annotate rogue4/daemons.c @ 239:837044d2c362

Merge the GCC5 and build fix branches. This fixes all warnings produced by GCC 5, except the ones related to system functions. Those could be fixed by including the proper headers, but it would be better to replace the system-dependent code with functions from mdport.c.
author John "Elwin" Edwards
date Fri, 11 Mar 2016 19:47:52 -0500
parents 1b73a8641b37
children
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 int between = 0;
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17
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18 /*
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19 * doctor:
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20 * A healing daemon that restors hit points after rest
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21 */
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22 void
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23 doctor(void)
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24 {
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25 register int lv, ohp;
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26
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27 lv = pstats.s_lvl;
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28 ohp = pstats.s_hpt;
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29 quiet++;
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30 if (lv < 8)
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31 {
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32 if (quiet + (lv << 1) > 20)
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33 pstats.s_hpt++;
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34 }
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35 else
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36 if (quiet >= 3)
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37 pstats.s_hpt += rnd(lv - 7) + 1;
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38 if (ISRING(LEFT, R_REGEN))
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39 pstats.s_hpt++;
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40 if (ISRING(RIGHT, R_REGEN))
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41 pstats.s_hpt++;
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42 if (ohp != pstats.s_hpt)
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43 {
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44 if (pstats.s_hpt > max_hp)
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45 pstats.s_hpt = max_hp;
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46 quiet = 0;
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47 }
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48 }
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49
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50 /*
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51 * Swander:
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52 * Called when it is time to start rolling for wandering monsters
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53 */
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54 void
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55 swander(void)
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56 {
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f2951c4e28d9 Rename daemon() to start_daemon().
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57 start_daemon(rollwand, 0, BEFORE);
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58 }
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59
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60 /*
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61 * rollwand:
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62 * Called to roll to see if a wandering monster starts up
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63 */
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64 void
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65 rollwand(void)
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66 {
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67 if (++between >= 4)
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68 {
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69 if (roll(1, 6) == 4)
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70 {
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71 wanderer();
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72 kill_daemon(rollwand);
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73 fuse(swander, 0, WANDERTIME, BEFORE);
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74 }
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75 between = 0;
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76 }
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77 }
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78
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79 /*
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80 * unconfuse:
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81 * Release the poor player from his confusion
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82 */
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83 void
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84 unconfuse(void)
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85 {
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86 player.t_flags &= ~ISHUH;
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87 msg("you feel less confused now");
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88 }
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89
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90 /*
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91 * unsee:
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92 * Turn off the ability to see invisible
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93 */
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94 void
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95 unsee(void)
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96 {
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97 register THING *th;
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98
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99 for (th = mlist; th != NULL; th = next(th))
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100 if (on(*th, ISINVIS) && see_monst(th))
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101 {
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102 move(th->t_pos.y, th->t_pos.x);
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