Mercurial > hg > early-roguelike
annotate arogue7/arogue77.html @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | adfa37e67084 |
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1 <!-- Advanced Rogue --> |
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2 <!-- Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T --> |
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3 <!-- All rights reserved. --> |
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4 <!-- --> |
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5 <!-- Based on "Rogue: Exploring the Dungeons of Doom" --> |
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6 <!-- Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman --> |
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7 <!-- All rights reserved. --> |
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8 <!-- --> |
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9 <!-- See the file LICENSE.TXT for full copyright and licensing information. --> |
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10 |
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11 <!-- Creator : groff version 1.18.1 --> |
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12 <!-- CreationDate: Sat Jan 21 09:55:23 2006 --> |
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13 |
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14 <h1 align="center"><a href="http://roguelike.sourceforge.net/arogue77">The Dungeons of Doom</a></h1> |
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15 <br> |
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16 <h2 align="center">Toolchest</h2> |
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17 <h3 align="center">http://roguelike.sourceforge.net/arogue77</h3> |
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18 <br> |
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19 <table border="0" cellpadding="3" cellspacing="3" style="border-collapse: collapse" id="table1" align=center> |
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20 <tr> |
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21 <td nowrap> |
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22 Advanced Rogue<br> |
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23 Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T<br> |
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24 All rights reserved. |
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25 </td> |
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26 </tr> |
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27 <tr> |
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28 <td nowrap> |
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29 Based on "Rogue: Exploring the Dungeons of Doom"<br> |
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30 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman<br> |
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31 All rights reserved. |
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32 </td> |
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33 </tr> |
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34 </table> |
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35 |
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36 <p align="center">See the file LICENSE.TXT for full copyright and licensing information.</p> |
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37 |
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38 <h2 align="justify">1. Introduction</h2> |
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39 |
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40 <p align="justify"> |
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41 Rogue is a screen-oriented fantasy game set in the |
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42 ever-changing Dungeons of Doom. The game comes complete |
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43 with monsters, spells, weapons, armor, potions, and other |
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44 magical items. The dungeon's geography changes with every |
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45 game, and although many magical items have certain |
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46 identifiable properties, such as turning the player |
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47 invisible, the physical manifestation of the magic changes |
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48 each game. A red potion, for example, will cause the same |
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49 reaction throughout a given game, but it may be a completely |
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50 different potion in a new game. |
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51 </p> |
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52 |
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53 <p align=justify> |
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54 Entering the dungeon with only a little food, armor, |
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55 and a weapon, the player must develop a good strategy of |
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56 when to fight, when to run, and how to best use any magical |
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57 items found in the dungeon. To make things interesting, the |
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58 player has a quest to return one of several unique |
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59 artifacts, rumored to lie deep in the dungeon's bowels. |
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60 Returning with this artifact brings great glory and the |
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61 title of Complete Winner. But even after finding the |
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62 artifact, the player may wish to continue further to match |
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63 wits with an arch-devil, demon prince, or even a deity found |
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64 far down in the dungeon. Defeating such a creature will |
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65 gain the player many experience points, the basis for |
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66 scoring in Rogue. |
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67 </p> |
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68 |
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69 <p align=justify> |
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70 It is very difficult to return from the Dungeons of |
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71 Doom. Few people ever make it out alive. Should this |
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72 unlikely event occur, the player would be proclaimed a |
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73 complete winner and handsomely rewarded for any booty |
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74 removed from the dungeon. |
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75 </p> |
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76 |
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77 <h3 align="justify">2. Character Classes</h3> |
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78 |
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79 <p align="justify"> |
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80 Before placing the player in the dungeon, the game |
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81 requests the player to select what type of character they |
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82 would like to be: a fighter, a magic user, a cleric, a |
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83 druid, a thief, a paladin, a ranger, a monk, or an assassin. |
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84 </p> |
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85 |
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86 <p align="justify"><span style="font-variant: small-caps"><strong>2.1 The Fighter</strong></span></p> |
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87 |
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88 <p align="justify"> |
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89 A fighter is very strong and will have a high strength |
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90 rating. This great strength gives a fighter the best odds |
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91 of winning a battle with a monster. At high experience |
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92 levels the fighter also gets to attack multiple times in a |
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93 single turn. This obviously further increases his chances |
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94 at winning battles. Intrinsic to the fighter class is a |
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95 robustness which results in 1 to 12 extra hit points for |
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96 every new experience level. |
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97 </p> |
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98 |
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99 <p align="justify"><span style="font-variant: small-caps"><strong>2.2 The Magician</strong></span></p> |
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100 |
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101 <p align="justify"> |
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102 A Magician is able to "cast" spells. The number and |
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103 variety of spells increases as the magician gains experience |
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104 and intelligence. Magic users are not as hearty as |
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105 fighters; they receive 1 to 6 extra hit points for every new |
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106 experience level.</p> |
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107 |
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108 <p align="justify"><strong><span style="font-variant: small-caps">2.3 The Cleric</span></strong></p> |
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109 |
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110 <p align="justify"> |
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111 A cleric is able to "pray" to his god for help. The |
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112 number and variety of prayers which the gods are willing to |
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113 grant to a cleric increase as the cleric gains experience |
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114 and wisdom. |
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115 </p> |
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116 |
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117 <p align=justify> |
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118 Because of their religious nature, clerics can also |
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119 affect the "undead" beings, like zombies and ghouls, which |
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120 became monsters after they died. If an "undead" creature is |
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121 next to a cleric, the cleric may try to turn it and cause it |
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122 to flee. If the cleric is sufficiently powerful relative to |
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123 the monster, the cleric will destroy it. This ability |
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124 increases as the character gains experience levels. |
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125 </p> |
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126 |
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127 <p align=justify> |
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128 Clerics can gain from 1 to 8 extra hit points on |
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129 reaching a new experience level.</p> |
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130 |
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131 <p align="justify"><strong><span style="font-variant: small-caps">2.4 The Druid</span></strong></p> |
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132 |
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133 <p align="justify"> |
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134 The druid is a cleric of sorts but worships nature |
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135 rather than a god. The druid is able to "chant" and thereby |
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136 recieve certain types of spells. Most of the chants are |
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137 targeted more towards the elements and nature. |
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138 </p> |
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139 |
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140 <p align=justify> |
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141 Druids gain from 1 to 8 hit points when they gain an |
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142 experience level. |
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143 </p> |
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144 |
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145 <p align="justify"><strong><span style="font-variant: small-caps">2.5 The Thief</span></strong></p> |
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146 |
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147 <p align="justify"> |
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148 A thief is exceptionally dextrous and has a good chance |
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149 to set a trap or rob a monster. |
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150 </p> |
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151 |
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152 <p align=justify> |
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153 By their nature, thieves can automatically detect all |
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154 the gold on the current level of the dungeon. They are also |
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155 good at detecting hidden traps. Because thieves slink |
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156 along, they are not as likely as other characters to wake |
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157 sleeping monsters. If a thief manages to sneak up on a |
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158 creature without waking it, he will get a chance to backstab |
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159 the monster. When this is done, the damage done by the thief |
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160 greatly increases based on his experience level. |
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161 </p> |
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162 |
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163 <p align=justify> |
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164 Thieves gain from 1 to 6 extra hit points from a new |
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165 experience level. |
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166 </p> |
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167 |
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168 <p align="justify"><strong><span style="font-variant: small-caps">2.6 The Paladin</span></strong></p> |
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169 |
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170 <p align="justify"> |
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171 The paladin is a type of holy warrior. Somewhat of a |
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172 cross between a fighter and a cleric. He is able to pray and |
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173 turn undead as a cleric, (but to a lesser degree) but fights |
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174 as a fighter. He is on the side of all that is good and |
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175 righteous. Therefore he would never attack a creature that |
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176 would not attack him first. If he does kill a non-violent |
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177 creature inadvertantly he will feel "uneasy" and his god may |
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178 retaliate by making him a mere fighter. |
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179 </p> |
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180 |
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181 <p align=justify> |
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182 Paladins gain 1 to 10 hit points per experience level. |
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183 </p> |
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184 |
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185 <p align="justify"><strong><span style="font-variant: small-caps">2.7 The Ranger</span></strong></p> |
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186 |
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187 <p align="justify"> |
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188 The ranger is somewhat of a cross between a druid and a |
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189 fighter. He too is on the side of righteousness and good. |
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190 Therefore, the same same restrictions apply to his as they |
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191 do to a paladin. The ranger can "chant" and "cast" but to a |
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192 lesser degree than the druid and magician. |
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193 </p> |
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194 |
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195 <p align=justify> |
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196 Rangers gain 1 to 8 hit points per experience level. |
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197 </p> |
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198 |
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199 <p align="justify"><strong><span style="font-variant: small-caps">2.8 The Monk</span></strong></p> |
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200 |
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201 <p align="justify"> |
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202 The Monk is a martial arts expert. He wears no armor |
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203 but has an effective armor class based on his ability to |
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204 dodge attacks. He does not need a weapon in combat for his |
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205 hands and feet are a formidable weapon. His ability to dodge |
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206 and use his hands as weapons increases as he gains in level. |
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207 </p> |
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208 |
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209 <p align=justify> |
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210 Monks gain 1 to 6 hit points per experience level. |
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211 </p> |
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212 |
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213 <p align="justify"><strong><span style="font-variant: small-caps">2.9 The Assassin</span></strong></p> |
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214 |
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215 <p align="justify"> |
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216 The assassin is a person trained in the art of killing |
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217 people by surprise. He has most of the abilities of the |
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218 thief except the "backstab". Instead, the assassin has the |
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219 chance to kill an opponent outright with one strike. He is |
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220 also a ruthless character and trained in the use of poison. |
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221 He can recognize poison on sight and can coat his weapon |
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222 with it thereby making his next attack an exceptionally |
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223 lethal one. |
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224 </p> |
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225 |
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226 <p align=justify> |
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227 Assassins gain 1 to 6 hit points per experience level. |
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228 </p> |
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229 |
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230 <h3 align="justify">3. ATTRIBUTES</h3> |
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231 |
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232 <p align="justify"><strong><span style="font-variant: small-caps">3.1 Intelligence</span></strong></p> |
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233 |
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234 <p align="justify">Intelligence is the primary attribute associated with |
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235 casting spells. With higher intelligence comes the knowledge |
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236 of more spells, the ability to cast more spells, and faster |
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237 recovery of spells that have been cast. |
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238 |
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239 </p> |
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240 |
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241 <p align="justify"><strong><span style="font-variant: small-caps">3.2 Strength</span></strong></p> |
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242 <p align="justify">This is, of course, the measure of a character's |
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243 physical strength. With higher strength a character can |
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244 carry more, cause more damage when striking, have a better |
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245 chance to strike an opponent, and move about more quickly |
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246 when carrying a load. |
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247 |
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248 </p> |
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249 <p align="justify"><strong><span style="font-variant: small-caps">3.3 Wisdom</span></strong></p> |
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250 <p align="justify">Wisdom is the primary attribute associated with Praying |
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251 to a god. With higher wisdom comes the knowledge of more |
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252 prayers, the ability to pray more often, and faster recovery |
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253 of prayer ability. |
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254 |
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255 </p> |
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256 <p align="justify"><strong><span style="font-variant: small-caps">3.4 Dexterity</span></strong></p> |
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257 <p align="justify">Dexterity is a measure of a character's agility. With |
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258 higher dexterity a character is harder to hit, can hit a |
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259 opponent more easily, and can move about more quickly when |
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260 carrying a load. |
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261 |
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262 </p> |
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263 <p align="justify"><strong><span style="font-variant: small-caps">3.5 Constitution</span></strong></p> |
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264 <p align="justify">Every character has a constitution rating. A character |
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265 with an exceptionally good constitution will gain more than |
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266 the normal amount of hit points associated with the |
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267 character's class when the character reaches a new |
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268 experience level. Exceptional constitution also provides |
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269 better protection versus poison-based attacks and diseases. |
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270 |
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271 </p> |
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272 <p align="justify"><strong><span style="font-variant: small-caps">3.6 Charisma</span></strong></p> |
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273 <p align="justify">Charisma is a measure of a characters looks and general |
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274 likeableness. It effects transactions when trying to |
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275 purchase things. </p> |
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276 |
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277 <p align="justify"><strong><span style="font-variant: small-caps">3.7 Experience Levels</span></strong></p> |
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278 |
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279 <p align="justify"> |
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280 Characters gain experience for killing monsters, |
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281 stealing from monsters, and turning monsters. Each |
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282 character class has a set of thresholds associated with it. |
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283 When a character reaches a threshold, the character attains |
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284 the next experience level. This new level brings extra hit |
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285 points and a greater chance of success in performing the |
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286 abilities associated with the character's class. For |
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287 example, magicians receive new spells, and clerics receive |
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288 new prayers. |
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289 </p> |
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290 |
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291 <p align="justify"> |
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292 |
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293 <strong><span style="font-variant: small-caps">3.8 Allocating Attributes</span></strong> |
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294 </p> |
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295 <p align="justify"> |
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296 The player starts with 72 "attribute points" to create |
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297 a character and can distribute them in any manner among the |
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298 six attributes described above. When prompting the player |
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299 for each attribute, the game displays the minimum and |
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300 maximum allowable values for that attribute. The player can |
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301 type a backspace (control-H) to go back and change a value; |
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302 typing an escape (ESC) sets the remaining attributes to the |
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303 maximum value possible given the remaining attribute points. |
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304 </p> |
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305 |
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306 <h3 align="justify"> |
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307 4.0 |
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308 THE SCREEN</h3> |
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309 <p align="justify"> |
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310 During the normal course of play, the screen consists |
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311 of three separate sections: the top line of the terminal, |
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312 the bottom two lines of the terminal, and the remaining |
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313 middle lines. The top line reports actions which occur |
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314 during the game, the middle section depicts the dungeon, and |
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315 the bottom lines describe the player's current condition. |
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316 </p> |
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317 |
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318 <p align="justify"><strong><span style="font-variant: small-caps">4.1 The Top Line</span></strong> |
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319 |
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320 <p align="justify"> |
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321 Whenever anything happens to the player, such as |
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322 finding a scroll or hitting or being hit by a monster, a |
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323 short report of the occurrence appears on the top line of |
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324 the screen. When such reports occur quickly, one right |
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325 after another, the game displays the notice followed by the |
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326 prompt '--More--.' After reading this notice, the player |
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327 can press a space to display the next message. At such a |
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328 point, the game ignores all commands until the player |
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329 presses a space. |
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330 </p> |
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331 |
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332 <p align="justify"> |
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333 <strong><span style="font-variant: small-caps">4.2 The Dungeon Section</span></strong><p align="justify"> |
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334 The large middle section of the screen displays the |
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335 player's surroundings using the following symbols: |
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336 </p> |
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337 |
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338 <p> |
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339 <table border="0" cellpadding="3" style="border-collapse: collapse" id="table3" cellspacing="3"> |
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340 <tr> |
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341 <td align="center">|</td> |
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342 <td> </td> |
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343 <td>A wall of a room.</td> |
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344 </tr> |
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345 <tr> |
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346 <td align="center">-</td> |
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347 <td> </td> |
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348 <td>A wall of a room.</td> |
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349 </tr> |
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350 <tr> |
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351 <td align="center">*</td> |
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352 <td> </td> |
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353 <td>A pile of gold.</td> |
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354 </tr> |
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355 <tr> |
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356 <td align="center">%</td> |
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357 <td> </td> |
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358 <td>A way to another level.</td> |
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359 </tr> |
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360 <tr> |
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361 <td align="center">+</td> |
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362 <td> </td> |
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363 <td>A doorway.</td> |
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364 </tr> |
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365 <tr> |
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366 <td align="center">.</td> |
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367 <td> </td> |
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368 <td>The floor in a room</td> |
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369 </tr> |
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370 <tr> |
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371 <td align="center">@</td> |
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372 <td> </td> |
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373 <td>The player.</td> |
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374 </tr> |
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375 <tr> |
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376 <td align="center">_</td> |
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377 <td> </td> |
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378 <td>The player, when invisible.</td> |
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379 </tr> |
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380 <tr> |
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381 <td align="center">#</td> |
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382 <td> </td> |
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383 <td>The floor in a passageway</td> |
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384 </tr> |
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385 <tr> |
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386 <td align="center">!</td> |
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387 <td> </td> |
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388 <td>A flask containing a potion.</td> |
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389 </tr> |
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390 <tr> |
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391 <td align="center">?</td> |
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392 <td> </td> |
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393 <td>A sealed scroll.</td> |
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394 </tr> |
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395 <tr> |
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396 <td align="center">:</td> |
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397 <td> </td> |
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398 <td>Some food.</td> |
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399 </tr> |
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400 <tr> |
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401 <td align="center">)</td> |
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402 <td> </td> |
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403 <td>A weapon.</td> |
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404 </tr> |
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405 <tr> |
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406 <td align="center"> </td> |
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407 <td nowrap> </td> |
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408 <td nowrap>Solid rock (denoted by a space)</td> |
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409 </tr> |
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410 <tr> |
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411 <td align="center">]</td> |
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412 <td> </td> |
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413 <td>Some armor.</td> |
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414 </tr> |
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415 <tr> |
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416 <td align="center">;</td> |
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417 <td> </td> |
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418 <td>A miscellaneous magic item.</td> |
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419 </tr> |
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420 <tr> |
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421 <td align="center">,</td> |
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422 <td> </td> |
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423 <td>An artifact.</td> |
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424 </tr> |
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425 <tr> |
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426 <td align="center">=</td> |
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427 <td> </td> |
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428 <td>A ring.</td> |
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429 </tr> |
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430 <tr> |
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431 <td align="center">/</td> |
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432 <td> </td> |
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433 <td>A wand or a staff.</td> |
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434 </tr> |
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435 <tr> |
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436 <td align="center">^</td> |
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437 <td> </td> |
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438 <td>The entrance to a trading post.</td> |
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439 </tr> |
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440 <tr> |
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441 <td align="center">></td> |
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442 <td> </td> |
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443 <td>A trapdoor leading to the next level.</td> |
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444 </tr> |
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445 <tr> |
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446 <td align="center">{</td> |
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447 <td> </td> |
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448 <td>An arrow trap.</td> |
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449 </tr> |
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450 <tr> |
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451 <td align="center">$</td> |
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452 <td> </td> |
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453 <td>A sleeping gas trap.</td> |
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454 </tr> |
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455 <tr> |
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456 <td align="center">}</td> |
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457 <td> </td> |
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458 <td>A beartrap.</td> |
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459 </tr> |
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460 <tr> |
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461 <td align="center">~</td> |
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462 <td> </td> |
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463 <td>A trap that teleports you somewhere else.</td> |
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464 </tr> |
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465 <tr> |
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466 <td align="center">`</td> |
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467 <td> </td> |
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468 <td>A poison dart trap.</td> |
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469 </tr> |
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470 <tr> |
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471 <td align="center">"</td> |
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472 <td> </td> |
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473 <td>a shimmering magic pool.</td> |
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474 </tr> |
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475 <tr> |
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476 <td align="center">'</td> |
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477 <td> </td> |
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478 <td>An entrance to a maze.</td> |
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479 </tr> |
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480 <tr> |
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481 <td align="center">$</td> |
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482 <td> </td> |
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483 <td>Any magical item. (During magic detection)</td> |
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484 </tr> |
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485 <tr> |
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486 <td align="center">></td> |
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487 <td nowrap> </td> |
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488 <td nowrap>A blessed magical item. (Duriing magic detection)</td> |
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489 </tr> |
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490 <tr> |
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491 <td align="center"><</td> |
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492 <td> </td> |
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493 <td>A cursed magical item. (During magic detection)</td> |
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494 </tr> |
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495 <tr> |
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496 <td align="center">A letter</td> |
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497 <td> </td> |
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498 <td>A monster. Note that a given letter may signify<br> |
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499 multiple monsters, depending on the level of the<br> |
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500 dungeon. The player can always identify a current<br> |
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parents:
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501 monster by using the identify command ('/').</td> |
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502 </tr> |
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503 </table> |
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John "Elwin" Edwards
parents:
diff
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504 </p> |
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John "Elwin" Edwards
parents:
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505 |
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John "Elwin" Edwards
parents:
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506 <p align="justify"><strong><span style="font-variant: small-caps">4.3 The Status Section</span></strong></p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
507 |
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John "Elwin" Edwards
parents:
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|
508 <p align="justify"> |
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509 The bottom two lines of the screen describe the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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changeset
|
510 player's current status. The first line gives the player's |
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parents:
diff
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|
511 characteristics: |
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parents:
diff
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|
512 </p> |
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parents:
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|
513 |
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John "Elwin" Edwards
parents:
diff
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|
514 <ul> |
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John "Elwin" Edwards
parents:
diff
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|
515 <li> |
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John "Elwin" Edwards
parents:
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516 <p align="justify">Intelligence (Int)</li> |
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John "Elwin" Edwards
parents:
diff
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|
517 <li> |
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John "Elwin" Edwards
parents:
diff
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|
518 <p align="justify">Strength (Str)</li> |
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John "Elwin" Edwards
parents:
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519 <li> |
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John "Elwin" Edwards
parents:
diff
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520 <p align="justify">Wisdom (Wis)</li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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521 <li> |
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John "Elwin" Edwards
parents:
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522 <p align="justify">Dexterity (Dxt)</li> |
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John "Elwin" Edwards
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|
523 <li> |
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John "Elwin" Edwards
parents:
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|
524 <p align="justify">Constitution (Const)</li> |
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parents:
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|
525 <li> |
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John "Elwin" Edwards
parents:
diff
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|
526 <p align="justify">Charisma (Char)</li> |
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John "Elwin" Edwards
parents:
diff
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|
527 <li> |
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John "Elwin" Edwards
parents:
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|
528 <p align="justify">Encumberance (Carry)</li> |
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John "Elwin" Edwards
parents:
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|
529 </ul> |
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John "Elwin" Edwards
parents:
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|
530 |
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John "Elwin" Edwards
parents:
diff
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|
531 <p align=justify> |
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John "Elwin" Edwards
parents:
diff
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|
532 Intelligence, strength, wisdom, dexterity, charisma, |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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533 and constitution have a normal maximum of 25, but can be |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
534 higher when augmented by a ring. Encumberance is a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
535 measurement of how much the player can carry versus how much |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
536 he is currently carrying. The more you carry relative to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
537 your maximum causes you to use more food. |
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John "Elwin" Edwards
parents:
diff
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|
538 </p> |
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parents:
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|
539 |
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John "Elwin" Edwards
parents:
diff
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|
540 <p align=justify> |
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John "Elwin" Edwards
parents:
diff
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|
541 The second status line provides the following |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
542 information: |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
543 </p> |
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John "Elwin" Edwards
parents:
diff
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|
544 |
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John "Elwin" Edwards
parents:
diff
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|
545 <ul> |
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John "Elwin" Edwards
parents:
diff
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|
546 <li> |
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John "Elwin" Edwards
parents:
diff
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|
547 <p align="justify">The current level (Lvl) in the dungeon. This number |
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John "Elwin" Edwards
parents:
diff
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|
548 increases as the player goes further down. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
549 </li> |
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John "Elwin" Edwards
parents:
diff
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|
550 <li> |
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John "Elwin" Edwards
parents:
diff
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|
551 <p align="justify">The player's current number of hit points (Hp), |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 followed in parentheses by the player's current maximum |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 number of hit points. Hit points express the player's |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 health. As a player heals by resting, the player's |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 current hit points gradually increase until reaching |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 the current maximum. This maximum increases each time |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 a player attains a new experience level. If the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 player's current hit points reach 0, the player dies. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
559 </li> |
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John "Elwin" Edwards
parents:
diff
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|
560 <li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
561 <p align="justify">The player's armor class (Ac). This number describes |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 the amount of protection provided by the armor, cloaks, |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 and/or rings currently worn by the player. It is also |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 affected by high or low dexterity. Wearing no armor is |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 equivalent to an armor class of 10. The protection |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 level increases as the armor class decreases. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 </li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 <li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 <p align="justify">The player's current experience level (Exp) followed by |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 the player's experience points. The player can gain |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 experience points by killing monsters, successfully |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 stealing from monsters, and turning monsters. When a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 player gains enough experience points to surpass a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 threshold that depends on the player's character type, |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 the player reaches a new experience level. A new |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 experience level brings extra hit points and possibly |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 added abilities, such as a new spell for a magician or |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 a new prayer for a cleric. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 </li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 <li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 <p align="justify">A description of the player's character. This |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 description depends on the player's character type and |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 experience level. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 </li> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 </ul> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 |
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John "Elwin" Edwards
parents:
diff
changeset
|
587 <h3 align="justify">5.0 COMMANDS</h3> |
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John "Elwin" Edwards
parents:
diff
changeset
|
588 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 <p align="justify"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 A player can invoke most Rogue commands by typing a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 single character. Some commands, however, require a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 direction, in which case the player types the command |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 character followed by a directional command. Many commands |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 can be prefaced by a number, indicating how many times the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 command should be executed. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 </p> |
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John "Elwin" Edwards
parents:
diff
changeset
|
597 |
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John "Elwin" Edwards
parents:
diff
changeset
|
598 <p align=justify> |
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John "Elwin" Edwards
parents:
diff
changeset
|
599 When the player invokes a command referring to an item |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 in the player's pack (such as reading a scroll), the game |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 prompts for the item. The player should then type the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 letter associated with the item, as displayed by the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 inventory command. Typing a '*' at this point produces a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 list of the eligible items. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 <p align=center><b><i>Rogue understands the following commands:</i></b></p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 <p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 <table border="0" cellpadding="3" style="border-collapse: collapse" id="table4" cellspacing="3"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 <td align="center" valign="top">?</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 <td>Preceding a command by a '?' produces a brief explanation of the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 command. The command '?*' gives an explanation of all the commands.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 <td align="center" valign="top">/</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 <td>Preceding a symbol by a '/' identifies the symbol.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 <td align="center" valign="top">=</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 <td>Clarify. After typing an '=' sign, the player can use the movement |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 keys to position the cursor anywhere on the current level. As long as |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 the player can normally see the selected position, Rogue will identify |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 whatever is at that space. Examples include a sleeping giant rat, a blue |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 potion, and a food ration.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 <td align="center" valign="top">h</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
633 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
634 <td>Move one position to the left.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
635 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
636 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
637 <td align="center" valign="top">j</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
638 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
639 <td>Move one position down.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
640 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
641 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
642 <td align="center" valign="top">k</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
643 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
644 <td>Move one position up.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
645 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
646 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
647 <td align="center" valign="top">l</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
648 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
649 <td>Move one position to the right.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
650 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
651 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
652 <td align="center" valign="top">y</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
653 <td height="21"> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
654 <td height="21">Move one position to the top left.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
655 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
656 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
657 <td align="center" valign="top">u</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
658 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
659 <td>Move one position to the top right.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
660 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
661 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
662 <td align="center" valign="top">b</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
663 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
664 <td>Move one position to the bottom left.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
665 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
666 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
667 <td align="center" valign="top">n</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
668 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
669 <td>Move one position to the bottom right</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
670 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
671 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
672 <td align="center" valign="top">H</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
673 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
674 <td>Run to the left until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
675 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
676 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
677 <td align="center" valign="top">J</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
678 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
679 <td>Run down until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
680 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
681 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
682 <td align="center" valign="top">K</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
683 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
684 <td>Run up until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
685 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
686 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
687 <td align="center" valign="top">L</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
688 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
689 <td>Run to the right until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
690 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
691 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
692 <td align="center" valign="top">Y</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
693 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
694 <td>Run to the top left until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
695 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
696 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
697 <td align="center" valign="top">U</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
698 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
699 <td>Run to the top right until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
700 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
701 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
702 <td align="center" valign="top">B</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
703 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
704 <td>Run to the bottom left until reaching something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
705 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
706 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
707 <td align="center" valign="top">N</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
708 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
709 <td>Run to the bottom right until reaching something interesting</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
710 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
711 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
712 <td align="center" valign="top">t</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
713 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
714 <td>This command prompts for an object from the players pack. The player |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
715 then throws the object in the specified direction.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
716 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
717 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
718 <td align="center" valign="top">f</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
719 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
720 <td>When this command is preceded with a directional command, the player |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
721 moves in the specified direction until passing something interesting.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
722 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
723 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
724 <td align="center" valign="top">z</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
725 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
726 <td>This command prompts for a wand or staff from the player's pack and |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
727 zaps |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
728 it in the specified direction.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
729 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
730 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
731 <td align="center" valign="top">></td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
732 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
733 <td>Go down to the next level.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
734 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
735 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
736 <td align="center" valign="top"><</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
737 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
738 <td>Go up to the next level.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
739 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
740 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
741 <td align="center" valign="top">s</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
742 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
743 <td>Search for a secret door or a trap in the circle surrounding the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
744 player.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
745 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
746 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
747 <td align="center" valign="top">.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
748 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
749 <td>This command (a dot) causes the player to rest a turn.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
750 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
751 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
752 <td align="center" valign="top">i</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
753 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
754 <td>Display an inventory of the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
755 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
756 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
757 <td align="center" valign="top">I</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
758 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
759 <td>This command prompts for an item from the player's pack and displays |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
760 the inventory information for that item.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
761 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
762 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
763 <td align="center" valign="top">q</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
764 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
765 <td>Quaff a potion from the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
766 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
767 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
768 <td align="center" valign="top">r</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
769 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
770 <td>Read a scroll from the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
771 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
772 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
773 <td align="center" valign="top">e</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
774 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
775 <td>Eat some food from the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
776 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
777 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
778 <td align="center" valign="top">w</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
779 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
780 <td>Wield a weapon from the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
781 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
782 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
783 <td align="center" valign="top">W</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
784 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
785 <td>Wear some armor, ring, or a miscellaneous magic item from the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
786 player's |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
787 pack. The player can wear a maximum of 8 rings.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
788 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
789 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
790 <td align="center" valign="top">T</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
791 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
792 <td>Take off whatever the player is wearing.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
793 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
794 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
795 <td align="center" valign="top">^U</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
796 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
797 <td>Use a magic item in the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
798 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
799 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
800 <td align="center" valign="top">d</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
801 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
802 <td>Drop an item from the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
803 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
804 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
805 <td align="center" valign="top">P</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
806 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
807 <td>Pick up the items currently under the player.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
808 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
809 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
810 <td align="center" valign="top">^N</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
811 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
812 <td>When the player types this command, Rogue prompts for a monster or |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
813 an item from the player's pack and a one-line name. For monsters, the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
814 player can use the movement keys to position the cursor over the desired |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
815 monster, and Rogue will use the given name to refer to that<br> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
816 monster. For items, Rogue gives all similar items (such as all the blue |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
817 potions) the specified name.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
818 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
819 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
820 <td align="center" valign="top">m</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
821 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
822 <td>When the player types this command, Rogue prompts for an item from |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
823 the player's pack and a one-line name. Rogue then marks the specified |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
824 item with the given name..</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
825 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
826 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
827 <td align="center" valign="top">o</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
828 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
829 <td>Typing this command causes Rogue to display all the settable |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
830 options. The player can then merely examine the options or change any or |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
831 all of them.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
832 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
833 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
834 <td align="center" valign="top">C</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
835 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
836 <td>This command, restricted to magicians and rangers produces a listing |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
837 of the current supply of spells. The player can select one of the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
838 displayed spells and, if the player's energy level is sufficiently high, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
839 Cast it. The more complicated the spell, the more energy it takes.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
840 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
841 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
842 <td align="center" valign="top">c</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
843 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
844 <td>This command, restricted to druids and rangers produces a listing of |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
845 the current supply of chants. The player can select one of the displayed |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
846 chants and, if the player's energy level is sufficiently high, chant it. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
847 The more complicated the spell, the more energy it takes.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
848 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
849 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
850 <td align="center" valign="top">p</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
851 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
852 <td>This command, restricted to clerics and paladins, produces a listing |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
853 of the character's known prayers. The player can then offer one of these |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
854 prayers to the character's deity. Deities are not known for favoring |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
855 characters which continually pray to them, and they are most likely to |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
856 answer the least "ambitious" prayers.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
857 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
858 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
859 <td align="center" valign="top">a</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
860 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
861 <td>This command is restricted to clerics and paladins must be followed |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
862 by a directional command. If there is an "undead" monster standing next |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
863 to the player in the specified direction, there is a chance the player |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
864 will affect the monster by causing it to flee or possibly even |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
865 destroying it.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
866 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
867 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
868 <td align="center" valign="top">*</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
869 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
870 <td>Count the gold in the player's pack.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
871 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
872 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
873 <td align="center" valign="top">^</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
874 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
875 <td>This command sets a trap and is limited to thieves and assassins. If |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
876 the character is successful, Rogue prompts the player for a type of trap |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
877 and sets it where the player is standing.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
878 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
879 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
880 <td align="center" valign="top">G</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
881 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
882 <td>This command is restricted to thieves and assassins. It causes Rogue |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
883 to display all the gold on the current level.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
884 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
885 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
886 <td align="center" valign="top">D</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
887 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
888 <td>Dip something into a magic pool.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
889 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
890 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
891 <td align="center" valign="top">^T</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
892 <td height="22"> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
893 <td height="22">This command is restricted to thieves and assassins. It |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
894 must be followed by a directional command. If there is a monster |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
895 standing next to the player in the specified direction, the player tries |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
896 to steal an item from the monster's pack. If the player is successful, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
897 the monster does not notice anything, but if the player is unsuccessful, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
898 there is a chance the monster will wake up.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
899 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
900 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
901 <td align="center" valign="top">^L</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
902 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
903 <td>Redraw the screen.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
904 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
905 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
906 <td align="center" valign="top">^R</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
907 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
908 <td>Repeat the last message that was displayed on the top line of the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
909 screen.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
910 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
911 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
912 <td align="center" valign="top">Escape (^[)</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
913 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
914 <td>Typing an escape will usually cause Rogue to cancel the current |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
915 command.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
916 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
917 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
918 <td align="center" valign="top">v</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
919 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
920 <td>Print the current Rogue version number.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
921 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
922 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
923 <td align="center" valign="top">!</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
924 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
925 <td>Escape to the shell level.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
926 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
927 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
928 <td align="center" valign="top">S</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
929 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
930 <td>Quit and save the game for resumption at a later time.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
931 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
932 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
933 <td align="center" valign="top">Q</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
934 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
935 <td>Quit without saving the game.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
936 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
937 </table> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
938 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
939 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
940 <h3 align="justify">6. IMPLICIT COMMANDS</h3> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
941 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
942 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
943 There is no "attack" command. If a player wishes to |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
944 attack a monster, the player simply tries to move onto the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
945 spot where the monster is standing. The game then assumes |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
946 that the player wishes to attack the monster with whatever |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
947 weapon the player is wielding. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
948 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
949 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
950 <p align=justify> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
951 When the player moves onto an item, the game |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
952 automatically places the object into the player's pack. If |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
953 there is no room left in the pack, the game announces that |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
954 fact and leaves the item on the floor. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
955 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
956 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
957 <h3 align="justify">7. TIME</h3> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
958 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
959 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
960 All actions except for purely bookkeeping commands, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
961 such as taking an inventory, take time. The amount of time |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
962 varies with the command. Swinging a weapon, for example, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
963 takes more time than simply moving; so a monster could move |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
964 several spaces in the time it takes the player to make one |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
965 attack. The time it takes to swing a weapon also varies |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
966 based on the bulk of the weapon, and the time it takes to |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
967 simply move a space varies with the type of armor worn. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
968 Movement is always faster when flying. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
969 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
970 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
971 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
972 Since actions take time, some of them can be disrupted. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
973 If the player is casting a spell, for example, and gets hit |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
974 before finishing it, the spell is lost. Similarly, the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
975 player might choke if hit while trying to eat. Of course, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
976 the same rule applies when the player hits a monster. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
977 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
978 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
979 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
980 Magical hasting (or slowing) will decrease (or |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
981 increase) the time it takes to perform an action. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
982 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
983 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
984 <h3 align="justify">8.0 LIGHT</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
985 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
986 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
987 Some rooms in the dungeon possess a natural light |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
988 source. In other rooms and in corridors the player can see |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
989 only those things within a one space radius from the player. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
990 These dark rooms can be lit with magical light or by a fire |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
991 beetle. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
992 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
993 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
994 <h3 align="justify">9. WEAPONS AND ARMOR</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
995 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
996 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
997 The player can wield exactly one weapon at a time. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
998 When the player attacks a monster, the amount of damage |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
999 depends on the particular weapon the player is wielding. To |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1000 fire a projectile weapon, such as a crossbow or a short bow, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1001 the player should wield the bow and "throw" the bolt or |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1002 arrow at the monster. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1003 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1004 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1005 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1006 A weapon may be cursed or blessed, affecting the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1007 likelihood of hitting a monster with the weapon and the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1008 damage the weapon will inflict on the monster. If the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1009 player has identified a weapon, the "to hit" and "to damage" |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1010 bonuses appear in that order before the weapon's name in an |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1011 inventory listing. A positive bonus indicates a blessed |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1012 weapon, and a negative bonus usually indicates a cursed |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1013 weapon. The player cannot release a cursed weapon. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1014 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1015 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1016 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1017 Without any armor the player has an armor class of 10. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1018 The lower the player's armor class, the harder it is for a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1019 monster to hit the player, so wearing armor can improve the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1020 player's armor class. A cursed suit of armor, however, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1021 offers poor protection and may sometimes be worse than no |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1022 armor at all. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1023 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1024 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1025 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1026 After the player has identified a suit of armor, the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1027 protection bonus appears before the armor's name in an |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1028 inventory listing. If the bonus is positive the armor is |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1029 blessed, and if it is negative, the armor is usually cursed. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1030 The player cannot remove a cursed suit of armor. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1031 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1032 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1033 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1034 Some monsters can corrode armor when they hit it. If |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1035 such a monster hits the player when the player is wearing |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1036 metal armor, the armor loses some of its protection value, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1037 but the corrosion does not curse the armor. This corrosive |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1038 property can also apply to weapons when the player hits such |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1039 a monster. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1040 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1041 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1042 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1043 <h3 align="justify">10. POTIONS AND SCROLLS</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1044 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1045 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1046 The player can frequently find potions and scrolls in |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1047 the dungeon. In any given dungeon, the player can |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1048 distinguish among the different types of potions by a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1049 potion's color and among the different types of scrolls by a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1050 scroll's name. Quaffing a potion or reading a scroll |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1051 usually causes some magical occurrence. Most potions and |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1052 scrolls may be cursed or blessed. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1053 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1054 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1055 <h3 align="justify">11. RINGS</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1056 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1057 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1058 The player can wear a maximum of eight rings, and they |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1059 have a magical effect on the player as long as they are |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1060 worn. Some rings also speed up the player's metabolism, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1061 making the player require food more often. Many rings can |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1062 be cursed or blessed, and the player cannot remove a cursed |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1063 ring. The player can distinguish among different types of |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1064 rings by a ring's jewel. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1065 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1066 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1067 <h3 align="justify">12. WANDS AND STAVES</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1068 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1069 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1070 Wands and staves affect the player's environment. The |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1071 player can zap a wand or staff at something and perhaps |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1072 shoot a bolt of lightning at it or teleport it away. All |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1073 wands or staves of the same type are constructed with the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1074 same type of wood. Some wands and staves may be cursed or |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1075 blessed. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1076 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1077 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1078 <h3 align="justify">13. FOOD</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1079 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1080 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1081 The player must be careful not to run out of food since |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1082 moving through the dungeon fighting monsters consumes a lot |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1083 of energy. Starving results in the player's fainting for |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1084 increasingly longer periods of time, during which any nearby |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1085 monster can attack the player freely. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1086 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1087 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1088 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1089 Food comes in the form of standard rations and as a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1090 variety of berries. Some berries have side effects in |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1091 addition to satisfying one's hunger. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1092 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1093 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1094 <h3 align="justify">14. GOLD</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1095 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1096 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1097 Gold has one use in a dungeon: buying things. One can |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1098 buy things in two ways, either in a trading post or from a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1099 quartermaster. A trading post is a place that sometimes |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1100 occurs "between levels" of the dungeon and can be entered by |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1101 stepping on the entrance. A quartermaster is a person who |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1102 will sometimes appear and will try to sell the player some |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1103 of his wares. These wares are never cursed and frequently |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1104 blessed, though blessed goods cost more than normal goods. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1105 If the player chooses to buy one of the quartermaster's |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1106 items, the quartermaster trades the item for the specified |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1107 amount of gold and disappears. Attacking a quartermaster |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1108 causes him to vanish without offering a trade. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1109 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1110 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1111 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1112 The player starts the game in a trading post with a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1113 class-dependent allotment of gold. Although there are |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1114 restrictions on the use of some items (eg. only fighters, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1115 paladins, and rangers can wield two-handed swords), the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1116 market will happily sell the player anything that he can |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1117 afford. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1118 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1119 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1120 <h3 align="justify">15. MISCELLANEOUS MAGIC ITEMS</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1121 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1122 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1123 Miscellaneous items such as a pair of boots or a book |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1124 may be found within the dungeon. These items can usually be |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1125 used to the player's advantage (assuming they are not |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1126 cursed). Some of these items can be worn, such as a cloak, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1127 while others are to be used, such as a book. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1128 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1129 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1130 <h3 align="justify">16. ARTIFACTS</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1131 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1132 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1133 Some monsters down in the depths of the dungeon carry |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1134 unique artifacts. The game begins as a quest to retrieve |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1135 one of these items. Each artifact appears only on its |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1136 owner's person. These items also can usually be used to the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1137 player's advantage. However, care must be taken when |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1138 handling them for they are intelligent and will reject |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1139 mishandling or abuse. These items consume food and merely |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1140 carrying them will result in increased food use. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1141 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1142 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1143 <h3 align="justify">17. TRAPS</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1144 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1145 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1146 A variety of traps, including trap doors, bear traps, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1147 and sleeping traps, are hidden in the dungeon. They remain |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1148 hidden until sprung by a monster or the player. A sprung |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1149 trap continues to function, but since it is visible, an |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1150 intelligent monster is not likely to tread on it. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1151 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1152 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1153 <h3 align="justify">18. THE MONSTERS</h3> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1154 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1155 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1156 Each monster except for the merchant quartermaster |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1157 appears in a limited range of dungeon levels. All monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1158 of the same type share the same abilities; all giant rats, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1159 for example, can give the player a disease, and all |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1160 jackalweres can put the player to sleep. Monsters of the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1161 same type can vary, however, such that one kobold may be |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1162 much more difficult to kill than another one. In general, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1163 the more difficult it is to kill a monster, the more |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1164 experience points the monster is worth. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1165 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1166 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1167 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1168 Most monsters attack by biting and clawing, but some |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1169 monsters carry weapons, including such projectile weapons as |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1170 short bows and crossbows, and some monsters have breath |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1171 weapons. Some monsters even use magical items, such as |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1172 wands. Monsters with distance weapons or magic can attack |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1173 the player from across a room or down a corridor. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1174 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1175 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1176 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1177 Some monsters are more intelligent than others, and the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1178 more intelligent a monster, the more likely that the monster |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1179 will run away if it is about to die. A fleeing monster will |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1180 not attack the player unless cornered. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1181 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1182 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1183 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1184 It is sometimes possible to enlist a monster's aid. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1185 Reading a charm monster scroll, for example, or singing a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1186 charm monster chant can make a monster believe the player is |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1187 its friend. A charmed monster will fight hostile monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1188 for the player as long as they are not of its race. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1189 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1190 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1191 <p align=justify> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1192 As the player moves down in the dungeon, the monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1193 get more powerful. Deep down in the dungeon there exist |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1194 some one-of-a-kind monsters. These monsters are greatly |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1195 feared. However, once a "unique monster" is killed, the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1196 player will not find another in the current dungeon. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1197 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1198 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1199 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1200 <h3 align="justify">19. OPTIONS</h3> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1201 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1202 <p align="justify"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1203 Rogue has several options which may be set by the player: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1204 </p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1205 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1206 <p> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1207 <table border="0" cellpadding="3" style="border-collapse: collapse" id="table5" cellspacing="3"> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1208 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1209 <td valign="top">terse</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1210 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1211 <td>Setting this Boolean option results in shorter messages appearing on |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1212 the top line of the screen.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1213 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1214 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1215 <td valign="top">jump</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1216 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1217 <td>Setting this Boolean option results in waiting until the player has |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1218 finished running to draw the player's path. Otherwise the game always |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1219 displays the path one step at a time.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1220 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1221 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1222 <td valign="top">step</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1223 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1224 <td>Setting this Boolean option results in most listings, such as an |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1225 inventory, appearing one item at a time on the top line of the screen. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1226 When this option is not set, the game clears the screen, displays the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1227 list, and then redraws the dungeon.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1228 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1229 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1230 <td valign="top">flush</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1231 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1232 <td>Setting this Boolean option results in flushing all typeahead |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1233 (pending) commands when the player encounters a monster.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1234 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1235 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1236 <td valign="top">askme</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1237 <td nowrap> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1238 <td>Setting this Boolean option results in the game prompting the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1239 player for a name upon encountering a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1240 new type of scroll, potion, ring, staff, or wand.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1241 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1242 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1243 <td valign="top">pickup</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1244 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1245 <td>This option specifies whether items should be picked up automatically |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1246 as the rogue steps over them. In the non-automatic mode, the player may |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1247 still pick up items via the pickup (P) command. The option defaults to |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1248 true.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1249 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1250 <tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1251 <td valign="top">name</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1252 <td> </td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1253 <td>This string is the player's name and defaults to the player's |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1254 account name.</td> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1255 </tr> |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1256 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1257 <td valign="top">file</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1258 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1259 <td>This string, which defaults to arogue77.sav, specifies the file to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1260 use for saving the game.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
1261 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
1262 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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|
1263 <td valign="top">score</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
1264 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
1265 <td>This string identifies the top-twenty score file to use for the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
1266 game.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff
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|
1267 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
1268 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1269 <td valign="top">class</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
1270 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff
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1271 <td>This option specifies the character class of the rogue. It can be |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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1272 set only in the ROGUEOPTS<br> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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|
1273 environment variable.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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|
1274 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
1275 <tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1276 <td nowrap valign="top">quested item</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1277 <td> </td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1278 <td>This option is set by the game at the start and cannot be reset by |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
1279 the player. It is merely listed<br> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
1280 to remind the player of his quest.</td> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
1281 </tr> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
1282 </table> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1283 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
1284 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1285 <p align="justify"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1286 The player can set options at the beginning of a game via the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1287 ROGUEOPTS environment variable. Naming a Boolean option sets it, and preceding |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1288 the Boolean option name by "no" clears it. The syntax "stringoption=name" sets a |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1289 string option to "name." So setting ROGUEOPTS to "terse, jump, nostep, flush, |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1290 askme, name=Ivan the Terrible" would set the terse, jump, flush, and askme |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff
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1291 Boolean options, clear the step Boolean option, set the player's name to "Ivan |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff
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1292 the Terrible," and use the defaults for the save file and the score file. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1293 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1294 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1295 <p align="justify"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1296 The player may change an option at any time during the game via the option |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff
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1297 command, which results in a listing of the current options. Typing a new value |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1298 changes the option, a RETURN moves to the next option, a '-' moves to the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1299 previous option, and an ESCAPE returns the player to the dungeon. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1300 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1301 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1302 <h3 align="justify">20. SCORING</h3> |
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1303 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1304 <p align="justify"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1305 The player receives experience points for stealing items from monsters, |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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1306 turning monsters (a clerical ability), |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1307 and killing monsters. When the player gets killed, the player's score equals the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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1308 player's experience points. A |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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1309 player who quits gets a score equal to the player's experience points and gold. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1310 If the player makes it back up |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1311 out of the dungeon, the player's score equals the player's experience points |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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1312 plus the gold the player carried and the gold received from selling the player's |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1313 possessions. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1314 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1315 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1316 <p align="justify"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1317 Rogue maintains a list of the top twenty scores to date, together with the name |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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1318 of the player obtaining the score, the level where the player finished, and the manner in which the player |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1319 ended the game. As an installation option, the game may record only one entry per character type and login; this |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
1320 restriction encourages a greater number of different players in the scorechart. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
1321 </p> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
1322 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1323 <h3 align="justify">21. ACKNOWLEDGEMENTS</h3> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
1324 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
1325 <p align="justify"> |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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1326 This version of Rogue is based on a version developed |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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1327 at the University of California. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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|
1328 </p> |