Mercurial > hg > early-roguelike
annotate srogue/init.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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1 /* |
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2 * initializate various things |
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3 * |
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4 * @(#)init.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 int pinit(void); |
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23 void badcheck(char *name, struct magic_item *magic); |
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24 |
36
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25 char *rainbow[NCOLORS] = { |
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26 "Red", "Blue", "Green", "Yellow", |
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27 "Black", "Brown", "Orange", "Pink", |
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28 "Purple", "Grey", "White", "Silver", |
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29 "Gold", "Violet", "Clear", "Vermilion", |
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30 "Ecru", "Turquoise","Magenta", "Amber", |
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31 "Topaz", "Plaid", "Tan", "Tangerine", |
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32 "Aquamarine", "Scarlet","Khaki", "Crimson", |
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33 "Indigo", "Beige", "Lavender", "Saffron", |
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34 }; |
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35 |
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36 char *sylls[NSYLS] = { |
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37 "a", "ab", "ag", "aks", "ala", "an", "ankh", "app", "arg", "arze", |
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38 "ash", "ban", "bar", "bat", "bek", "bie", "bin", "bit", "bjor", |
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39 "blu", "bot", "bu", "byt", "comp", "con", "cos", "cre", "dalf", |
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40 "dan", "den", "do", "e", "eep", "el", "eng", "er", "ere", "erk", |
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41 "esh", "evs", "fa", "fid", "for", "fri", "fu", "gan", "gar", |
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42 "glen", "gop", "gre", "ha", "he", "hyd", "i", "ing", "ion", "ip", |
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43 "ish", "it", "ite", "iv", "jo", "kho", "kli", "klis", "la", "lech", |
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44 "man", "mar", "me", "mi", "mic", "mik", "mon", "mung", "mur", |
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45 "nej", "nelg", "nep", "ner", "nes", "nes", "nih", "nin", "o", "od", |
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46 "ood", "org", "orn", "ox", "oxy", "pay", "pet", "ple", "plu", "po", |
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47 "pot","prok","re", "rea", "rhov", "ri", "ro", "rog", "rok", "rol", |
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48 "sa", "san", "sat", "see", "sef", "seh", "shu", "ski", "sna", |
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49 "sne", "snik", "sno", "so", "sol", "sri", "sta", "sun", "ta", |
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50 "tab", "tem", "ther", "ti", "tox", "trol", "tue", "turs", "u", |
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51 "ulk", "um", "un", "uni", "ur", "val", "viv", "vly", "vom", "wah", |
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52 "wed", "werg", "wex", "whon", "wun", "xo", "y", "yot", "yu", |
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53 "zant", "zap", "zeb", "zim", "zok", "zon", "zum", |
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54 }; |
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55 |
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56 char *stones[] = { |
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57 "Agate", "Alexandrite", "Amethyst", |
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58 "Azurite", "Carnelian", "Chrysoberyl", |
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59 "Chrysoprase", "Citrine", "Diamond", |
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60 "Emerald", "Garnet", "Hematite", |
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61 "Jacinth", "Jade", "Kryptonite", |
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62 "Lapus lazuli", "Malachite", "Moonstone", |
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63 "Obsidian", "Olivine", "Onyx", |
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64 "Opal", "Pearl", "Peridot", |
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65 "Quartz", "Rhodochrosite","Ruby", |
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66 "Sapphire", "Sardonyx", "Serpintine", |
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67 "Spinel", "Tiger eye", "Topaz", |
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68 "Tourmaline", "Turquoise", |
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69 }; |
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70 |
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71 char *wood[NWOOD] = { |
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72 "Avocado wood", "Balsa", "Banyan", "Birch", |
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73 "Cedar", "Cherry", "Cinnibar", "Dogwood", |
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74 "Driftwood", "Ebony", "Eucalyptus", "Hemlock", |
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75 "Ironwood", "Mahogany", "Manzanita", "Maple", |
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76 "Oak", "Pine", "Redwood", "Rosewood", |
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77 "Teak", "Walnut", "Zebra wood", "Persimmon wood", |
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78 }; |
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79 |
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80 char *metal[NMETAL] = { |
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81 "Aluminium", "Bone", "Brass", "Bronze", |
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82 "Copper", "Chromium", "Iron", "Lead", |
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83 "Magnesium", "Pewter", "Platinum", "Steel", |
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84 "Tin", "Titanium", "Zinc", |
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85 }; |
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86 |
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87 /* |
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88 * init_things: |
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89 * Initialize the probabilities for types of things |
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90 */ |
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91 void |
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92 init_things(void) |
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93 { |
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94 struct magic_item *mi; |
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95 |
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96 /* |
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97 * init general things |
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98 */ |
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99 for (mi = &things[1]; mi < &things[NUMTHINGS]; mi++) |
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100 mi->mi_prob += (mi-1)->mi_prob; |
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101 badcheck("things", things); |
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102 /* |
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103 * init armor things |
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104 */ |
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105 for (mi = &a_magic[1]; mi < &a_magic[MAXARMORS]; mi++) |
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106 mi->mi_prob += (mi-1)->mi_prob; |
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107 badcheck("armor", a_magic); |
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108 /* |
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109 * init weapon stuff |
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110 */ |
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111 for (mi = &w_magic[1]; mi < &w_magic[MAXWEAPONS]; mi++) |
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112 mi->mi_prob += (mi-1)->mi_prob; |
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113 badcheck("weapon", w_magic); |
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114 } |
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115 |
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116 |
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117 /* |
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118 * init_colors: |
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119 * Initialize the potion color scheme for this time |
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120 */ |
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121 void |
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122 init_colors(void) |
36
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123 { |
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124 reg int i, j; |
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125 reg char *str; |
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126 bool used[NCOLORS]; |
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127 |
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128 for (i = 0; i < NCOLORS; i++) |
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129 used[i] = FALSE; |
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130 for (i = 0; i < MAXPOTIONS; i++) { |
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131 do { |
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132 j = rnd(NCOLORS); |
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133 } until (!used[j]); |
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134 used[j] = TRUE; |
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135 p_colors[i] = rainbow[j]; |
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136 p_know[i] = FALSE; |
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137 p_guess[i] = NULL; |
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138 if (i > 0) |
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139 p_magic[i].mi_prob += p_magic[i-1].mi_prob; |
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140 } |
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141 badcheck("potions", p_magic); |
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142 } |
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143 |
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144 |
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145 /* |
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146 * init_names: |
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147 * Generate the names of the various scrolls |
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148 */ |
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149 void |
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150 init_names(void) |
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151 { |
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152 reg int nsyl; |
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153 reg char *cp, *sp; |
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154 reg int i, nwords; |
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155 |
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156 for (i = 0; i < MAXSCROLLS; i++) { |
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157 cp = prbuf; |
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158 nwords = rnd(3)+1; |
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159 while(nwords--) { |
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160 nsyl = rnd(3)+2; |
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161 while(nsyl--) { |
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162 sp = sylls[rnd(NSYLS)]; |
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163 while(*sp) |
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164 *cp++ = *sp++; |
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165 } |
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166 *cp++ = ' '; |
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167 } |
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168 *--cp = '\0'; |
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169 s_names[i] = new(strlen(prbuf)+1); |
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170 s_know[i] = FALSE; |
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171 s_guess[i] = NULL; |
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172 strcpy(s_names[i], prbuf); |
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173 if (i > 0) |
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174 s_magic[i].mi_prob += s_magic[i-1].mi_prob; |
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175 } |
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176 badcheck("scrolls", s_magic); |
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177 } |
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178 |
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179 /* |
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180 * init_stones: |
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181 * Initialize the ring stone setting scheme for this time |
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182 */ |
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183 |
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184 void |
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185 init_stones(void) |
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186 { |
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187 reg int i, j; |
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188 reg char *str; |
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189 bool used[NSTONES]; |
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190 |
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191 for (i = 0; i < NSTONES; i++) |
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192 used[i] = FALSE; |
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193 |
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194 for (i = 0; i < MAXRINGS; i++) { |
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195 do { |
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196 j = rnd(NSTONES); |
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197 } until (!used[j]); |
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198 used[j] = TRUE; |
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199 r_stones[i] = stones[j]; |
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200 r_know[i] = FALSE; |
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201 r_guess[i] = NULL; |
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202 if (i > 0) |
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203 r_magic[i].mi_prob += r_magic[i-1].mi_prob; |
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204 } |
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205 badcheck("rings", r_magic); |
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206 } |
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207 |
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208 /* |
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209 * init_materials: |
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210 * Initialize the construction materials for wands and staffs |
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211 */ |
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212 |
217
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213 void |
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214 init_materials(void) |
36
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215 { |
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216 int i, j; |
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217 char *str; |
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218 struct rod *rd; |
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219 bool metused[NMETAL], woodused[NWOOD]; |
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220 |
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221 for (i = 0; i < NWOOD; i++) |
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222 woodused[i] = FALSE; |
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223 for (i = 0; i < NMETAL; i++) |
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224 metused[i] = FALSE; |
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|
225 |
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226 for (i = 0; i < MAXSTICKS; i++) { |
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227 rd = &ws_stuff[i]; |
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228 for (;;) { |
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229 if (rnd(100) > 50) { |
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230 j = rnd(NMETAL); |
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|
231 if (!metused[j]) { |
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232 str = metal[j]; |
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233 rd->ws_type = "wand"; |
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234 rd->ws_vol = V_WS_WAND; |
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235 rd->ws_wght = W_WS_WAND; |
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236 metused[j] = TRUE; |
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237 break; |
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238 } |
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239 } |
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240 else { |
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241 j = rnd(NWOOD); |
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|
242 if (!woodused[j]) { |
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243 str = wood[j]; |
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244 rd->ws_type = "staff"; |
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245 rd->ws_vol = V_WS_STAFF; |
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246 rd->ws_wght = W_WS_WAND; |
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247 woodused[j] = TRUE; |
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248 break; |
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249 } |
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250 } |
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251 } |
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252 ws_stuff[i].ws_made = str; |
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253 ws_know[i] = FALSE; |
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254 ws_guess[i] = NULL; |
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255 if (i > 0) |
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256 ws_magic[i].mi_prob += ws_magic[i-1].mi_prob; |
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257 } |
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258 badcheck("sticks", ws_magic); |
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259 } |
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260 |
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261 void |
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262 badcheck(char *name, struct magic_item *magic) |
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263 { |
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264 struct magic_item *mg; |
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265 |
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266 for (mg = magic; mg->mi_name != NULL; mg++) |
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267 ; |
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268 if ((mg - 1)->mi_prob == 1000) |
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269 return; |
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270 printf("\nBad percentages for %s:\n", name); |
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271 for (mg = magic; mg->mi_name != NULL; mg++) |
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272 printf("%4d%% %s\n", mg->mi_prob, mg->mi_name); |
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273 printf("%s", retstr); |
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274 fflush(stdout); |
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275 while (getchar() != '\n') |
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276 continue; |
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277 } |
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278 |
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279 |
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280 /* |
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281 * init_player: |
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282 * roll up the rogue |
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283 */ |
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284 |
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285 void |
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286 init_player(void) |
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287 { |
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288 player.t_nomove = 0; |
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289 player.t_nocmd = 0; |
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290 him = &player.t_stats; |
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291 him->s_lvl = 1; |
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292 him->s_exp = 0L; |
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293 him->s_maxhp = him->s_hpt = pinit(); /* hit points */ |
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294 him->s_re.a_str = pinit(); /* strength */ |
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295 him->s_re.a_dex = pinit(); /* dexterity */ |
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296 him->s_re.a_wis = pinit(); /* wisdom */ |
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297 him->s_re.a_con = pinit(); /* constitution */ |
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298 him->s_ef = him->s_re; /* effective = real */ |
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299 strcpy(him->s_dmg, "1d4"); |
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300 him->s_arm = NORMAC; |
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301 him->s_carry = totalenc(); |
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302 him->s_pack = 0; |
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303 pack = NULL; /* empty pack so far */ |
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304 max_stats = *him; |
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305 } |
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306 |
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307 |
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308 /* |
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309 * pinit: |
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310 * Returns the best 3 of 4 on a 6-sided die |
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311 */ |
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312 int |
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313 pinit(void) |
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314 { |
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315 int best[4]; |
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316 reg int i, min, minind, dicetot; |
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317 |
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318 for (i = 0 ; i < 4 ; i++) |
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319 best[i] = roll(1,6); /* populate array */ |
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320 min = best[0]; /* assume that 1st entry */ |
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321 minind = 0; /* is the lowest */ |
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322 for (i = 1 ; i < 4 ; i++) { /* find the lowest */ |
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323 if (best[i] < min) { /* if < minimum then update */ |
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324 min = best[i]; |
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325 minind = i; /* point to lowest value */ |
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326 } |
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327 } |
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328 dicetot = 0; /* start with nothing */ |
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329 for (i = 0 ; i < 4 ; i++) { |
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330 if (i != minind) /* if not minimum, then add it */ |
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331 dicetot += best[i]; |
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332 } |
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333 return(dicetot); |
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334 } |
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335 |
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336 /* |
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337 * init_everything: |
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338 * Set up all important stuff. |
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339 */ |
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340 void |
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341 init_everything(void) |
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342 { |
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343 init_player(); /* Roll up the rogue */ |
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344 init_things(); /* Set up probabilities */ |
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345 init_names(); /* Set up names of scrolls */ |
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346 init_colors(); /* Set up colors of potions */ |
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347 init_stones(); /* Set up stones in rings */ |
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348 init_materials(); /* Set up materials of wands */ |
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349 } |