Mercurial > hg > early-roguelike
annotate xrogue/potions.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 potions.c - Functions for dealing with potions |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
135 | 19 #include <stdlib.h> |
133
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20 #include <curses.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 * add_abil is an array of functions used to change attributes. It must be |
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25 * ordered according to the attribute definitions in rogue.h. |
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26 */ |
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27 |
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28 int (*add_abil[NUMABILITIES])() = { |
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29 add_intelligence, add_strength, add_wisdom, add_dexterity, |
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30 add_constitution, add_charisma |
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31 }; |
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32 |
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33 /* |
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34 * res_abil is an array of functions used to change attributes. It must be |
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35 * ordered according to the attribute definitions in rogue.h. |
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36 */ |
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37 |
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38 int (*res_abil[NUMABILITIES])() = { |
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39 res_intelligence, res_strength, res_wisdom, res_dexterity, |
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40 res_constitution, res_charisma |
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41 }; |
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42 |
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43 /* |
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44 * Increase player's constitution |
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45 */ |
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46 |
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47 int |
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48 add_constitution(change) |
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49 int change; |
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50 { |
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51 /* Do the potion */ |
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52 if (change < 0) { |
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53 msg("You feel less healthy now."); |
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54 pstats.s_const += change; |
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55 if (pstats.s_const < 1) { |
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56 pstats.s_hpt = -1; |
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57 msg("You collapse! --More--"); |
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58 wait_for(' '); |
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59 death(D_CONSTITUTION); |
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60 } |
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61 } |
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62 else { |
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63 msg("You feel healthier now."); |
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64 pstats.s_const = min(pstats.s_const + change, MAXATT); |
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65 } |
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66 |
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67 /* Adjust the maximum */ |
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68 if (max_stats.s_const < pstats.s_const) |
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69 max_stats.s_const = pstats.s_const; |
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70 |
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71 return(0); |
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72 } |
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73 |
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74 /* |
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75 * Increase player's charisma |
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76 */ |
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77 |
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78 int |
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79 add_charisma(change) |
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80 int change; |
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81 { |
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82 /* Do the potion */ |
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83 if (change < 0) msg("You feel less attractive now."); |
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84 else msg("You feel more attractive now."); |
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85 |
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86 pstats.s_charisma += change; |
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87 if (pstats.s_charisma > MAXATT) pstats.s_charisma = MAXATT; |
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88 else if (pstats.s_charisma < 3) pstats.s_charisma = 3; |
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89 |
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90 /* Adjust the maximum */ |
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91 if (max_stats.s_charisma < pstats.s_charisma) |
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92 max_stats.s_charisma = pstats.s_charisma; |
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