Mercurial > hg > early-roguelike
annotate srogue/pstats.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
---|---|
date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 94a0d9dd5ce1 |
children | b49d8b963df3 |
rev | line source |
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36
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1 /* |
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2 * Players status routines |
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3 * |
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4 * @(#)pstats.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 void updabil(int what, int amt, struct real *pst, int how); |
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17 int hungdam(void); |
36
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18 |
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19 /* |
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20 * chg_hpt: |
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21 * Changes players hit points |
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22 */ |
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23 void |
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24 chg_hpt(int howmany, bool alsomax, char what) |
36
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25 { |
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26 nochange = FALSE; |
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27 if(alsomax) |
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28 him->s_maxhp += howmany; |
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29 him->s_hpt += howmany; |
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30 if (him->s_hpt < 1) { |
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31 msg(" "); |
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32 death(what); |
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33 } |
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34 } |
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35 |
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36 |
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37 /* |
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38 * rchg_str: |
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39 * Update the players real strength |
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40 */ |
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41 void |
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42 rchg_str(int amt) |
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43 { |
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44 chg_abil(STR,amt,TRUE); |
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45 } |
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46 |
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47 /* |
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48 * chg_abil: |
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49 * Used to modify the hero's abilities |
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50 */ |
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51 void |
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52 chg_abil(int what, int amt, int how) |
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53 { |
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54 if (amt == 0) |
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55 return; |
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56 if (how == TRUE) { /* real (must be 1st) */ |
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57 updabil(what,amt,&pstats.s_re,TRUE); |
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58 how = FALSE; |
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59 } |
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60 updabil(what,amt,&pstats.s_ef,how); /* effective */ |
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61 updpack(); |
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62 wghtchk(FALSE); |
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63 } |
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64 |
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65 /* |
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66 * updabil: |
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67 * Do the actual abilities updating |
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68 */ |
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69 void |
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70 updabil(int what, int amt, struct real *pst, int how) |
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71 { |
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72 register int *wh, *mx, *mr; |
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73 struct real *mst, *msr; |
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74 bool is_str = FALSE; |
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75 int rtype; |
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76 |
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77 msr = &him->s_re; |
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78 if (how == TRUE) /* max real abilities */ |
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79 mst = &max_stats.s_re; |
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80 else /* max effective abil */ |
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81 mst = &max_stats.s_ef; |
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82 switch (what) { |
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83 case STR: |
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84 is_str = TRUE; |
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85 wh = &pst->a_str; |
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86 mx = &mst->a_str; |
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87 mr = &msr->a_str; |
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88 rtype = R_ADDSTR; |
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89 when DEX: |
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90 wh = &pst->a_dex; |
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91 mx = &mst->a_dex; |
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92 mr = &msr->a_dex; |
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93 rtype = R_DEX; |
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94 when CON: |
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95 wh = &pst->a_con; |
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96 mx = &mst->a_con; |
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97 mr = &msr->a_con; |
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98 rtype = R_CONST; |
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99 when WIS: |
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100 wh = &pst->a_wis; |
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101 mx = &mst->a_wis; |
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102 mr = &msr->a_wis; |
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103 rtype = R_KNOW; |
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104 otherwise: |
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105 return; |
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106 } |
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107 *wh += amt; /* update by amt */ |
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108 if (amt < 0) { /* if decrement */ |
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109 if (*wh < MINABIL) /* minimum = 3 */ |
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110 *wh = MINABIL; |
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111 if (how == FALSE) { |
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112 if (*wh < *mr) /* if less than real abil */ |
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113 *wh = *mr; /* make equal to real */ |
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114 } |
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115 } |
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116 else { /* increment */ |
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117 int themax; |
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118 |
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119 themax = MAXOTHER; /* default maximum */ |
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120 if (is_str) |
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121 themax = MAXSTR; /* strength maximum */ |
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122 if (how != TRUE) |
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123 themax += ringex(rtype); /* get ring extra */ |
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124 if (*wh > themax) { /* see if > max (if real) */ |
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125 *wh = themax; /* max = 18 (24 if str) */ |
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126 } |
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127 /* |
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128 * Check for updating the max player stats. |
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129 */ |
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130 if (*wh > *mx) |
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131 *mx = *wh; |
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132 } |
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133 } |
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134 |
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135 |
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136 /* |
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137 * add_haste: |
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138 * add a haste to the player |
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139 */ |
217
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140 void |
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141 add_haste(bool potion) |
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142 { |
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143 if (pl_on(ISHASTE)) { |
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144 msg("You faint from exhaustion."); |
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145 player.t_nocmd += rnd(8); |
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146 player.t_flags &= ~ISHASTE; |
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147 extinguish(nohaste); |
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148 } |
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149 else { |
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150 player.t_flags |= ISHASTE; |
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151 if (potion) |
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152 fuse(nohaste, TRUE, roll(10,10)); |
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153 else |
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154 fuse(nohaste, TRUE, roll(40,20)); |
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155 } |
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156 } |
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157 |
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158 /* |
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159 * getpdex: |
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160 * Gets players added dexterity for fighting |
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161 */ |
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162 int |
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163 getpdex(struct stats *who, bool heave) |
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164 { |
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165 reg int edex; |
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166 |
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167 edex = who->s_ef.a_dex; |
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168 if (heave) { /* an object was thrown here */ |
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169 if (edex > 18) |
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170 return (edex - 15); |
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171 switch(edex) { |
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172 case 18: return 3; |
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173 case 17: return 2; |
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174 case 16: return 1; |
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175 case 15: |
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176 case 14: |
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177 case 13: |
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178 case 12: |
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179 case 11: |
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180 case 10: |
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181 case 9: |
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182 case 8: |
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183 case 7: |
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184 case 6: return 0; |
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185 case 5: return -1; |
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186 case 4: return -2; |
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187 default: return -3; |
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188 } |
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189 } |
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190 else { /* object NOT thrown here (affects armor class) */ |
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191 if (edex > 18) |
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192 return (14 - edex); |
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193 switch(edex) { |
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194 case 18: return -4; |
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195 case 17: return -3; |
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196 case 16: return -2; |
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197 case 15: return -1; |
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198 case 14: |
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199 case 13: |
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200 case 12: |
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201 case 11: |
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202 case 10: |
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203 case 9: |
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204 case 8: |
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205 case 7: return 0; |
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206 case 6: return 1; |
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207 case 5: return 2; |
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208 case 4: return 3; |
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209 default: return 4; |
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210 } |
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211 } |
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212 } |
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213 |
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214 /* |
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215 * getpwis: |
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216 * Get a players wisdom for fighting |
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|
217 */ |
217
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218 int |
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219 getpwis(struct stats *who) |
36
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220 { |
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221 reg int ewis; |
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222 |
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223 ewis = who->s_ef.a_wis; |
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224 if (ewis > 18) |
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225 return (ewis - 14); |
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226 switch(ewis) { |
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227 case 18: return 4; |
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228 case 17: return 3; |
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229 case 16: return 2; |
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230 case 15: return 1; |
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231 case 14: |
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232 case 13: |
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233 case 12: |
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234 case 11: |
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235 case 10: |
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236 case 9: |
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237 case 8: return 0; |
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238 case 7: |
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239 case 6: return -1; |
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240 case 5: |
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241 case 4: return -2; |
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242 default: return -3; |
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243 } |
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244 } |
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245 |
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246 /* |
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247 * getpcon: |
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248 * Get added hit points from players constitution |
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249 */ |
217
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250 int |
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251 getpcon(struct stats *who) |
36
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252 { |
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253 reg int econ; |
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254 |
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255 econ = who->s_ef.a_con; |
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256 if (econ > 18) |
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257 return (econ - 14); |
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258 switch(econ) { |
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259 case 18: return 4; |
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260 case 17: return 3; |
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261 case 16: return 2; |
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262 case 15: return 1; |
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263 case 14: |
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264 case 13: |
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265 case 12: |
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266 case 11: |
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267 case 10: |
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268 case 9: |
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269 case 8: |
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270 case 7: return 0; |
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271 case 6: |
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272 case 5: |
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273 case 4: return -1; |
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274 default: return -2; |
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275 } |
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276 } |
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277 |
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278 |
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279 /* |
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280 * str_plus: |
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281 * compute bonus/penalties for strength on the "to hit" roll |
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282 */ |
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283 int |
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284 str_plus(struct stats *who) |
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285 { |
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286 reg int hitplus, str; |
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287 |
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288 hitplus = 0; |
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289 str = who->s_ef.a_str; |
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290 if (str > 24) /* > 24 */ |
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291 hitplus = str - 21; |
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292 else if (str == 24) /* 24 */ |
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293 hitplus = 3; |
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294 else if (str > 20) /* 21 to 23 */ |
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295 hitplus = 2; |
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296 else if(str >= 17) /* 17 to 20 */ |
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297 hitplus = 1; |
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298 else if(str > 7) /* 8 to 16 */ |
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299 hitplus = 0; |
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300 else if(str > 5) /* 6 to 7 */ |
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301 hitplus = -1; |
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302 else if(str > 3) /* 4 to 5 */ |
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303 hitplus = -2; |
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304 else |
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305 hitplus = -3; /* < 4 */ |
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306 if (who == him) /* add pack weight if hero */ |
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307 hitplus += hitweight(); |
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308 return hitplus; |
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309 } |
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310 |
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311 |
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312 /* |
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313 * add_dam: |
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314 * Compute additional damage done depending on strength |
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315 */ |
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316 int |
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317 add_dam(struct stats *who) |
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318 { |
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319 reg int exdam, str; |
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320 |
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321 exdam = 0; |
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322 str = who->s_ef.a_str; |
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323 if (str > 24) /* > 24 */ |
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324 exdam = str - 18; |
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325 else if (str == 24) /* 24 */ |
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326 exdam = 6; |
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327 else if (str == 23) /* 23 */ |
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328 exdam = 5; |
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329 else if (str > 20) /* 21 to 22 */ |
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330 exdam = 4; |
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331 else if (str > 18) /* 19 to 20 */ |
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332 exdam = 3; |
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333 else if (str == 18) /* 18 */ |
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334 exdam = 2; |
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335 else if (str > 15) /* 16 to 17 */ |
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336 exdam = 1; |
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337 else if (str > 6) /* 7 to 14 */ |
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338 exdam = 0; |
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339 else |
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340 exdam = -1; /* 3 to 6 */ |
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341 if (who == him) |
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342 exdam += hungdam(); /* add hungry state if hero */ |
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343 return exdam; |
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344 } |
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345 |
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346 |
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347 /* |
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348 * hungdam: |
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349 * Calculate damage depending on players hungry state |
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350 */ |
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351 int |
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352 hungdam(void) |
36
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353 { |
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354 switch (hungry_state) { |
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355 case F_OKAY: |
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356 case F_HUNGRY: return 0; |
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357 when F_WEAK: return -1; |
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358 when F_FAINT: return -2; |
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359 } |
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360 } |
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361 |
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362 /* |
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363 * heal_self: |
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364 * Heal the hero. |
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365 */ |
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366 void |
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367 heal_self(int factor, bool updmaxhp) |
36
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368 { |
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369 him->s_hpt += roll(him->s_lvl + getpcon(him), factor); |
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370 if (updmaxhp) |
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371 him->s_maxhp += 1; |
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372 if (him->s_hpt > him->s_maxhp) |
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373 him->s_hpt = him->s_maxhp; |
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374 nochange = FALSE; |
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375 } |