Mercurial > hg > early-roguelike
annotate rogue5/wizard.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | f502bf60e6e4 |
children | e7aab31362af |
rev | line source |
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33
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1 /* |
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2 * Special wizard commands (some of which are also non-wizard commands |
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3 * under strange circumstances) |
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4 * |
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5 * @(#)wizard.c 4.30 (Berkeley) 02/05/99 |
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6 * |
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7 * Rogue: Exploring the Dungeons of Doom |
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8 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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9 * All rights reserved. |
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10 * |
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11 * See the file LICENSE.TXT for full copyright and licensing information. |
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12 */ |
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13 |
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14 #include <stdlib.h> |
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15 #include <curses.h> |
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16 #include <string.h> |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * whatis: |
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22 * What a certin object is |
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23 */ |
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24 |
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25 void |
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26 whatis(int insist, int type) |
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27 { |
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28 THING *obj; |
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29 |
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30 if (pack == NULL) |
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31 { |
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32 msg("you don't have anything in your pack to identify"); |
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33 return; |
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34 } |
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35 |
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36 for (;;) |
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37 { |
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38 obj = get_item("identify", type); |
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39 if (insist) |
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40 { |
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41 if (n_objs == 0) |
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42 return; |
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43 else if (obj == NULL) |
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44 msg("you must identify something"); |
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45 else if (type && obj->o_type != type && |
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46 !(type == R_OR_S && (obj->o_type == RING || obj->o_type == STICK)) ) |
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47 msg("you must identify a %s", type_name(type)); |
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48 else |
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49 break; |
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50 } |
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51 else |
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52 break; |
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53 } |
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54 |
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55 if (obj == NULL) |
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56 return; |
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57 |
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58 switch (obj->o_type) |
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59 { |
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60 case SCROLL: |
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61 set_know(obj, scr_info); |
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62 when POTION: |
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63 set_know(obj, pot_info); |
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64 when STICK: |
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65 set_know(obj, ws_info); |
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66 when WEAPON: |
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67 case ARMOR: |
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68 obj->o_flags |= ISKNOW; |
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69 when RING: |
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70 set_know(obj, ring_info); |
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71 } |
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72 msg(inv_name(obj, FALSE)); |
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73 } |
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74 |
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75 /* |
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76 * set_know: |
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77 * Set things up when we really know what a thing is |
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78 */ |
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79 |
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80 void |
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81 set_know(THING *obj, struct obj_info *info) |
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82 { |
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83 char **guess; |
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84 |
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85 info[obj->o_which].oi_know = TRUE; |
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86 obj->o_flags |= ISKNOW; |
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87 guess = &info[obj->o_which].oi_guess; |
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88 if (*guess) |
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89 { |
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90 free(*guess); |
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91 *guess = NULL; |
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92 } |
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93 } |
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94 |
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95 /* |
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96 * type_name: |
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97 * Return a pointer to the name of the type |
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98 */ |
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99 const char * |
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100 type_name(int type) |
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101 { |
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102 struct h_list *hp; |
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103 struct h_list tlist[] = { |
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104 {POTION, "potion", FALSE}, |
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105 {SCROLL, "scroll", FALSE}, |
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106 {FOOD, "food", FALSE}, |
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107 {R_OR_S, "ring, wand or staff", FALSE}, |
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108 {RING, "ring", FALSE}, |