Mercurial > hg > early-roguelike
annotate xrogue/player.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
135 | 16 #include <string.h> |
133
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17 #include <curses.h> |
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18 #include "rogue.h" |
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19 |
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20 /* |
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21 * affect: |
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22 * cleric affecting undead |
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23 */ |
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24 |
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25 affect() |
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26 { |
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27 register struct linked_list *item; |
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28 register struct thing *tp; |
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29 register char *mname; |
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30 bool see; |
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31 coord new_pos; |
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32 int lvl; |
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33 |
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34 if (!(player.t_ctype == C_CLERIC || |
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35 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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36 cur_relic[HEIL_ANKH] != 0)) { |
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37 msg("You cannot affect undead."); |
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38 return; |
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39 } |
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40 |
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41 new_pos.y = hero.y + player.t_newpos.y; |
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42 new_pos.x = hero.x + player.t_newpos.x; |
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43 |
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44 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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45 else see = FALSE; |
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46 |
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47 /* Anything there? */ |
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48 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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49 new_pos.x < 0 || new_pos.x > cols-1 || |
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50 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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51 msg("Nothing to affect."); |
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52 return; |
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53 } |
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54 |
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55 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) { |
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56 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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57 return; |
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58 } |
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59 tp = THINGPTR(item); |
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60 mname = monster_name(tp); |
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61 |
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62 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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63 msg("%s%s cannot see you", see ? "The " : "It", |
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64 see ? mname : ""); |
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65 return; |
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66 } |
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67 |
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68 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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69 goto annoy; |
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70 turn_off(*tp, TURNABLE); |
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71 |
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72 lvl = pstats.s_lvl; |
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73 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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74 lvl -= 4; |
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75 } |
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76 /* Can cleric kill it? */ |
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77 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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78 unsigned long test; /* For overflow check */ |
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79 |
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80 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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81 test = pstats.s_exp + tp->t_stats.s_exp; |
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82 |
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83 /* Be sure there is no overflow before increasing experience */ |
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84 if (test > pstats.s_exp) pstats.s_exp = test; |
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85 killed(item, FALSE, TRUE, TRUE); |
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86 check_level(); |
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87 return; |
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88 } |
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89 |
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90 /* Can cleric turn it? */ |
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91 if (rnd(100) + 1 > |
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92 (100 * ((2 * tp->t_stats.s_lvl) - lvl)) / lvl) { |
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