Mercurial > hg > early-roguelike
annotate srogue/command.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 458df24e973d |
children | 576cc8154521 |
rev | line source |
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1 /* |
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2 * Read and execute the user commands |
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3 * |
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4 * @(#)command.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include <signal.h> |
60 | 19 #include <stdlib.h> |
20 #include <string.h> | |
36
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 #ifdef __DJGPP__ |
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25 #include <process.h> |
60 | 26 #else |
27 #include <unistd.h> | |
36
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28 #endif |
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29 |
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30 /* |
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31 * command: |
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32 * Process the user commands |
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33 */ |
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34 command() |
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35 { |
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36 reg char ch; |
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37 reg int ntimes = 1; /* Number of player moves */ |
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38 static char countch, direction, newcount = FALSE; |
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39 |
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40 if (pl_on(ISHASTE)) |
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41 ntimes++; |
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42 /* |
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43 * Let the daemons start up |
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44 */ |
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45 while (ntimes-- > 0) { |
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46 do_daemons(BEFORE); |
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47 look(TRUE); |
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48 if (!running) |
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49 door_stop = FALSE; |
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50 lastscore = purse; |
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51 wmove(cw, hero.y, hero.x); |
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52 if (!(running || count)) |
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53 draw(cw); /* Draw screen */ |
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54 take = 0; |
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55 after = TRUE; |
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56 /* |
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57 * Read command or continue run |
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58 */ |
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59 if (wizard) |
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60 waswizard = TRUE; |
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61 if (player.t_nocmd <= 0) { |
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62 player.t_nocmd = 0; |
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63 if (running) |
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64 ch = runch; |
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65 else if (count) |
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66 ch = countch; |
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67 else { |
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68 ch = readchar(); |
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69 if (mpos != 0 && !running) /* Erase message if its there */ |
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70 msg(""); |
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71 } |
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72 } |
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73 else |
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74 ch = '.'; |
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75 if (player.t_nocmd > 0) { |
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76 if (--player.t_nocmd <= 0) |
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77 msg("You can move again."); |
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78 } |
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79 else { |
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80 /* |
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81 * check for prefixes |
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82 */ |
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83 if (isdigit(ch)) { |
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84 count = 0; |
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85 newcount = TRUE; |
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86 while (isdigit(ch)) { |
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87 count = count * 10 + (ch - '0'); |
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88 ch = readchar(); |
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89 } |
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90 countch = ch; |
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91 /* |
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92 * turn off count for commands which don't make sense |
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93 * to repeat |
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94 */ |
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95 switch (ch) { |
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96 case 'h': case 'j': case 'k': case 'l': |
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97 case 'y': case 'u': case 'b': case 'n': |
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98 case 'H': case 'J': case 'K': case 'L': |
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99 case 'Y': case 'U': case 'B': case 'N': |
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100 case 'q': case 'r': case 's': case 'f': |
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101 case 't': case 'C': case 'I': case '.': |
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102 case 'z': case 'p': |
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103 break; |
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104 default: |
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105 count = 0; |