Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 1b73a8641b37 |
children | d3968e9cb98d |
rev | line source |
---|---|
12
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include "rogue.h" |
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41 |
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42 int num_checks; /* times we've gone over in checkout() */ |
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43 |
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44 #ifdef SCOREFILE |
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45 #ifdef LOCKFILE |
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46 static char *lockfile = LOCKFILE; |
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47 #endif |
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48 #endif |
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49 |
215 | 50 int too_much(void); |
51 bool author(void); | |
52 void checkout(int s); | |
53 void chmsg(char *fmt, int arg); | |
54 | |
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55 /* |
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56 * init_check: |
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57 * Check out too see if it is proper to play the game now |
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58 */ |
215 | 59 void |
60 init_check(void) | |
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61 { |
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62 if (too_much()) |
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63 { |
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64 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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65 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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66 vowelstr(fruit), fruit); |
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67 if (author()) |
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68 printf("However, since you're a good guy, it's up to you\n"); |
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69 else |
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70 exit(1); |
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71 } |
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72 } |
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73 |
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74 /* |
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75 * open_score: |
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76 * Open up the score file for future use, and then |
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77 * setuid(getuid()) in case we are running setuid. |
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78 */ |
215 | 79 void |
80 open_score(void) | |
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81 { |
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82 #ifdef SCOREFILE |
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83 fd = open(SCOREFILE, O_RDWR | O_CREAT, 0666 ); |
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84 #else |
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85 fd = -1; |
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86 #endif |
13 | 87 if (!use_savedir) |
88 md_normaluser(); | |
89 return; | |
12
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90 } |
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91 |
215 | 92 void |
93 open_log(void) | |
26 | 94 { |
95 #ifdef LOGFILE | |
96 lfd = open(LOGFILE, O_WRONLY | O_APPEND | O_CREAT, 0666); | |
97 #else | |
98 lfd = -1; | |
99 #endif | |
100 return; | |
101 } | |
102 | |
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103 /* |
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104 * setup: |
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105 * Get starting setup for all games |
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106 */ |
215 | 107 void |
108 setup(void) | |
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109 { |
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110 void auto_save(), quit(), endit(), tstp(); |
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111 |
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112 /* |
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113 * make sure that large terminals don't overflow the bounds |
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114 * of the program |
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115 */ |
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116 if (LINES > MAXLINES) |
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117 LINES = MAXLINES; |
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118 if (COLS > MAXCOLS) |
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119 COLS = MAXCOLS; |
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120 |
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121 #ifdef SIGHUP |
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122 signal(SIGHUP, auto_save); |
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123 #endif |
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124 #ifndef DUMP |
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125 signal(SIGILL, auto_save); |
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126 #ifdef SIGTRAP |
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127 signal(SIGTRAP, auto_save); |
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128 #endif |
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129 #ifdef SIGIOT |
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130 signal(SIGIOT, auto_save); |
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131 #endif |
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132 #ifdef SIGEMT |
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133 signal(SIGEMT, auto_save); |
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134 #endif |
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135 signal(SIGFPE, auto_save); |
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136 #ifdef SIGBUS |
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137 signal(SIGBUS, auto_save); |
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138 #endif |
23 | 139 /* Don't bother saving a game that segfaulted. */ |
140 signal(SIGSEGV, SIG_DFL); | |
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141 #ifdef SIGSYS |
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142 signal(SIGSYS, auto_save); |
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143 #endif |
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144 signal(SIGTERM, auto_save); |
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145 #endif |
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146 |
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147 signal(SIGINT, quit); |
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148 #ifndef DUMP |
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149 #ifdef SIGQUIT |
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150 signal(SIGQUIT, endit); |
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151 #endif |
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152 #endif |
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153 #ifdef CHECKTIME |
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154 signal(SIGALRM, checkout); |
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155 alarm(CHECKTIME * 60); |
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156 num_checks = 0; |
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157 #endif |
32
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158 nonl(); |
12
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159 crmode(); /* Cbreak mode */ |
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160 noecho(); /* Echo off */ |
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161 } |
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162 |
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163 /* |
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164 * start_score: |
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165 * Start the scoring sequence |
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166 */ |
215 | 167 void |
168 start_score(void) | |
12
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169 { |
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170 #ifdef SIGALRM |
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171 signal(SIGALRM, SIG_IGN); |
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172 #endif |
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173 } |
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174 |
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175 /* |
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176 * issymlink: |
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177 * See if the file has a symbolic link |
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178 */ |
215 | 179 bool |
180 issymlink(char *sp) | |
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181 { |
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182 #ifdef S_IFLNK |
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183 struct stat sbuf2; |
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184 |
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185 if (lstat(sp, &sbuf2) < 0) |
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186 return FALSE; |
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187 else |
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188 return ((sbuf2.st_mode & S_IFMT) != S_IFREG); |
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189 #else |
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190 return FALSE; |
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191 #endif |
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192 } |
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193 |
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194 /* |
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195 * too_much: |
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196 * See if the system is being used too much for this game |
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197 */ |
215 | 198 int |
199 too_much(void) | |
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200 { |
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201 #ifdef MAXLOAD |
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202 double avec[3]; |
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203 |
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204 if (md_getloadavg(avec) == 0) |
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205 if (avec[2] > (MAXLOAD / 10.0)) |
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206 return(1); |
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207 #endif |
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208 #ifdef MAXUSERS |
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209 if (md_ucount() > MAXUSERS) |
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210 return(1) ; |
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211 #endif |
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212 return(0); |
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213 } |
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214 |
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215 /* |
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216 * author: |
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217 * See if a user is an author of the program |
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218 */ |
215 | 219 bool |
220 author(void) | |
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221 { |
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222 #ifdef WIZARD |
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223 if (wizard) |
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224 return TRUE; |
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225 #endif |
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226 switch (md_getuid()) |
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227 { |
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228 case 0: |
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229 return TRUE; |
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230 default: |
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231 return FALSE; |
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232 } |
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233 } |
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234 |
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235 /* |
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236 * checkout: |
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237 * Check each CHECKTIME seconds to see if the load is too high |
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238 */ |
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239 void |
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240 checkout(int s) |
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241 { |
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242 static char *msgs[] = { |
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243 "The load is too high to be playing. Please leave in %0.1f minutes", |
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244 "Please save your game. You have %0.1f minutes", |
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245 "Last warning. You have %0.1f minutes to leave", |
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246 }; |
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247 int checktime = 0; |
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248 |
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249 #ifdef SIGALRM |
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250 signal(SIGALRM, checkout); |
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251 #endif |
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252 |
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253 if (too_much()) |
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254 { |
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255 if (author()) |
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256 { |
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257 num_checks = 1; |
215 | 258 chmsg("The load is rather high, O exaulted one", 0); |
12
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259 } |
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260 else if (num_checks++ == 3) |
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261 fatal("Sorry. You took to long. You are dead\n"); |
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262 |
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263 #ifdef CHECKTIME |
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264 checktime = (CHECKTIME * 60) / num_checks; |
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265 #endif |
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266 #ifdef SIGALRM |
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267 alarm(checktime); |
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268 #endif |
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269 |
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270 chmsg(msgs[num_checks - 1], ((double) checktime / 60.0)); |
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271 } |
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272 else |
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273 { |
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274 if (num_checks) |
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275 { |
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276 num_checks = 0; |
215 | 277 chmsg("The load has dropped back down. You have a reprieve", 0); |
12
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278 } |
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279 #ifdef CHECKTIME |
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280 #ifdef SIGALRM |
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281 alarm(CHECKTIME * 60); |
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282 #endif |
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283 #endif |
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284 } |
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285 } |
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286 |
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287 /* |
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288 * chmsg: |
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289 * checkout()'s version of msg. If we are in the middle of a |
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290 * shell, do a printf instead of a msg to avoid the refresh. |
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291 */ |
215 | 292 void |
293 chmsg(char *fmt, int arg) | |
12
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294 { |
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295 if (in_shell) |
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296 { |
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297 printf(fmt, arg); |
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298 putchar('\n'); |
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299 fflush(stdout); |
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300 } |
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301 else |
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302 msg(fmt, arg); |
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303 } |
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304 |
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305 /* |
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306 * lock_sc: |
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307 * lock the score file. If it takes too long, ask the user if |
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308 * they care to wait. Return TRUE if the lock is successful. |
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309 */ |
215 | 310 bool |
311 lock_sc(void) | |
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312 { |
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313 #ifdef SCOREFILE |
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314 #ifdef LOCKFILE |
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315 register int cnt; |
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316 static struct stat sbuf; |
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317 |
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318 over: |
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319 if (creat(lockfile, 0000) > 0) |
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320 return TRUE; |
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321 for (cnt = 0; cnt < 5; cnt++) |
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322 { |
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323 md_sleep(1); |
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324 if (creat(lockfile, 0000) > 0) |
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325 return TRUE; |
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326 } |
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327 if (stat(lockfile, &sbuf) < 0) |
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328 { |
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329 creat(lockfile, 0000); |
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330 return TRUE; |
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331 } |
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332 if (time(NULL) - sbuf.st_mtime > 10) |
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333 { |
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334 if (md_unlink(lockfile) < 0) |
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335 return FALSE; |
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336 goto over; |
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337 } |
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338 else |
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339 { |
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340 printf("The score file is very busy. Do you want to wait longer\n"); |
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341 printf("for it to become free so your score can get posted?\n"); |
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342 printf("If so, type \"y\"\n"); |
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343 fgets(prbuf, MAXSTR, stdin); |
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344 if (prbuf[0] == 'y') |
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345 for (;;) |
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346 { |
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347 if (creat(lockfile, 0000) > 0) |
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348 return TRUE; |
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349 if (stat(lockfile, &sbuf) < 0) |
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350 { |
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351 creat(lockfile, 0000); |
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352 return TRUE; |
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353 } |
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354 if (time(NULL) - sbuf.st_mtime > 10) |
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355 { |
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356 if (md_unlink(lockfile) < 0) |
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357 return FALSE; |
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358 } |
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359 md_sleep(1); |
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360 } |
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361 else |
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362 return FALSE; |
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363 } |
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364 #endif |
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365 #endif |
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366 return TRUE; |
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367 } |
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368 |
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369 /* |
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370 * unlock_sc: |
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371 * Unlock the score file |
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372 */ |
215 | 373 void |
374 unlock_sc(void) | |
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375 { |
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376 #ifdef SCOREFILE |
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377 #ifdef LOCKFILE |
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378 md_unlink(lockfile); |
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379 #endif |
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380 #endif |
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381 } |
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382 |
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383 /* |
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384 * flush_type: |
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385 * Flush typeahead for traps, etc. |
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386 */ |
215 | 387 void |
388 flush_type(void) | |
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389 { |
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390 flushinp(); |
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391 } |