annotate xrogue/wizard.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents ce0cf824c192
children f54901b9c39b
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1 /*
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2 wizard.c - Special wizard commands
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 /*
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20 * Special wizard commands (some of which are also non-wizard commands
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21 * under strange circumstances)
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22 */
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23
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ce0cf824c192 xrogue: add missing includes.
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24 #include <stdlib.h>
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25 #include <curses.h>
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26 #include <ctype.h>
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27 #include <string.h>
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28 #include "rogue.h"
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29 #include "mach_dep.h"
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30
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31 /*
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32 * create_obj:
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33 * Create any object for wizard, scroll, magician, or cleric
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34 */
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35
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36 create_obj(prompt, which_item, which_type)
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37 bool prompt;
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38 int which_item, which_type;
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39 {
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40 reg struct linked_list *item;
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41 reg struct object *obj;
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42 reg int wh;
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43 char *pt;
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44 reg int ch, whc, newtype = 0, msz, newitem;
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45 WINDOW *thiswin;
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46
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47 thiswin = cw;
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48 if (prompt) {
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49 bool nogood = TRUE;
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50
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51 thiswin = hw;
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52 wclear(hw);
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53 wprintw(hw,"Item\t\t\tKey\n\n");
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54 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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55 things[TYP_STICK].mi_name,STICK);
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56 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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57 things[TYP_SCROLL].mi_name,SCROLL);
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58 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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59 things[TYP_WEAPON].mi_name,WEAPON);
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60 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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61 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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62 if (wizard) {
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63 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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64 wprintw(hw,"monster\t\t\tm");
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65 }
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66 wprintw(hw,"\n\nWhat do you want to create? ");
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67 draw(hw);
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68 do {
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69 ch = wgetch(hw);
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70 if (ch == ESC) {
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71 restscr(cw);
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72 return;
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73 }
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74 switch (ch) {
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75 case RING:
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76 case STICK:
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77 case POTION:
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78 case SCROLL:
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79 case ARMOR:
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80 case WEAPON:
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81 case FOOD:
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82 case MM:
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83 nogood = FALSE;
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84 break;
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85 case RELIC:
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86 case 'm':
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87 if (wizard)
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88 nogood = FALSE;
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89 break;
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90 default:
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91 nogood = TRUE;
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92 }