Mercurial > hg > early-roguelike
annotate srogue/daemons.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 94a0d9dd5ce1 |
children |
rev | line source |
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36
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * @(#)daemons.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
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20 int between = 0; |
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21 |
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22 /* |
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23 * doctor: |
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24 * A healing daemon that restores hit points after rest |
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25 */ |
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26 void |
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27 doctor(int fromfuse) |
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28 { |
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29 reg int *thp, lv, ohp, ccon; |
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30 |
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31 lv = him->s_lvl; |
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32 thp = &him->s_hpt; |
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33 ohp = *thp; |
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34 quiet += 1; |
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35 |
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36 ccon = him->s_ef.a_con; |
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37 if (ccon > 16 && !isfight) |
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38 *thp += rnd(ccon - 15); |
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39 if (lv < 8) { |
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40 if (quiet > 20 - lv * 2) |
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41 *thp += 1; |
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42 } |
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43 else { |
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44 if (quiet >= 3) |
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45 *thp += rnd(lv - 7) + 1; |
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46 } |
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47 if (isring(LEFT, R_REGEN)) |
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48 *thp += 1; |
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49 if (isring(RIGHT, R_REGEN)) |
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50 *thp += 1; |
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51 if (pl_on(ISREGEN)) |
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52 *thp += 1; |
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53 if (ohp != *thp) { |
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54 nochange = FALSE; |
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55 if (*thp > him->s_maxhp) |
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56 *thp = him->s_maxhp; |
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57 quiet = 0; |
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58 } |
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59 } |
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60 |
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61 |
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62 /* |
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63 * Swander: |
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64 * Called when it is time to start rolling for wandering monsters |
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65 */ |
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66 void |
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67 swander(int fromfuse) |
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68 { |
107 | 69 start_daemon(rollwand, TRUE, AFTER); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * rollwand: |
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75 * Called to roll to see if a wandering monster starts up |
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76 */ |
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77 void |
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78 rollwand(int fromfuse) |
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79 { |
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80 |
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81 if (++between >= 4) { |
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82 if (roll(1, 6) == 4) { |
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83 if (levtype != POSTLEV) /* no monsters for posts */ |
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84 wanderer(); |
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85 extinguish(rollwand); |
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86 fuse(swander, TRUE, WANDERTIME); |
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87 } |
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88 between = 0; |
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89 } |
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90 } |
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91 |
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92 |
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93 /* |
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94 * unconfuse: |
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95 * Release the poor player from his confusion |
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96 */ |
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97 void |
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98 unconfuse(int fromfuse) |
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99 { |
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100 if (pl_on(ISHUH)) |
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101 msg("You feel less confused now."); |
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102 player.t_flags &= ~ISHUH; |
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103 } |
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104 |
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105 /* |
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106 * unsee: |
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107 * He lost his see invisible power |
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108 */ |
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109 void |
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110 unsee(int fromfuse) |
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111 { |
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112 player.t_flags &= ~CANSEE; |
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113 } |
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114 |
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115 /* |
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116 * sight: |
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117 * He gets his sight back |
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118 */ |
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119 void |
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120 sight(int fromfuse) |
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121 { |
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122 if (pl_on(ISBLIND)) |
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123 msg("The veil of darkness lifts."); |
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124 player.t_flags &= ~ISBLIND; |
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125 light(&hero); |
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126 } |
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127 |
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128 /* |
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129 * nohaste: |
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130 * End the hasting |
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131 */ |
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132 void |
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133 nohaste(int fromfuse) |
36
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134 { |
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135 if (pl_on(ISHASTE)) |
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136 msg("You feel yourself slowing down."); |
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137 player.t_flags &= ~ISHASTE; |
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138 } |
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139 |
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140 |
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141 /* |
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142 * stomach: |
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143 * Digest the hero's food |
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144 */ |
217
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145 void |
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146 stomach(int fromfuse) |
36
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147 { |
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148 reg int oldfood, old_hunger; |
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149 |
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150 old_hunger = hungry_state; |
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151 if (food_left <= 0) { /* the hero is fainting */ |
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152 if (--food_left == -150) { |
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153 msg("Your stomach writhes with hunger pains."); |
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154 } |
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155 else if (food_left < -350) { |
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156 msg("You starve to death !!"); |
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157 msg(" "); |
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158 death(K_STARVE); |
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159 } |
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160 if (player.t_nocmd > 0 || rnd(100) > 20) |
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161 return; |
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162 player.t_nocmd = rnd(8)+4; |
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163 msg("You faint."); |
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164 running = FALSE; |
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165 count = 0; |
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166 hungry_state = F_FAINT; |
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167 } |
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168 else { |
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169 oldfood = food_left; |
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170 food_left -= ringfood + foodlev - amulet; |
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171 if (player.t_nocmd > 0) /* wait till he can move */ |
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172 return; |
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173 if (food_left < WEAKTIME && oldfood >= WEAKTIME) { |
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174 msg("You are starting to feel weak."); |
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175 hungry_state = F_WEAK; |
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176 } |
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177 else if(food_left < HUNGTIME && oldfood >= HUNGTIME) { |
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178 msg("Getting hungry."); |
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179 hungry_state = F_HUNGRY; |
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180 } |
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181 } |
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182 if (old_hunger != hungry_state) |
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183 updpack(); /* new pack weight */ |
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184 wghtchk(FALSE); |
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185 } |
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186 |
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187 /* |
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188 * noteth: |
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189 * Hero is no longer etherereal |
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190 */ |
217
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191 void |
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192 noteth(int fromfuse) |
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193 { |
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194 int ch; |
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195 |
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196 if (pl_on(ISETHER)) { |
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197 msg("You begin to feel more corporeal."); |
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198 ch = player.t_oldch; |
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199 if (dead_end(ch)) { |
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200 msg("You materialize in %s.",identify(ch)); |
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201 msg(" "); |
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202 death(K_STONE); /* can't materialize in walls */ |
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203 } |
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204 } |
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205 player.t_flags &= ~ISETHER; |
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206 } |
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207 |
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208 /* |
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209 * sapem: |
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210 * Sap the hero's life away |
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211 */ |
217
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212 void |
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213 sapem(int fromfuse) |
36
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214 { |
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215 chg_abil(rnd(4) + 1, -1, TRUE); |
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216 fuse(sapem, TRUE, 150); |
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217 nochange = FALSE; |
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218 } |
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219 |
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220 /* |
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221 * notslow: |
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222 * Restore the hero's normal speed |
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|
223 */ |
217
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224 void |
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225 notslow(int fromfuse) |
36
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226 { |
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227 if (pl_on(ISSLOW)) |
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228 msg("You no longer feel hindered."); |
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229 player.t_flags &= ~ISSLOW; |
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230 } |
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231 |
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232 /* |
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233 * notregen: |
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234 * Hero is no longer regenerative |
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|
235 */ |
217
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236 void |
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237 notregen(int fromfuse) |
36
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238 { |
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|
239 if (pl_on(ISREGEN)) |
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240 msg("You no longer feel bolstered."); |
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241 player.t_flags &= ~ISREGEN; |
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|
242 } |
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|
243 |
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|
244 /* |
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245 * notinvinc: |
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|
246 * Hero not invincible any more |
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|
247 */ |
217
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248 void |
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249 notinvinc(int fromfuse) |
36
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250 { |
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251 if (pl_on(ISINVINC)) |
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252 msg("You no longer feel invincible."); |
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253 player.t_flags &= ~ISINVINC; |
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254 } |