Mercurial > hg > early-roguelike
annotate srogue/move.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * Used to hold the new hero position |
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23 */ |
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24 |
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25 struct coord nh; |
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26 |
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27 /* |
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28 * do_run: |
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29 * Start the hero running |
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30 */ |
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31 |
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32 do_run(ch) |
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33 char ch; |
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34 { |
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35 running = TRUE; |
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36 after = FALSE; |
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37 runch = ch; |
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38 } |
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39 |
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40 /* |
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41 * do_move: |
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42 * Check to see that a move is legal. If it is handle the |
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43 * consequences (fighting, picking up, etc.) |
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44 */ |
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45 |
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46 do_move(dy, dx) |
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47 int dy, dx; |
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48 { |
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49 reg int ch; |
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50 reg struct room *rp; |
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51 |
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52 firstmove = FALSE; |
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53 curprice = -1; |
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54 inpool = FALSE; |
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55 |
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56 if (player.t_nomove > 0) { |
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57 player.t_nomove -= 1; |
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58 msg("You are still stuck in the bear trap."); |
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59 return; |
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60 } |
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61 /* |
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62 * Do a confused move (maybe) |
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63 */ |
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64 if ((rnd(100) < 80 && pl_on(ISHUH)) || |
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65 (iswearing(R_DELUS) && rnd(100) < 25)) |
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66 nh = *rndmove(&player); |
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67 else { |
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68 nh.y = hero.y + dy; |
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69 nh.x = hero.x + dx; |
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70 } |
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71 /* |
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72 * Check if he tried to move off the screen or make |
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73 * an illegal diagonal move, and stop him if he did. |
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74 */ |
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75 if (!cordok(nh.y, nh.x) || |
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76 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) { |
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77 after = running = FALSE; |
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78 return; |
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79 } |
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80 if (running) { |
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81 ch = winat(nh.y, nh.x); |
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82 if (dead_end(ch)) { |
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83 reg int gox, goy, apsg, whichway; |
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84 |
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85 gox = goy = apsg = 0; |
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86 if (dy == 0) { |
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87 ch = show(hero.y+1,hero.x); |
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88 if (ch == PASSAGE) { |
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89 apsg += 1; |
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90 goy = 1; |
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91 } |
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92 ch = show(hero.y-1,hero.x); |
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93 if (ch == PASSAGE) { |
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94 apsg += 1; |
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95 goy = -1; |
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96 } |
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97 } |
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98 else if (dx == 0) { |
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99 ch = show(hero.y,hero.x+1); |
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100 if (ch == PASSAGE) { |
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101 gox = 1; |
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102 apsg += 1; |
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103 } |
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104 ch = show(hero.y,hero.x-1); |
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105 if (ch == PASSAGE) { |
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106 gox = -1; |
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107 apsg += 1; |
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