Mercurial > hg > early-roguelike
annotate srogue/passages.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
rev | line source |
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36
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1 /* |
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2 * Draw the connecting passages |
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3 * |
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4 * @(#)passages.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
217
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17 #include <stdlib.h> |
36
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 void conn(int r1, int r2); |
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22 void door(struct room *rm, struct coord *cp); |
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23 |
36
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24 /* |
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25 * do_passages: |
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26 * Draw all the passages on a level. |
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27 */ |
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28 |
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29 void |
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30 do_passages(void) |
36
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31 { |
183 | 32 reg struct rdes *r1, *r2 = NULL; |
36
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33 reg int i, j; |
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34 reg int roomcount; |
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35 static struct rdes { |
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36 bool conn[MAXROOMS]; /* possible to connect to room i */ |
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37 bool isconn[MAXROOMS]; /* connection was made to room i */ |
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38 bool ingraph; /* this room in graph already? */ |
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39 } rdes[MAXROOMS] = { |
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40 {{ 0, 1, 0, 1, 0, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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41 {{ 1, 0, 1, 0, 1, 0, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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42 {{ 0, 1, 0, 0, 0, 1, 0, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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43 {{ 1, 0, 0, 0, 1, 0, 1, 0, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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44 {{ 0, 1, 0, 1, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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45 {{ 0, 0, 1, 0, 1, 0, 0, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 {{ 0, 0, 0, 1, 0, 0, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 {{ 0, 0, 0, 0, 1, 0, 1, 0, 1 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 {{ 0, 0, 0, 0, 0, 1, 0, 1, 0 },{ 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 }; |
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50 |
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51 /* |
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52 * reinitialize room graph description |
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53 */ |
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54 for (r1 = rdes; r1 < &rdes[MAXROOMS]; r1++) { |
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55 for (j = 0; j < MAXROOMS; j++) |
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56 r1->isconn[j] = FALSE; |
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57 r1->ingraph = FALSE; |
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58 } |
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59 |
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60 /* |
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61 * starting with one room, connect it to a random adjacent room and |
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62 * then pick a new room to start with. |
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63 */ |
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64 roomcount = 1; |
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65 r1 = &rdes[rnd(MAXROOMS)]; |
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66 r1->ingraph = TRUE; |
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67 do { |
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68 /* |
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69 * find a room to connect with |
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70 */ |
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71 j = 0; |
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72 for (i = 0; i < MAXROOMS; i++) |
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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74 r2 = &rdes[i]; |
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75 /* |
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76 * if no adjacent rooms are outside the graph, pick a new room |
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77 * to look from |
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78 */ |
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79 if (j == 0) { |
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80 do { |
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81 r1 = &rdes[rnd(MAXROOMS)]; |
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82 } until (r1->ingraph); |
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83 } |
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84 /* |
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85 * otherwise, connect new room to the graph, and draw a tunnel |
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86 * to it |
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87 */ |
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88 else { |
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89 r2->ingraph = TRUE; |
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90 i = r1 - rdes; |
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91 j = r2 - rdes; |
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92 conn(i, j); |
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93 r1->isconn[j] = TRUE; |
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94 r2->isconn[i] = TRUE; |
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95 roomcount++; |
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96 } |
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97 } while (roomcount < MAXROOMS); |
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98 |
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99 /* |
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100 * attempt to add passages to the graph a random number of times so |
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101 * that there isn't just one unique passage through it. |
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102 */ |
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103 for (roomcount = rnd(5); roomcount > 0; roomcount--) { |
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104 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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105 /* |
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106 * find an adjacent room not already connected |
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107 */ |
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108 j = 0; |
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109 for (i = 0; i < MAXROOMS; i++) |
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110 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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111 r2 = &rdes[i]; |
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112 /* |
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113 * if there is one, connect it and look for the next added |
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114 * passage |
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115 */ |
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116 if (j != 0) { |
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117 i = r1 - rdes; |
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118 j = r2 - rdes; |
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119 conn(i, j); |
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120 r1->isconn[j] = TRUE; |
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121 r2->isconn[i] = TRUE; |
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122 } |
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123 } |
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124 } |
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125 |
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126 /* |
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127 * conn: |
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128 * Cconnect two rooms. |
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129 */ |
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130 |
217
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183
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131 void |
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183
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132 conn(int r1, int r2) |
36
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133 { |
183 | 134 reg struct room *rpf, *rpt = NULL; |
36
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135 reg char rmt, direc; |
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136 reg int distance, turn_spot, turn_distance, rm; |
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137 struct coord curr, turn_delta, spos, epos; |
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138 |
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139 if (r1 < r2) { |
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140 rm = r1; |
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141 if (r1 + 1 == r2) |
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142 direc = 'r'; |
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143 else |
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144 direc = 'd'; |
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145 } |
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146 else { |
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147 rm = r2; |
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148 if (r2 + 1 == r1) |
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149 direc = 'r'; |
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150 else |
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151 direc = 'd'; |
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152 } |
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153 rpf = &rooms[rm]; |
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154 /* |
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155 * Set up the movement variables, in two cases: |
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156 * first drawing one down. |
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157 */ |
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158 if (direc == 'd') { |
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159 rmt = rm + 3; /* room # of dest */ |
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160 rpt = &rooms[rmt]; /* room pointer of dest */ |
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161 delta.x = 0; /* direction of move */ |
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162 delta.y = 1; |
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163 spos.x = rpf->r_pos.x; /* start of move */ |
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164 spos.y = rpf->r_pos.y; |
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165 epos.x = rpt->r_pos.x; /* end of move */ |
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166 epos.y = rpt->r_pos.y; |
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167 if (!rf_on(rpf,ISGONE)) { /* if not gone pick door pos */ |
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168 spos.x += rnd(rpf->r_max.x-2)+1; |
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169 spos.y += rpf->r_max.y-1; |
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170 } |
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171 if (!rf_on(rpt,ISGONE)) |
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172 epos.x += rnd(rpt->r_max.x-2)+1; |
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173 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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174 turn_delta.y = 0; /* direction to turn */ |
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175 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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176 turn_distance = abs(spos.x - epos.x); /* how far to turn */ |
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177 turn_spot = rnd(distance-1) + 1; /* where turn starts */ |
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178 } |
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179 else if (direc == 'r') { /* setup for moving right */ |
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180 rmt = rm + 1; |
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181 rpt = &rooms[rmt]; |
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182 delta.x = 1; |
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183 delta.y = 0; |
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184 spos.x = rpf->r_pos.x; |
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185 spos.y = rpf->r_pos.y; |
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186 epos.x = rpt->r_pos.x; |
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187 epos.y = rpt->r_pos.y; |
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188 if (!rf_on(rpf,ISGONE)) { |
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189 spos.x += rpf->r_max.x-1; |
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190 spos.y += rnd(rpf->r_max.y-2)+1; |
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191 } |
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192 if (!rf_on(rpt,ISGONE)) |
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193 epos.y += rnd(rpt->r_max.y-2)+1; |
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194 distance = abs(spos.x - epos.x) - 1; |
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195 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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196 turn_delta.x = 0; |
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197 turn_distance = abs(spos.y - epos.y); |
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198 turn_spot = rnd(distance-1) + 1; |
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199 } |
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200 else { |
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201 msg("Error in connection tables."); |
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202 } |
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203 /* |
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204 * Draw in the doors on either side of the passage |
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205 * or just put #'s if the rooms are gone. Set up |
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206 * pointers to the connected room. |
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207 */ |
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208 rpf->r_ptr[rpf->r_nexits] = rpt; |
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209 if (rf_on(rpf,ISGONE)) { |
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210 cmov(spos); |
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211 addch('#'); /* gone "from" room */ |
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212 } |
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213 else |
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214 door(rpf, &spos); /* add the door */ |
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215 rpt->r_ptr[rpt->r_nexits] = rpf; |
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216 if (rf_on(rpt,ISGONE)) { |
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217 cmov(epos); |
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218 addch('#'); /* gone "to" room */ |
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219 } |
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220 else |
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221 door(rpt, &epos); /* add door */ |
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222 /* |
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223 * Get ready to move... |
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224 */ |
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225 curr.x = spos.x; |
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226 curr.y = spos.y; |
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227 while(distance > 0) { |
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228 /* |
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229 * Move to new position |
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|
230 */ |
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231 curr.x += delta.x; |
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232 curr.y += delta.y; |
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233 /* |
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234 * Check if we are at the turn place, if so do the turn |
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235 */ |
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236 if (distance == turn_spot && turn_distance > 0) { |
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237 while(turn_distance-- > 0) { |
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238 cmov(curr); |
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239 addch(PASSAGE); |
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240 curr.x += turn_delta.x; |
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241 curr.y += turn_delta.y; |
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242 } |
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243 } |
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244 /* |
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245 * Continue digging along |
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246 */ |
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247 cmov(curr); |
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|
248 addch(PASSAGE); |
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249 distance--; |
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|
250 } |
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|
251 curr.x += delta.x; |
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252 curr.y += delta.y; |
2128c7dc8a40
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|
253 if (!ce(curr, epos)) { |
2128c7dc8a40
Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
elwin
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254 msg("Warning, connectivity problem on this level."); |
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255 } |
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256 } |
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257 |
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258 /* |
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259 * Add a door or possibly a secret door |
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260 * also enters the door in the exits array of the room. |
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261 */ |
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262 |
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263 void |
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264 door(struct room *rm, struct coord *cp) |
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265 { |
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266 cmov(*cp); |
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267 addch(rnd(10) < level - 1 && rnd(100) < 20 ? SECRETDOOR : DOOR); |
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268 rm->r_exit[rm->r_nexits++] = *cp; |
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269 } |
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270 |
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271 |
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272 /* |
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273 * add_pass: |
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274 * add the passages to the current window (wizard command) |
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275 */ |
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276 void |
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277 add_pass(void) |
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278 { |
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279 reg int y, x, ch; |
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280 |
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281 for (y = 1; y < LINES - 3; y++) |
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282 for (x = 0; x < COLS; x++) |
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283 if ((ch = mvinch(y, x)) == PASSAGE || ch == DOOR || |
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284 ch == SECRETDOOR) |
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285 mvwaddch(cw, y, x, ch); |
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286 } |