Mercurial > hg > early-roguelike
annotate arogue7/passages.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * passages.c - Draw the connecting passages |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Draw the connecting passages |
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17 * |
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18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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19 */ |
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20 |
219
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21 #include <stdlib.h> |
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22 #include "curses.h" |
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23 #include "rogue.h" |
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24 |
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25 void conn(int r1, int r2); |
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26 void door(struct room *rm, coord *cp); |
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27 |
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28 /* |
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29 * do_passages: |
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30 * Draw all the passages on a level. |
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31 */ |
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32 |
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33 void |
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34 do_passages(void) |
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35 { |
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36 register struct rdes *r1, *r2 = NULL; |
125
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37 register int i, j; |
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38 register int roomcount; |
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39 static struct rdes |
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40 { |
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41 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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42 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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43 bool ingraph; /* this room in graph already? */ |
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44 } rdes[MAXROOMS] = { |
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45 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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50 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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51 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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52 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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53 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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54 }; |
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55 |
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56 /* |
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57 * reinitialize room graph description |
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58 */ |
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59 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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60 { |
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61 for (j = 0; j < MAXROOMS; j++) |
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62 r1->isconn[j] = FALSE; |
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63 r1->ingraph = FALSE; |
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64 } |
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65 |
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66 /* |
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67 * starting with one room, connect it to a random adjacent room and |
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68 * then pick a new room to start with. |
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69 */ |
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70 roomcount = 1; |
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71 r1 = &rdes[rnd(MAXROOMS)]; |
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72 r1->ingraph = TRUE; |
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73 do |
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74 { |
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75 /* |
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76 * find a room to connect with |
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77 */ |
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78 j = 0; |
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79 for (i = 0; i < MAXROOMS; i++) |
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80 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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81 r2 = &rdes[i]; |
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82 /* |
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83 * if no adjacent rooms are outside the graph, pick a new room |
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84 * to look from |
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85 */ |
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86 if (j == 0) |
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87 { |
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88 do |
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89 r1 = &rdes[rnd(MAXROOMS)]; |
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90 until (r1->ingraph); |
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91 } |
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92 /* |
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93 * otherwise, connect new room to the graph, and draw a tunnel |
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94 * to it |
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95 */ |
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96 else |
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97 { |
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98 r2->ingraph = TRUE; |
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99 i = (int)(r1 - rdes); |
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100 j = (int)(r2 - rdes); |
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101 conn(i, j); |
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102 r1->isconn[j] = TRUE; |
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103 r2->isconn[i] = TRUE; |
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104 roomcount++; |
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105 } |
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106 } while (roomcount < MAXROOMS); |
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107 |
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108 /* |
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109 * attempt to add passages to the graph a random number of times so |
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110 * that there isn't just one unique passage through it. |
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111 */ |
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112 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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113 { |
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114 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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115 /* |
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116 * find an adjacent room not already connected |
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117 */ |
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118 j = 0; |
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119 for (i = 0; i < MAXROOMS; i++) |
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120 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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121 r2 = &rdes[i]; |
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122 /* |
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123 * if there is one, connect it and look for the next added |
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124 * passage |
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125 */ |
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126 if (j != 0) |
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127 { |
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128 i = (int)(r1 - rdes); |
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129 j = (int)(r2 - rdes); |
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130 conn(i, j); |
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131 r1->isconn[j] = TRUE; |
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132 r2->isconn[i] = TRUE; |
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133 } |
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134 } |
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135 } |
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136 |
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137 /* |
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138 * conn: |
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139 * Draw a corridor from a room in a certain direction. |
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140 */ |
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141 |
219
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142 void |
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200
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143 conn(int r1, int r2) |
125
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144 { |
200
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Advanced Rogue 7: initialize multiple variables.
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125
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145 register struct room *rpf, *rpt = NULL; |
125
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146 register char rmt; |
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147 register int distance, max_diag, offset, i; |
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148 register int rm; |
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149 int turns[3], turn_dist[3]; |
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150 register char direc; |
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151 coord delta, curr, turn_delta, spos, epos; |
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152 |
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153 if (r1 < r2) |
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154 { |
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155 rm = r1; |
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156 if (r1 + 1 == r2) |
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157 direc = 'r'; |
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158 else |
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159 direc = 'd'; |
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160 } |
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161 else |
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162 { |
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163 rm = r2; |
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164 if (r2 + 1 == r1) |
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165 direc = 'r'; |
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166 else |
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167 direc = 'd'; |
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168 } |
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169 rpf = &rooms[rm]; |
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170 /* |
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171 * Set up the movement variables, in two cases: |
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172 * first drawing one down. |
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173 */ |
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174 if (direc == 'd') |
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175 { |
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176 rmt = rm + 3; /* room # of dest */ |
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177 rpt = &rooms[rmt]; /* room pointer of dest */ |
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178 delta.x = 0; /* direction of move */ |
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179 delta.y = 1; |
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180 spos.x = rpf->r_pos.x; /* start of move */ |
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181 spos.y = rpf->r_pos.y; |
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182 epos.x = rpt->r_pos.x; /* end of move */ |
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183 epos.y = rpt->r_pos.y; |
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184 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ |
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185 { |
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186 spos.x += rnd(rpf->r_max.x-2)+1; |
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187 spos.y += rpf->r_max.y-1; |
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188 } |
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189 if (!(rpt->r_flags & ISGONE)) |
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190 epos.x += rnd(rpt->r_max.x-2)+1; |
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191 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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192 turn_delta.y = 0; /* direction to turn */ |
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193 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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194 offset = abs(spos.x - epos.x); /* how far to turn */ |
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195 } |
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196 else if (direc == 'r') /* setup for moving right */ |
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197 { |
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198 rmt = rm + 1; |
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199 rpt = &rooms[rmt]; |
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200 delta.x = 1; |
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201 delta.y = 0; |
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202 spos.x = rpf->r_pos.x; |
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203 spos.y = rpf->r_pos.y; |
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204 epos.x = rpt->r_pos.x; |
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205 epos.y = rpt->r_pos.y; |
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206 if (!(rpf->r_flags & ISGONE)) |
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207 { |
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208 spos.x += rpf->r_max.x-1; |
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209 spos.y += rnd(rpf->r_max.y-2)+1; |
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210 } |
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211 if (!(rpt->r_flags & ISGONE)) |
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212 epos.y += rnd(rpt->r_max.y-2)+1; |
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213 distance = abs(spos.x - epos.x) - 1; |
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214 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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215 turn_delta.x = 0; |
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216 offset = abs(spos.y - epos.y); |
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217 } |
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218 else |
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219 debug("error in connection tables"); |
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220 |
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221 /* |
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222 * Draw in the doors on either side of the passage or just put #'s |
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223 * if the rooms are gone. |
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224 */ |
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225 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); |
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226 else |
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227 { |
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228 cmov(spos); |
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229 addch('#'); |
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230 } |
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231 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); |
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232 else |
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233 { |
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234 cmov(epos); |
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235 addch('#'); |
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236 } |
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237 |
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238 /* How far can we move diagonally? */ |
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239 max_diag = min(distance, offset); |
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240 |
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241 /* |
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242 * Decide how many turns we will have. |
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243 */ |
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244 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ |
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245 if (max_diag > 0) { |
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246 int nturns; |
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247 |
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248 for (i=0, nturns=0; i<3; i++) { |
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249 if (rnd(3 - i + nturns) == 0) { |
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250 nturns++; |
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251 turns[i] = 0; |
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252 } |
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253 else turns[i] = -1; |
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254 } |
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255 } |
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256 else { |
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257 /* Just use a straight line (middle turn) */ |
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258 turns[0] = turns[2] = -1; |
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259 turns[1] = 0; |
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260 } |
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261 |
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262 /* |
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263 * Now decide how long each turn will be (for those selected above). |
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264 */ |
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265 while (max_diag > 0) { |
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266 for (i=0; i<3; i++) { |
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267 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { |
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268 turn_dist[i]++; |
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269 max_diag--; |
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270 } |
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271 } |
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272 } |
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273 |
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274 /* |
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275 * If we have extra offset space, add it to the straight turn. |
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276 */ |
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277 if (offset > distance) turn_dist[1] += offset - distance; |
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278 |
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279 /* |
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280 * Decide where we want to make our turns. |
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281 * First calculate the offsets, then use those offsets to calculate |
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282 * the exact position relative to "distance." |
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283 */ |
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284 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); |
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285 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); |
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286 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - |
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287 turns[0] - turns[2]); |
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288 |
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289 turns[0] = distance - turns[0]; |
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290 turns[1] = turns[0] - turn_dist[0] - turns[1]; |
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291 turns[2] = turns[1] - turns[2]; |
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292 |
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293 /* |
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294 * Get ready to move... |
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295 */ |
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296 curr.x = spos.x; |
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297 curr.y = spos.y; |
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298 while (distance > 0) { |
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299 /* |
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300 * Move to next row/column |
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301 */ |
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302 curr.x += delta.x; |
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303 curr.y += delta.y; |
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304 |
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305 /* |
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306 * Check if we are at a turn place; if so make a turn |
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307 */ |
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308 for (i=0; i<3; i++) { |
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309 if (distance == turns[i] && turn_dist[i] > 0) { |
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310 /* |
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311 * If this is the start of a straight path, |
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312 * we might put in a right-angle turn (33% chance). |
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313 */ |
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314 if (i == 1 && rnd(3) == 0) { |
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315 cmov(curr); |
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316 addch(PASSAGE); |
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317 } |
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318 |
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319 /* Now dig the turn */ |
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320 while (turn_dist[i]--) { |
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321 curr.x += turn_delta.x; |
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322 curr.y += turn_delta.y; |
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323 cmov(curr); |
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324 addch(PASSAGE); |
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325 if (i != 1) { /* A diagonal */ |
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326 if (--distance > 0) { |
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327 curr.x += delta.x; |
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328 curr.y += delta.y; |
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329 } |
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330 } |
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331 } |
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332 } |
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333 } |
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334 |
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335 if (distance > 0) { |
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336 /* |
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337 * Dig the passage. |
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338 */ |
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339 cmov(curr); |
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340 addch(PASSAGE); |
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341 distance--; |
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342 } |
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343 } |
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344 curr.x += delta.x; |
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345 curr.y += delta.y; |
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346 if (!ce(curr, epos)) |
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347 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", |
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348 curr.y, curr.x, epos.y, epos.x); |
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349 } |
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350 |
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351 /* |
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352 * Add a door or possibly a secret door |
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353 * also enters the door in the exits array of the room. |
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354 */ |
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355 |
219
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356 void |
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357 door(struct room *rm, coord *cp) |
125
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358 { |
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359 struct linked_list *newroom; |
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360 coord *exit; |
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361 |
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362 cmov(*cp); |
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363 addch((rnd(10) < level - 1 && rnd(100) < 20) ? SECRETDOOR : DOOR); |
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364 |
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365 /* Insert the new room into the linked list of rooms */ |
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366 newroom = new_item(sizeof(coord)); |
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367 exit = DOORPTR(newroom); |
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368 *exit = *cp; |
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369 attach(rm->r_exit, newroom); |
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370 } |