Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
---|---|
date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | 458df24e973d |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certain object is |
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25 */ |
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26 whatis(what) |
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27 struct linked_list *what; |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item; |
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31 reg int wh; |
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32 |
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33 if (what == NULL) { /* we need to ask */ |
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34 if ((item = get_item("identify", 0)) == NULL) |
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35 return; |
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36 } |
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37 else /* no need to ask */ |
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38 item = what; |
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39 obj = OBJPTR(item); |
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40 setoflg(obj, ISKNOW); |
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41 wh = obj->o_which; |
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42 switch (obj->o_type) { |
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43 case SCROLL: |
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44 s_know[wh] = TRUE; |
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45 if (s_guess[wh]) { |
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46 free(s_guess[wh]); |
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47 s_guess[wh] = NULL; |
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48 } |
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49 when POTION: |
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50 p_know[wh] = TRUE; |
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51 if (p_guess[wh]) { |
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52 free(p_guess[wh]); |
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53 p_guess[wh] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[wh] = TRUE; |
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57 if (ws_guess[wh]) { |
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58 free(ws_guess[wh]); |
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59 ws_guess[wh] = NULL; |
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60 } |
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61 when RING: |
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62 r_know[wh] = TRUE; |
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63 if (r_guess[wh]) { |
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64 free(r_guess[wh]); |
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65 r_guess[wh] = NULL; |
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66 } |
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67 } |
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68 if (what == NULL) |
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69 msg(inv_name(obj, FALSE)); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * create_obj: |
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75 * Create any object for wizard or scroll (almost) |
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76 */ |
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77 create_obj(fscr) |
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78 bool fscr; |
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79 { |
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80 reg struct linked_list *item; |
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81 reg struct object *obj; |
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82 reg int wh, ch, otype; |
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83 char newitem, newtype, msz, *oname; |
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84 struct magic_info *mf; |
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85 bool nogood = TRUE, inhw = FALSE; |
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86 |
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87 if (fscr) |
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88 msg(" "); |
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89 else if (wizard) { |
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90 msg("Create what?%s: ", starlist); |
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91 ch = readchar(); |
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92 mpos = 0; |
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93 if (ch == ESCAPE) |
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94 return; |
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95 else if (ch != '*') |
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96 nogood = FALSE; |
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97 } |
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98 if (nogood) { |
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99 inhw = TRUE; |
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100 wclear(hw); |
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101 wprintw(hw,"Item\tKey\n\n"); |
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102 for (otype = 0; otype < NUMTHINGS; otype++) { |
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103 if (otype != TYP_AMULET || wizard) { |
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104 mf = &thnginfo[otype]; |
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105 wprintw(hw,"%s\t %c\n",things[otype].mi_name,mf->mf_show); |
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106 } |