Mercurial > hg > early-roguelike
annotate arogue7/misc.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | e1cd27c5464f |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * misc.c - routines dealing specifically with miscellaneous magic |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
126 | 16 #include <stdlib.h> |
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17 #include <ctype.h> |
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18 #include <string.h> |
125
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19 #include "rogue.h" |
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20 #ifdef PC7300 |
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21 #include "menu.h" |
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22 #endif |
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23 |
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24 /* |
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25 * routines dealing specifically with miscellaneous magic |
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26 */ |
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27 |
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28 /* |
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29 * changeclass: |
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30 * Change the player's class to the specified one. |
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31 */ |
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32 |
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33 void |
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34 changeclass(int newclass) |
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35 { |
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36 if (newclass == player.t_ctype) { |
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37 msg("You feel more skillful."); |
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38 raise_level(); |
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39 } |
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40 else { |
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41 /* |
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42 * reset his class and then use check_level to reset hit |
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43 * points and the right level for his exp pts |
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44 * drop exp pts by 10% |
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45 */ |
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46 long save; |
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47 |
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48 msg("You feel like a whole new person!"); |
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49 |
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50 /* |
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51 * if he becomes a thief he has to have leather armor |
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52 */ |
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53 if ((newclass == C_THIEF || newclass == C_ASSASIN) && |
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54 cur_armor != NULL && |
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55 cur_armor->o_which != LEATHER && |
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56 cur_armor->o_which != STUDDED_LEATHER ) |
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57 cur_armor->o_which = STUDDED_LEATHER; |
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58 /* |
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59 * if he becomes a monk he can't wear armor |
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60 */ |
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61 if (newclass == C_MONK && cur_armor != NULL) { |
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62 cur_armor->o_ac = armors[cur_armor->o_which].a_class - |
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63 cur_armor->o_ac; |
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64 cur_armor->o_type = MM; |
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65 cur_armor->o_which = MM_PROTECT; |
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66 cur_armor->o_flags &= ~(ISPROT | ISKNOW | ISMETAL); |
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67 cur_misc[WEAR_CLOAK] = cur_armor; |
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68 cur_armor = NULL; |
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69 } |
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70 /* |
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71 * if he used to be a spell caster of some sort, kill the fuse |
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72 */ |
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73 if (player.t_ctype == C_MAGICIAN || player.t_ctype == C_RANGER) |
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74 extinguish(spell_recovery); |
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75 if (player.t_ctype == C_DRUID || player.t_ctype == C_RANGER) |
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76 extinguish(chant_recovery); |
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77 if ((player.t_ctype == C_CLERIC || player.t_ctype == C_PALADIN) && |
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78 !cur_relic[HEIL_ANKH]) |
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79 extinguish(prayer_recovery); |
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80 /* |
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81 * if he becomes a spell caster of some kind, give him a fuse |
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82 */ |
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83 if (newclass == C_MAGICIAN || newclass == C_RANGER) |
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84 fuse(spell_recovery, NULL, SPELLTIME, AFTER); |
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85 if (newclass == C_DRUID || newclass == C_RANGER) |
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86 fuse(chant_recovery, NULL, SPELLTIME, AFTER); |
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87 if ((newclass==C_CLERIC || newclass==C_PALADIN) && !cur_misc[HEIL_ANKH]) |
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88 fuse(prayer_recovery, NULL, SPELLTIME, AFTER); |
125
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89 /* |
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