Mercurial > hg > early-roguelike
annotate srogue/sticks.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Functions to deal with the various sticks one |
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3 * might find while wandering around the dungeon. |
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4 * |
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5 * @(#)sticks.c 9.0 (rdk) 7/17/84 |
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6 * |
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7 * Super-Rogue |
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8 * Copyright (C) 1984 Robert D. Kindelberger |
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9 * All rights reserved. |
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10 * |
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11 * Based on "Rogue: Exploring the Dungeons of Doom" |
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12 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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13 * All rights reserved. |
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14 * |
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15 * See the file LICENSE.TXT for full copyright and licensing information. |
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16 */ |
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17 |
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * fix_stick: |
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24 * Init a stick for the hero |
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25 */ |
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26 fix_stick(cur) |
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27 struct object *cur; |
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28 { |
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29 struct rod *rd; |
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30 |
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31 cur->o_type = STICK; |
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32 cur->o_charges = 4 + rnd(5); |
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33 strcpy(cur->o_hurldmg, "1d1"); |
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34 rd = &ws_stuff[cur->o_which]; |
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35 cur->o_weight = rd->ws_wght; |
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36 cur->o_vol = rd->ws_vol; |
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37 if (strcmp(rd->ws_type, "staff") == 0) { |
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38 strcpy(cur->o_damage, "2d3"); |
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39 cur->o_charges += rnd(5) + 3; |
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40 } |
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41 else { |
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42 strcpy(cur->o_damage, "1d1"); |
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43 } |
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44 switch (cur->o_which) { |
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45 case WS_HIT: |
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46 if(rnd(100) < 15) { |
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47 cur->o_hplus = 9; |
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48 cur->o_dplus = 9; |
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49 strcpy(cur->o_damage,"3d8"); |
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50 } |
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51 else { |
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52 cur->o_hplus = 3; |
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53 cur->o_dplus = 3; |
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54 strcpy(cur->o_damage,"1d8"); |
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55 } |
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56 when WS_LIGHT: |
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57 cur->o_charges += 7 + rnd(9); |
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58 } |
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59 } |
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60 |
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61 /* |
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62 * do_zap: |
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63 * Zap a stick at something |
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64 */ |
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65 do_zap(gotdir) |
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66 bool gotdir; |
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67 { |
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68 reg struct linked_list *item; |
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69 reg struct object *obj; |
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70 reg struct thing *tp; |
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71 reg int y, x, wh; |
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72 struct room *rp; |
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73 bool bless, curse; |
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74 int better = 0; |
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75 |
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76 if ((item = get_item("zap with", STICK)) == NULL) |
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77 return; |
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78 obj = OBJPTR(item); |
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79 wh = obj->o_which; |
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80 bless = o_on(obj, ISBLESS); |
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81 curse = o_on(obj, ISCURSED); |
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82 if (obj->o_type != STICK) { |
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83 msg("You can't zap with that!"); |
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84 after = FALSE; |
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85 return; |
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86 } |
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87 if (obj->o_charges == 0) { |
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88 msg("Nothing happens."); |
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89 return; |
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90 } |
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91 if (!gotdir) |
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92 do { |
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93 delta.y = rnd(3) - 1; |
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94 delta.x = rnd(3) - 1; |
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95 } while (delta.y == 0 && delta.x == 0); |
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96 rp = player.t_room; |
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97 if (bless) |
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98 better = 3; |
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99 else if (curse) |
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100 better = -3; |
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101 switch (wh) { |
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102 case WS_SAPLIFE: |
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103 if (!bless) { |
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104 if (him->s_hpt > 1) |
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105 him->s_hpt /= 2; /* zap half his hit points */ |
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106 } |
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