Mercurial > hg > early-roguelike
annotate srogue/misc.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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36
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1 /* |
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2 * all sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include <ctype.h> |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * waste_time: |
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23 * Do nothing but let other things happen |
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24 */ |
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25 void |
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26 waste_time(void) |
36
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27 { |
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28 if (inwhgt) /* if from wghtchk, then done */ |
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29 return; |
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30 do_daemons(BEFORE); |
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31 do_daemons(AFTER); |
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32 do_fuses(); |
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33 } |
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34 |
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35 /* |
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36 * getindex: |
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37 * Convert a type into an index for the things structures |
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38 */ |
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39 int |
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40 getindex(char what) |
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41 { |
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42 int index = -1; |
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43 |
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44 switch (what) { |
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45 case POTION: index = TYP_POTION; |
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46 when SCROLL: index = TYP_SCROLL; |
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47 when FOOD: index = TYP_FOOD; |
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48 when RING: index = TYP_RING; |
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49 when AMULET: index = TYP_AMULET; |
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50 when ARMOR: index = TYP_ARMOR; |
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51 when WEAPON: index = TYP_WEAPON; |
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52 when STICK: index = TYP_STICK; |
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53 } |
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54 return index; |
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55 } |
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56 |
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57 /* |
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58 * tr_name: |
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59 * print the name of a trap |
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60 */ |
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61 char * |
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62 tr_name(char ch) |
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63 { |
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64 reg char *s; |
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65 |
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66 switch (ch) { |
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67 case TRAPDOOR: |
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68 s = "A trapdoor."; |
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69 when BEARTRAP: |
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70 s = "A beartrap."; |
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71 when SLEEPTRAP: |
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72 s = "A sleeping gas trap."; |
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73 when ARROWTRAP: |
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74 s = "An arrow trap."; |
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75 when TELTRAP: |
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76 s = "A teleport trap."; |
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77 when DARTTRAP: |
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78 s = "A dart trap."; |
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79 when POOL: |
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80 s = "A magic pool."; |
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81 when POST: |
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82 s = "A trading post."; |
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83 when MAZETRAP: |
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84 s = "A maze trap."; |
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85 otherwise: |
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86 s = "A bottomless pit."; /* shouldn't get here */ |
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87 } |
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88 return s; |
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89 } |
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90 |
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91 /* |
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92 * Look: |
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93 * A quick glance all around the player |
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94 */ |
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95 void |
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96 look(bool wakeup) |
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97 { |
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98 reg char ch; |
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99 reg int oldx, oldy, y, x; |
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100 reg struct room *rp; |
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101 int ey, ex, oex, oey; |
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102 int passcount = 0; |
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103 bool inpass, blind; |
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104 |
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105 getyx(cw, oldy, oldx); |
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106 oex = player.t_oldpos.x; |
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107 oey = player.t_oldpos.y; |
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108 blind = pl_on(ISBLIND); |
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109 if ((oldrp != NULL && rf_on(oldrp,ISDARK)) || blind) { |
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110 for (x = oex - 1; x <= oex + 1; x += 1) |
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111 for (y = oey - 1; y <= oey + 1; y += 1) |
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112 if ((y != hero.y || x != hero.x) && show(y, x) == FLOOR) |
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113 mvwaddch(cw, y, x, ' '); |
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114 } |
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115 rp = player.t_room; |
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116 inpass = (rp == NULL); /* TRUE when not in a room */ |
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117 ey = hero.y + 1; |
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118 ex = hero.x + 1; |
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119 for (x = hero.x - 1; x <= ex; x += 1) { |
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120 if (x >= 0 && x <= COLS - 1) { |
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121 for (y = hero.y - 1; y <= ey; y += 1) { |
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122 if (y <= 0 || y >= LINES - 2) |
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123 continue; |
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124 if (isalpha(mvwinch(mw, y, x))) { |
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125 reg struct linked_list *it; |
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126 reg struct thing *tp; |
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127 |
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128 if (wakeup || (!inpass && rf_on(rp, ISTREAS))) |
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129 it = wake_monster(y, x); |
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130 else |
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131 it = find_mons(y, x); |
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132 if (it == NULL) /* lost monster */ |
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133 mvaddch(y, x, FLOOR); |
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134 else { |
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135 tp = THINGPTR(it); |
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136 if (isatrap(tp->t_oldch = mvinch(y, x))) { |
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137 struct trap *trp; |
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138 |
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139 if ((trp = trap_at(y,x)) == NULL) |
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140 break; |
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141 if (trp->tr_flags & ISFOUND) |
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142 tp->t_oldch = trp->tr_type; |
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143 else |
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144 tp->t_oldch = FLOOR; |
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145 } |
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146 if (tp->t_oldch == FLOOR && rf_on(rp,ISDARK)) |
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147 if (!blind) |
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148 tp->t_oldch = ' '; |
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149 } |
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150 } |
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151 /* |
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152 * Secret doors show as walls |
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153 */ |
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154 if ((ch = show(y, x)) == SECRETDOOR) { |
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155 if (inpass || y == rp->r_pos.y || y == rp->r_pos.y + rp->r_max.y - 1) |
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156 ch = '-'; |
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157 else |
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158 ch = '|'; |
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159 } |
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160 /* |
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161 * Don't show room walls if he is in a passage |
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162 */ |
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163 if (!blind) { |
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164 if ((y == hero.y && x == hero.x) || (inpass && (ch == '-' || ch == '|'))) |
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165 continue; |
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166 } |
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167 else |
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168 ch = ' '; |
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169 wmove(cw, y, x); |
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170 waddch(cw, ch); |
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171 if (door_stop && !firstmove && running) { |
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172 switch (runch) { |
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173 case 'h': |
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174 if (x == ex) |
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|
175 continue; |
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176 when 'j': |
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177 if (y == hero.y - 1) |
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178 continue; |
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179 when 'k': |
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180 if (y == ey) |
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181 continue; |
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182 when 'l': |
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183 if (x == hero.x - 1) |
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184 continue; |
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185 when 'y': |
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186 if ((x + y) - (hero.x + hero.y) >= 1) |
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187 continue; |
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188 when 'u': |
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189 if ((y - x) - (hero.y - hero.x) >= 1) |
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190 continue; |
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191 when 'n': |
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192 if ((x + y) - (hero.x + hero.y) <= -1) |
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193 continue; |
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194 when 'b': |
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195 if ((y - x) - (hero.y - hero.x) <= -1) |
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196 continue; |
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197 } |
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198 switch (ch) { |
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199 case DOOR: |
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200 if (x == hero.x || y == hero.y) |
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201 running = FALSE; |
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202 break; |
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203 case PASSAGE: |
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204 if (x == hero.x || y == hero.y) |
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205 passcount += 1; |
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206 break; |
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207 case FLOOR: |
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208 case '|': |
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209 case '-': |
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210 case ' ': |
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211 break; |
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212 default: |
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213 running = FALSE; |
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214 break; |
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|
215 } |
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|
216 } |
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|
217 } |
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|
218 } |
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|
219 } |
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220 if (door_stop && !firstmove && passcount > 1) |
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|
221 running = FALSE; |
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222 mvwaddch(cw, hero.y, hero.x, PLAYER); |
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223 wmove(cw, oldy, oldx); |
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224 player.t_oldpos = hero; |
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225 oldrp = rp; |
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|
226 } |
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|
227 |
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228 /* |
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229 * find_obj: |
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230 * find the unclaimed object at y, x |
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231 */ |
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|
232 struct linked_list * |
217
94a0d9dd5ce1
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John "Elwin" Edwards
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36
diff
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|
233 find_obj(int y, int x) |
36
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234 { |
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235 reg struct linked_list *obj; |
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|
236 reg struct object *op; |
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|
237 |
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|
238 for (obj = lvl_obj; obj != NULL; obj = next(obj)) { |
2128c7dc8a40
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239 op = OBJPTR(obj); |
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240 if (op->o_pos.y == y && op->o_pos.x == x) |
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241 return obj; |
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|
242 } |
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|
243 return NULL; |
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diff
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|
244 } |
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|
245 |
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|
246 /* |
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|
247 * eat: |
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|
248 * Let the hero eat some food. |
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|
249 */ |
217
94a0d9dd5ce1
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John "Elwin" Edwards
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36
diff
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|
250 void |
94a0d9dd5ce1
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John "Elwin" Edwards
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36
diff
changeset
|
251 eat(void) |
36
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252 { |
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253 reg struct linked_list *item; |
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254 reg struct object *obj; |
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|
255 reg int goodfood, cursed; |
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|
256 |
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|
257 if ((item = get_item("eat", FOOD)) == NULL) |
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|
258 return; |
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|
259 obj = OBJPTR(item); |
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|
260 if (obj->o_type != FOOD) { |
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|
261 msg("That's Inedible!"); |
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Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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262 after = FALSE; |
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263 return; |
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264 } |
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265 cursed = 1; |
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266 if (o_on(obj, ISCURSED)) |
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267 cursed += 1; |
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268 else if (o_on(obj, ISBLESS)) |
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269 cursed -= 1; |
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270 if (obj->o_which == FRUITFOOD) { |
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271 msg("My, that was a yummy %s.", fruit); |
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272 goodfood = 100; |
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273 } |
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274 else { |
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275 if (rnd(100) > 80 || o_on(obj, ISCURSED)) { |
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276 msg("Yuk, this food tastes like ARA."); |
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277 goodfood = 300; |
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278 him->s_exp += 1; |
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279 check_level(); |
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280 } |
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281 else { |
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282 msg("Yum, that tasted good."); |
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283 goodfood = 200; |
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284 } |
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285 } |
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286 goodfood *= cursed; |
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287 if ((food_left += HUNGERTIME + rnd(400) - goodfood) > STOMACHSIZE) |
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288 food_left = STOMACHSIZE; |
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289 hungry_state = F_OKAY; |
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290 updpack(); /* update pack */ |
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291 if (obj == cur_weapon) |
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292 cur_weapon = NULL; |
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293 del_pack(item); /* get rid of the food */ |
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294 } |
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295 |
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296 /* |
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297 * aggravate: |
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298 * aggravate all the monsters on this level |
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299 */ |
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300 void |
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301 aggravate(void) |
36
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302 { |
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303 reg struct linked_list *mi; |
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304 |
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305 for (mi = mlist; mi != NULL; mi = next(mi)) |
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306 runto(&(THINGPTR(mi))->t_pos, &hero); |
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307 } |
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308 |
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309 /* |
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310 * vowelstr: |
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311 * If string starts with a vowel, return "n" for an "an" |
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312 */ |
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313 char * |
217
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314 vowelstr(char *str) |
36
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315 { |
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316 switch (tolower(*str)) { |
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317 case 'a': |
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318 case 'e': |
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319 case 'i': |
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320 case 'o': |
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321 case 'u': |
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322 return "n"; |
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|
323 default: |
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324 return ""; |
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325 } |
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326 } |
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327 |
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328 /* |
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329 * is_current: |
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330 * See if the object is one of the currently used items |
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331 */ |
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332 bool |
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333 is_current(struct object *obj) |
36
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334 { |
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335 if (obj == NULL) |
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336 return FALSE; |
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337 if (obj == cur_armor || obj == cur_weapon || obj == cur_ring[LEFT] |
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338 || obj == cur_ring[RIGHT]) { |
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339 msg("Already in use."); |
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340 return TRUE; |
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|
341 } |
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342 return FALSE; |
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|
343 } |
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|
344 |
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|
345 /* |
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|
346 * get_dir: |
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|
347 * Set up the direction coordinates |
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|
348 */ |
217
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349 bool |
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36
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|
350 get_dir(void) |
36
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351 { |
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|
352 reg char *prompt; |
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|
353 reg bool gotit; |
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|
354 |
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|
355 prompt = "Direction: "; |
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elwin
parents:
diff
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|
356 do { |
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elwin
parents:
diff
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|
357 gotit = TRUE; |
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elwin
parents:
diff
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|
358 switch (readchar()) { |
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|
359 case 'h': case'H': delta.y = 0; delta.x = -1; |
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360 when 'j': case'J': delta.y = 1; delta.x = 0; |
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361 when 'k': case'K': delta.y = -1; delta.x = 0; |
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362 when 'l': case'L': delta.y = 0; delta.x = 1; |
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363 when 'y': case'Y': delta.y = -1; delta.x = -1; |
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364 when 'u': case'U': delta.y = -1; delta.x = 1; |
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365 when 'b': case'B': delta.y = 1; delta.x = -1; |
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|
366 when 'n': case'N': delta.y = 1; delta.x = 1; |
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|
367 when ESCAPE: return FALSE; |
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parents:
diff
changeset
|
368 otherwise: |
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|
369 mpos = 0; |
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parents:
diff
changeset
|
370 msg(prompt); |
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parents:
diff
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|
371 gotit = FALSE; |
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parents:
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|
372 } |
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|
373 } until (gotit); |
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|
374 if (pl_on(ISHUH) && rnd(100) > 80) { |
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|
375 do { |
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|
376 delta.y = rnd(3) - 1; |
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377 delta.x = rnd(3) - 1; |
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|
378 } while (delta.y == 0 && delta.x == 0); |
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|
379 } |
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|
380 mpos = 0; |
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|
381 return TRUE; |
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parents:
diff
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|
382 } |
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diff
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|
383 |
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|
384 /* |
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|
385 * initfood: |
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|
386 * Set up stuff for a food-type object |
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387 */ |
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|
388 void |
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|
389 initfood(struct object *what) |
36
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|
390 { |
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|
391 what->o_type = FOOD; |
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392 what->o_group = NORMFOOD; |
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|
393 if (rnd(100) < 15) |
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394 what->o_group = FRUITFOOD; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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395 what->o_which = what->o_group; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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396 what->o_count = 1 + extras(); |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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397 what->o_flags = ISKNOW; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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398 what->o_weight = things[TYP_FOOD].mi_wght; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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399 what->o_typname = things[TYP_FOOD].mi_name; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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400 what->o_hplus = what->o_dplus = 0; |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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401 what->o_vol = itemvol(what); |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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402 } |