->o_arm, 0, ARMOR), sp); |
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96 if (!terse) |
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97 strcat(pb, "protection "); |
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98 pb = &prbuf[strlen(prbuf)]; |
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99 sprintf(pb, "%d]", 10 - obj->o_arm); |
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100 } |
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101 else |
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102 sprintf(pb, "%s", sp); |
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103 if (obj->o_label != NULL) |
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104 { |
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105 pb = &prbuf[strlen(prbuf)]; |
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106 sprintf(pb, " called %s", obj->o_label); |
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