Mercurial > hg > early-roguelike
annotate srogue/rip.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 458df24e973d |
children | 78fa1d0e5d25 |
rev | line source |
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1 /* |
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2 * File for the fun, ends in death or a total win |
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3 * |
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4 * @(#)rip.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
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19 #include <sys/types.h> |
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20 #include <fcntl.h> |
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21 #include "rogue.h" |
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22 #include "rogue.ext" |
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23 |
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24 static char scoreline[100]; |
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25 |
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26 static char *rip[] = { |
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27 " ____________________", |
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28 " / \\", |
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29 " / Bob Kindelberger's \\", |
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30 " / Graveyard \\", |
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31 " / \\", |
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32 " / REST IN PEACE \\", |
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33 " / \\", |
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34 " | |", |
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35 " | |", |
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36 " | Destroyed by a |", |
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37 " | |", |
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38 " | |", |
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39 " | |", |
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40 " | |", |
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41 " | |", |
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42 " | |", |
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43 " | |", |
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44 " *| * * * * |*", |
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45 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________", |
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46 }; |
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47 |
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48 #define RIP_LINES (sizeof rip / (sizeof (char *))) |
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49 |
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50 char *killname(); |
60 | 51 void writelog(int amount, int aflag, char monst); |
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52 |
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53 /* |
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54 * death: |
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55 * Do something really fun when he dies |
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56 */ |
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57 |
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58 #include <time.h> |
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59 death(monst) |
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60 char monst; |
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61 { |
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62 reg char dp, *killer; |
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63 struct tm *lt; |
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64 time_t date; |
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65 char buf[LINLEN]; |
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66 struct tm *localtime(); |
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67 |
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68 time(&date); |
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69 lt = localtime(&date); |
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70 clear(); |
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71 move(3, 0); |
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72 for (dp = 0; dp < RIP_LINES; dp++) |
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73 printw("%s\n", rip[dp]); |
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74 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami); |
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75 killer = killname(monst); |
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76 mvaddstr(12, 43, vowelstr(killer)); |
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77 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer); |
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78 purse -= purse/10; |
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79 sprintf(buf, "%d Gold Pieces", purse); |
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80 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf); |
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81 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year); |
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82 mvaddstr(18, 32, prbuf); |
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83 move(LINES-1, 0); |
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84 refresh(); |
41 | 85 writelog(purse, KILLED, monst); |
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86 score(purse, KILLED, monst); |
43 | 87 printf("[Press return to exit]\n"); |
88 fflush(NULL); | |
89 getchar(); | |
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90 byebye(0); |
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91 } |
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92 |
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93 /* |
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94 * top ten entry structure |
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95 */ |
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96 static struct sc_ent { |
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97 int sc_score; /* gold */ |
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98 char sc_name[LINLEN]; /* players name */ |
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99 int sc_flags; /* reason for being here */ |
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100 int sc_level; /* dungeon level */ |
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101 int sc_uid; /* user ID */ |
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102 unsigned char sc_monster; /* killer */ |
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103 int sc_explvl; /* experience level */ |
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104 long int sc_exppts; /* experience points */ |