Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 /* |
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17 * updpack: |
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18 * Update his pack weight and adjust fooduse accordingly |
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19 */ |
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20 updpack() |
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21 { |
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22 reg int topcarry, curcarry; |
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23 |
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24 him->s_carry = totalenc(); /* get total encumb */ |
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25 curcarry = packweight(); /* get pack weight */ |
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26 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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27 if (curcarry > 4 * topcarry) { |
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28 if (rnd(100) < 80) |
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29 foodlev = 3; /* > 80% of pack */ |
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30 } |
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31 else if (curcarry > 3 * topcarry) { |
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32 if (rnd(100) < 60) |
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33 foodlev = 2; /* > 60% of pack */ |
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34 } |
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35 else |
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36 foodlev = 1; /* <= 60% of pack */ |
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37 him->s_pack = curcarry; /* update pack weight */ |
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38 packvol = pack_vol(); /* update pack volume */ |
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39 nochange = FALSE; /* also change display */ |
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40 } |
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41 |
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42 |
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43 /* |
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44 * packweight: |
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45 * Get the total weight of the hero's pack |
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46 */ |
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47 packweight() |
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48 { |
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49 reg struct object *obj; |
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50 reg struct linked_list *pc; |
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51 reg int weight, i; |
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52 |
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53 weight = 0; |
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54 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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55 obj = OBJPTR(pc); |
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56 weight += itemweight(obj) * obj->o_count; |
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57 } |
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58 if (weight < 0) /* in case of amulet */ |
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59 weight = 0; |
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60 for (i = LEFT; i <= RIGHT; i += 1) { |
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61 obj = cur_ring[i]; |
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62 if (obj != NULL) { |
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63 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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64 weight += weight / 4; |
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65 } |
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66 } |
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67 return weight; |
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68 } |
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69 |
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70 |
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71 /* |
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72 * itemweight: |
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73 * Get the weight of an object |
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74 */ |
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75 itemweight(wh) |
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76 struct object *wh; |
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77 { |
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78 reg int weight; |
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79 |
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80 weight = wh->o_weight; /* get base weight */ |
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81 switch (wh->o_type) { |
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82 case ARMOR: |
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83 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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84 weight /= 2; |
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85 when WEAPON: |
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86 if ((wh->o_hplus + wh->o_dplus) > 0) |
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87 weight /= 2; |
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88 } |
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89 if (o_on(wh,ISCURSED)) |
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90 weight += weight / 5; /* 20% more for cursed */ |
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91 if (o_on(wh, ISBLESS)) |
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92 weight -= weight / 5; /* 20% less for blessed */ |
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93 return weight; |
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94 } |
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95 |
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96 /* |
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97 * pack_vol: |
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98 * Get the total volume of the hero's pack |
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99 */ |
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100 pack_vol() |
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101 { |
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102 reg struct object *obj; |
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103 reg struct linked_list *pc; |
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104 reg int volume; |
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105 |
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106 volume = 0; |