Mercurial > hg > early-roguelike
annotate arogue7/wear.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | e1cd27c5464f |
children |
rev | line source |
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125
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1 /* |
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2 * wear.c - functions for dealing with armor |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file contains misc functions for dealing with armor |
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17 */ |
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18 |
126 | 19 #include <stdlib.h> |
125
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20 #include "curses.h" |
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21 #include "rogue.h" |
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22 |
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23 |
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24 /* |
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25 * take_off: |
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26 * Get the armor off of the players back |
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27 */ |
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28 |
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29 void |
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30 take_off(void) |
125
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31 { |
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32 register struct object *obj; |
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33 register struct linked_list *item; |
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34 |
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35 /* It takes time to take things off */ |
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36 if (player.t_action != C_TAKEOFF) { |
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37 /* What does player want to take off? */ |
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38 if ((item = get_item(pack, "take off", REMOVABLE, FALSE, FALSE))==NULL) |
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39 return; |
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40 |
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41 obj = OBJPTR(item); |
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42 if (!is_current(obj)) { |
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43 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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44 return; |
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45 } |
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46 |
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47 player.t_using = item; /* Remember what it is */ |
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48 player.t_action = C_TAKEOFF; /* We are taking something off */ |
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49 |
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50 /* Cursed items take almost no time */ |
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51 if (obj->o_flags & ISCURSED) player.t_no_move = movement(&player); |
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52 else player.t_no_move = dress_units(item) * movement(&player); |
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53 return; |
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54 } |
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55 |
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56 /* We have waited our time, let's take off our item */ |
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57 item = player.t_using; |
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58 player.t_using = NULL; |
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59 player.t_action = A_NIL; |
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60 |
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61 obj = OBJPTR(item); |
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62 if (!is_current(obj)) { /* Just to be on the safe side */ |
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63 msg("Not wearing %c) %s", pack_char(pack, obj),inv_name(obj, TRUE)); |
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64 return; |
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65 } |
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66 |
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67 /* Can the player remove the item? */ |
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68 if (!dropcheck(obj)) return; |
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69 updpack(TRUE, &player); |
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70 |
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71 msg("Was wearing %c) %s", pack_char(pack, obj),inv_name(obj,TRUE)); |
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72 } |
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73 |
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74 /* |
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75 * wear: |
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76 * The player wants to wear something, so let him/her put it on. |
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77 */ |
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78 |
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79 void |
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80 wear(void) |
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81 { |
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82 register struct linked_list *item; |
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83 register struct object *obj; |
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84 register int i; |
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85 |
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86 /* It takes time to put things on */ |
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87 if (player.t_action != C_WEAR) { |
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88 /* What does player want to wear? */ |
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89 if ((item = get_item(pack, "wear", WEARABLE, FALSE, FALSE)) == NULL) |
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90 return; |
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91 |
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92 obj = OBJPTR(item); |
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93 |
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94 switch (obj->o_type) { |
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95 case ARMOR: |
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96 if (cur_armor != NULL) { |
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97 addmsg("You are already wearing armor"); |
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98 if (!terse) addmsg(". You'll have to take it off first."); |
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99 endmsg(); |
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100 after = FALSE; |
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101 return; |
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102 } |
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103 if (player.t_ctype == C_MONK) { |
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104 msg("Monks can't wear armor!"); |
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105 return; |
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106 } |
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107 if (cur_misc[WEAR_BRACERS] != NULL) { |
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108 msg("You can't wear armor with bracers of defense."); |
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109 return; |
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110 } |
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111 if (cur_misc[WEAR_CLOAK] != NULL || cur_relic[EMORI_CLOAK]) { |
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112 msg("You can't wear armor with a cloak."); |
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113 return; |
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114 } |
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115 if (player.t_ctype == C_THIEF && |
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116 (obj->o_which != LEATHER && |
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117 obj->o_which != STUDDED_LEATHER)) { |
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118 if (terse) msg("Thieves can't wear that type of armor"); |
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119 else |
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120 msg("Thieves can only wear leather or studded leather armor"); |
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121 return; |
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122 } |
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123 if (player.t_ctype == C_ASSASIN && |
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124 (obj->o_which != LEATHER && |
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125 obj->o_which != STUDDED_LEATHER)) { |
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126 if (terse) msg("Assassins can't wear that type of armor"); |
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127 else |
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128 msg("Assassins can only wear leather or studded leather armor"); |
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129 return; |
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130 } |
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131 |
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132 when MM: |
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133 switch (obj->o_which) { |
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134 /* |
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135 * when wearing the boots of elvenkind the player will not |
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136 * set off any traps |
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137 */ |
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138 case MM_ELF_BOOTS: |
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139 if (cur_misc[WEAR_BOOTS] != NULL) { |
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140 msg("Already wearing a pair of boots"); |
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141 return; |
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142 } |
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143 /* |
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144 * when wearing the boots of dancing the player will dance |
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145 * uncontrollably |
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146 */ |
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147 when MM_DANCE: |
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148 if (cur_misc[WEAR_BOOTS] != NULL) { |
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149 msg("Already wearing a pair of boots"); |
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150 return; |
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151 } |
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152 /* |
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153 * bracers give the hero protection in he same way armor does. |
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154 * they cannot be used with armor but can be used with cloaks |
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155 */ |
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156 when MM_BRACERS: |
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157 if (cur_misc[WEAR_BRACERS] != NULL) { |
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158 msg("Already wearing bracers"); |
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159 return; |
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160 } |
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161 else { |
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162 if (cur_armor != NULL) { |
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163 msg("You can't wear bracers of defense with armor."); |
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164 return; |
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165 } |
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166 } |
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167 |
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168 /* |
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169 * The robe (cloak) of powerlessness disallows any spell casting |
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170 */ |
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171 when MM_R_POWERLESS: |
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172 /* |
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173 * the cloak of displacement gives the hero an extra +2 on AC |
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174 * and saving throws. Cloaks cannot be used with armor. |
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175 */ |
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176 case MM_DISP: |
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177 /* |
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178 * the cloak of protection gives the hero +n on AC and saving |
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179 * throws with a max of +3 on saves |
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180 */ |
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181 case MM_PROTECT: |
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182 if (cur_misc[WEAR_CLOAK] != NULL || |
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183 cur_relic[EMORI_CLOAK]) { |
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184 msg("%slready wearing a cloak.", terse ? "A" |
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185 : "You are a"); |
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186 return; |
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187 } |
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188 else { |
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189 if (cur_armor != NULL) { |
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190 msg("You can't wear a cloak with armor."); |
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191 return; |
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192 } |
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193 } |
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194 /* |
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195 * the gauntlets of dexterity give the hero a dexterity of 18 |
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196 * the gauntlets of ogre power give the hero a strength of 18 |
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197 * the gauntlets of fumbling cause the hero to drop his weapon |
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198 */ |
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199 when MM_G_DEXTERITY: |
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200 case MM_G_OGRE: |
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201 case MM_FUMBLE: |
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202 if (cur_misc[WEAR_GAUNTLET] != NULL) { |
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203 msg("Already wearing a pair of gauntlets."); |
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204 return; |
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205 } |
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206 /* |
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207 * the jewel of attacks does an aggavate monster |
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208 */ |
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209 when MM_JEWEL: |
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210 if (cur_misc[WEAR_JEWEL] != NULL || |
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211 cur_relic[YENDOR_AMULET] || |
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212 cur_relic[STONEBONES_AMULET]) { |
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213 msg("Already wearing an amulet."); |
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214 return; |
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215 } |
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216 /* |
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217 * the necklace of adaption makes the hero immune to |
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218 * chlorine gas |
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parents:
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219 */ |
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220 when MM_ADAPTION: |
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parents:
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221 if (cur_misc[WEAR_NECKLACE] != NULL) { |
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parents:
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222 msg("Already wearing a necklace"); |
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parents:
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223 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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224 } |
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parents:
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225 /* |
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parents:
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226 * the necklace of stragulation will try to strangle the |
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227 * hero to death |
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parents:
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228 */ |
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229 when MM_STRANGLE: |
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parents:
diff
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230 if (cur_misc[WEAR_NECKLACE] != NULL) { |
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231 msg("Already wearing a necklace"); |
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parents:
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232 return; |
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diff
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|
233 } |
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parents:
diff
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234 otherwise: |
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John "Elwin" Edwards
parents:
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235 msg("what a strange item you have!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
236 return; |
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parents:
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|
237 } |
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|
238 |
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239 when RING: |
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240 if (cur_misc[WEAR_GAUNTLET] != NULL) { |
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parents:
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241 msg ("You have to remove your gauntlets first!"); |
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parents:
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|
242 return; |
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parents:
diff
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|
243 } |
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244 |
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245 /* Is there room to put the ring on */ |
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246 for (i=0; i<NUM_FINGERS; i++) |
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parents:
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247 if (cur_ring[i] == NULL) { |
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parents:
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248 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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249 } |
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parents:
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250 if (i == NUM_FINGERS) { /* No room */ |
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parents:
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251 if (terse) msg("Wearing enough rings"); |
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252 else msg("You already have on eight rings"); |
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253 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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254 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
255 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
256 |
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parents:
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257 player.t_using = item; /* Remember what it is */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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258 player.t_action = C_WEAR; /* We are taking something off */ |
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259 player.t_no_move = dress_units(item) * movement(&player); |
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260 return; |
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261 } |
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262 |
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263 /* We have waited our time, let's put on our item */ |
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264 item = player.t_using; |
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265 player.t_using = NULL; |
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266 player.t_action = A_NIL; |
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267 |
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268 obj = OBJPTR(item); |
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269 |
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270 switch (obj->o_type) { |
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271 case ARMOR: |
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272 obj->o_flags |= ISKNOW; |
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273 cur_armor = obj; |
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274 addmsg(terse ? "W" : "You are now w"); |
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275 msg("earing %s.", armors[obj->o_which].a_name); |
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276 |
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277 when MM: |
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278 switch (obj->o_which) { |
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279 /* |
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280 * when wearing the boots of elvenkind the player will not |
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281 * set off any traps |
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282 */ |
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283 case MM_ELF_BOOTS: |
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284 msg("Wearing %s",inv_name(obj,TRUE)); |
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285 cur_misc[WEAR_BOOTS] = obj; |
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286 /* |
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287 * when wearing the boots of dancing the player will dance |
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288 * uncontrollably |
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289 */ |
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290 when MM_DANCE: |
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291 msg("Wearing %s",inv_name(obj,TRUE)); |
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292 cur_misc[WEAR_BOOTS] = obj; |
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293 msg("You begin to dance uncontrollably!"); |
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294 turn_on(player, ISDANCE); |
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295 /* |
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296 * bracers give the hero protection in he same way armor does. |
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297 * they cannot be used with armor but can be used with cloaks |
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298 */ |
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299 when MM_BRACERS: |
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300 msg("wearing %s",inv_name(obj,TRUE)); |
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301 cur_misc[WEAR_BRACERS] = obj; |
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302 |
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303 /* |
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304 * The robe (cloak) of powerlessness disallows any spell casting |
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305 */ |
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306 when MM_R_POWERLESS: |
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307 /* |
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308 * the cloak of displacement gives the hero an extra +2 on AC |
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309 * and saving throws. Cloaks cannot be used with armor. |
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310 */ |
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311 case MM_DISP: |
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312 /* |
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313 * the cloak of protection gives the hero +n on AC and saving |
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314 * throws with a max of +3 on saves |
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315 */ |
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316 case MM_PROTECT: |
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317 msg("wearing %s",inv_name(obj,TRUE)); |
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318 cur_misc[WEAR_CLOAK] = obj; |
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319 /* |
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320 * the gauntlets of dexterity give the hero a dexterity of 18 |
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321 * the gauntlets of ogre power give the hero a strength of 18 |
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322 * the gauntlets of fumbling cause the hero to drop his weapon |
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323 */ |
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324 when MM_G_DEXTERITY: |
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325 case MM_G_OGRE: |
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326 case MM_FUMBLE: |
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327 msg("Wearing %s", inv_name(obj,TRUE)); |
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328 cur_misc[WEAR_GAUNTLET] = obj; |
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329 if (obj->o_which == MM_FUMBLE) |
238
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219
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330 start_daemon(fumble, NULL, AFTER); |
125
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331 /* |
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332 * the jewel of attacks does an aggavate monster |
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333 */ |
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334 when MM_JEWEL: |
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335 msg("Wearing %s",inv_name(obj,TRUE)); |
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336 cur_misc[WEAR_JEWEL] = obj; |
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337 aggravate(TRUE, TRUE); |
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338 /* |
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339 * the necklace of adaption makes the hero immune to |
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340 * chlorine gas |
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341 */ |
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342 when MM_ADAPTION: |
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343 msg("Wearing %s",inv_name(obj,TRUE)); |
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344 cur_misc[WEAR_NECKLACE] = obj; |
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345 turn_on(player, NOGAS); |
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346 /* |
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347 * the necklace of stragulation will try to strangle the |
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348 * hero to death |
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349 */ |
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350 when MM_STRANGLE: |
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351 msg("Wearing %s",inv_name(obj,TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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352 cur_misc[WEAR_NECKLACE] = obj; |
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353 msg("The necklace is beginning to strangle you!"); |
238
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219
diff
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354 start_daemon(strangle, NULL, AFTER); |
125
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355 otherwise: |
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356 msg("What a strange item you have!"); |
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357 } |
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358 status(FALSE); |
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359 if (m_know[obj->o_which] && m_guess[obj->o_which]) { |
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360 free(m_guess[obj->o_which]); |
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361 m_guess[obj->o_which] = NULL; |
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362 } |
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363 else if (!m_know[obj->o_which] && |
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364 askme && |
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365 (obj->o_flags & ISKNOW) == 0 && |
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366 m_guess[obj->o_which] == NULL) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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367 nameitem(item, FALSE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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368 } |
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369 |
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370 when RING: |
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371 /* If there is room, put on the ring */ |
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372 for (i=0; i<NUM_FINGERS; i++) |
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373 if (cur_ring[i] == NULL) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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374 cur_ring[i] = obj; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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375 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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376 } |
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parents:
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377 if (i == NUM_FINGERS) { /* No room */ |
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378 if (terse) msg("Wearing enough rings"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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379 else msg("You already have on eight rings"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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380 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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381 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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382 |
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John "Elwin" Edwards
parents:
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|
383 /* Calculate the effect of the ring */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
384 ring_on(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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385 } |
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386 updpack(TRUE, &player); |
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387 } |
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388 |
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389 /* |
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390 * dress_units: |
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391 * How many movements periods does it take to put on or remove the |
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392 * given item of "clothing"? |
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393 */ |
219
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394 int |
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395 dress_units(struct linked_list *item) |
125
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396 { |
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397 register struct object *obj; |
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398 |
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399 obj = OBJPTR(item); |
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400 |
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401 switch (obj->o_type) { |
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402 case ARMOR: |
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403 return(10-armors[obj->o_which].a_class); |
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404 when RING: |
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405 return(2); |
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406 when MM: |
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407 switch (obj->o_which) { |
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408 case MM_ELF_BOOTS: |
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409 case MM_DANCE: |
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410 /* Boots */ |
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411 return(4); |
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412 when MM_R_POWERLESS: |
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413 case MM_DISP: |
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414 case MM_PROTECT: |
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415 /* Robes */ |
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416 return(4); |
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417 when MM_BRACERS: |
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418 case MM_G_DEXTERITY: |
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419 case MM_G_OGRE: |
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420 case MM_FUMBLE: |
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421 /* Hand garments */ |
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422 return(3); |
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423 when MM_JEWEL: |
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424 case MM_ADAPTION: |
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425 case MM_STRANGLE: |
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426 /* Jewelry */ |
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427 return(2); |
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428 otherwise: |
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429 return(1); /* What is it? */ |
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430 } |
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431 otherwise: |
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432 return(1); /* What is it? */ |
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433 } |
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434 } |