Mercurial > hg > early-roguelike
annotate xrogue/sticks.c @ 168:82b2a046d151
arogue7: fix inventory display bug again.
Removing the call to msg() in restore() resulted in msgw remaining as
it was when the game was saved. This results in another display glitch
like that fixed by r163. Adding an empty message puts msgw into a
reliable state.
author | John "Elwin" Edwards |
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date | Tue, 30 Jun 2015 12:00:02 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 sticks.c - Functions to implement the various sticks one might find |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * zap a stick and see what happens |
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26 */ |
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27 |
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28 do_zap(zapper, obj, direction, which, flags) |
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29 struct thing *zapper; |
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30 struct object *obj; |
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31 coord *direction; |
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32 int which; |
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33 int flags; |
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34 { |
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35 register struct linked_list *item = NULL; |
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36 register struct thing *tp; |
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37 register int y = 0, x = 0, bonus; |
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38 struct linked_list *nitem; |
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39 struct object *nobj; |
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40 bool cursed, blessed, is_player = FALSE; |
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41 char *mname = NULL; |
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42 |
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43 cursed = flags & ISCURSED; |
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44 blessed = flags & ISBLESSED; |
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45 |
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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47 if (obj->o_charges < 1) { |
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48 msg(nothing); |
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49 return; |
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50 } |
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51 obj->o_charges--; |
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52 } |
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53 if (which == WS_WONDER) { |
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54 switch (rnd(19)) { |
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55 case 0: which = WS_ELECT; |
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56 when 1: which = WS_FIRE; |
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57 when 2: which = WS_COLD; |
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58 when 3: which = WS_POLYMORPH; |
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59 when 4: which = WS_MISSILE; |
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60 when 5: which = WS_SLOW_M; |
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61 when 6: which = WS_TELMON; |
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62 when 7: which = WS_CANCEL; |
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63 when 8: which = WS_CONFMON; |
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64 when 9: which = WS_DISINTEGRATE; |
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65 when 10: which = WS_PETRIFY; |
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66 when 11: which = WS_PARALYZE; |
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67 when 12: which = WS_MDEG; |
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68 when 13: which = WS_FEAR; |
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69 when 14: which = WS_CURING; |
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70 when 15: which = WS_LIGHT; |
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71 when 16: which = WS_HIT; |
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72 when 17: which = WS_DRAIN; |
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73 when 18: which = WS_CHARGE; |
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74 } |
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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76 cursed = TRUE; |
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77 blessed = FALSE; |
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78 } |
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79 } |
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80 |
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81 tp = NULL; |
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82 switch (which) { |
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83 case WS_POLYMORPH: |
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84 case WS_SLOW_M: |
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85 case WS_TELMON: |
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86 case WS_CANCEL: |
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87 case WS_CONFMON: |
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88 case WS_DISINTEGRATE: |
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89 case WS_PETRIFY: |
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90 case WS_PARALYZE: |
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91 case WS_MDEG: |
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92 case WS_FEAR: |
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