Mercurial > hg > early-roguelike
annotate xrogue/README.TXT @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | e6179860cb76 |
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rev | line source |
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1 Welcome to XRogue |
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2 http://roguelike.sourceforge.net/xrogue |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 |
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18 |
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19 XRogue: Expeditions into the Dungeons of Doom |
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20 --------------------------------------------- |
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21 |
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22 Introduction: |
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23 |
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24 Rogue was introduced at the University of California at Berkeley as a |
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25 screen-oriented fantasy game. The game had 26 types of monsters that |
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26 the player could meet while exploring a Dungeon generated by the computer. |
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27 Scrolls, potions, rings, wands, staves, armor, and weapons helped the |
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28 player to battle these monsters and to gain gold, the basis for scoring. |
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29 |
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30 The version of rogue described in this guide has been expanded to include |
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31 over 200 monsters with many new capabilities and has been renamed xrogue. |
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32 Many of the monsters are intelligent and they, like the player, must avoid |
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33 traps and decide when it is better to fight or to run. There are also a |
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34 number of new commands in this version not found in previous versions. |
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35 |
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36 The game contains monsters, spells, weapons, armor, potions, and other |
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37 magical items that you will discover during your quest. The Dungeon's |
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38 geography changes with every game and although many magical items have |
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39 certain identifiable properties, such as turning the player invisible, |
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40 the physical manifestation of the magic changes each game. A red potion, |
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41 for example, will cause the same reaction throughout a given game but |
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42 it may be a completely different potion in a new game. |
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43 |
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44 Entering the Dungeon with only a little food, armor, and a weapon, the |
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45 player must develop a good strategy of when to fight, when to run, and |
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46 how to best use any magical item found in the Dungeon. To make things |
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47 interesting the player has a quest to return one of several unique and |
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48 magical artifacts which are rumored to lie deep within the Dungeon. |
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49 Returning with this artifact to the surface brings great honor. |
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50 |
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51 However, after finding the artifact, the player may wish to continue |
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52 his quest deeper into the Dungeon to match wits with an arch-devil, a |
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53 demon-prince, or perhaps Charon the Boatman. Defeating such a creature |
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54 will gain the player many experience points which is the basis for |
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55 scoring in xrogue. It is very difficult to return from the Dungeons |
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56 of Doom alive. Very few players have won this game. |
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57 |
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58 Character Classes: |
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59 |
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60 Before placing the player in the Dungeon, the game requests that you |
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61 select what type of character they would like to be: Fighter, Paladin, |
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62 Ranger, Magic-User, Cleric, Thief, Assassin, Druid, or Monk. |
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63 |
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64 The Fighter |
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65 |
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66 A Fighter has the best odds at winning battles with monsters. At high |
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67 experience levels, the Fighter is able to attack his opponent multiple |
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68 times in a single turn. Strength is the main attribute of the Fighter. |
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69 |
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70 The Magic-User |
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71 |
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72 A Magic-User is able to cast spells. Intelligence is the main attribute. |
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73 The number of spells a Magic-User can cast increases as he gains in |
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74 experience points and in intelligence. His spell casting ability allows |
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75 him to identify any item in the Dungeon. 16 spells. |
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76 |
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77 The Cleric |
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78 |
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79 A Cleric is able to pray for assistance in battle. Wisdom is the main |
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80 attribute. The number of prayers granted to the Cleric increases as he |
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81 gains in experience points and in wisdom. Clerics can affect (turn) the |
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82 undead monsters to avoid battle. Ie., zombies, ghouls, etc. If the |
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83 Cleric is very powerful relative to the undead monster, turning it will |
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84 utterly destroy it. 16 prayers. |
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85 |
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86 The Paladin |
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87 |
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88 A Paladin is a type of holy warrior, being a cross between a Cleric |
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89 and a Fighter. He is able to pray and affect the undead like the Cleric |
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90 and fight like the Fighter, but both to a lesser extent. He is on the |
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91 side of all that is righteous and good and would never attack a monster |
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92 that has not attacked him first. If he happens to kill such a monster, |
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93 inadvertantly or otherwise, he will begin to feel increasingly uneasy. |
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94 If he kills too many such monsters, he will face karmic retaliation and |
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95 be reduced to a mere Fighter, minus all of the Cleric's ability. |
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96 Charisma is the main attribute with Wisdom second. |
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97 |
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98 The Ranger |
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99 |
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100 A Ranger is a type of mystical warrior, being a cross between the |
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101 Magic-User and Fighter. Like the Paladin, he is on the side of all |
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102 that is righteous and good and would never attack a monster that |
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103 has not attacked him first. A Ranger is able to cast spells like the |
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104 Magic-User and fight like the Fighter, but both to a lesser extent. |
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105 Charisma is the main attribute with Intelligence second. |
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106 |
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107 The Thief |
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108 |
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109 A Thief is exceptionally dexterous and has great skill at being able |
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110 to set a traps for and/or rob (steal) items from monsters. Thieves have |
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111 the ability to detect all the gold and hidden traps on each level of |
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112 the Dungeon. Their dexterous nature gives Thieves the ability to move |
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113 very quietly, so they are not as likely as to wake up sleeping monsters |
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114 as are the other character types. If a Thief manages to sneak up on a |
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115 creature without waking it he may be able to backstab the monster. The |
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116 damage from a backstab is greatly increased based upon the experience |
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117 level. Dexterity is the main attribute. |
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118 |
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119 The Assassin |
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120 |
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121 An Assassin is a person trained in the art of killing monsters by |
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122 surprise. He has some of the abilities of the Thief, but he cannot |
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123 sense traps or backstab. Instead, the Assassin has the chance to kill |
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124 an opponent outright with one deadly blow. He can recognize and use |
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125 poison found in the Dungeon on his weapon, thereby, making his next |
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126 attack exceptionally lethal. Dexterity is the main attribute. |
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127 |
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128 The Druid |
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129 |
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130 A Druid is a type of magical warrior, being a cross between the Cleric |
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131 and the Magic-User. A Druid can chant both spells and prayers plus a |
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132 few of his own. The number of chants available to the Druid increases |
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133 as he gains in experience points and in Wisdom. Wisdom is the main |
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134 attribute. 16 chants. |
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135 |
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136 The Monk |
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137 |
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138 A Monk is trained in the martial arts. He wears no armor and does not |
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139 need a weapon (although using them is not forbidden). As the Monk gains |
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140 in experience points his natural defense or ability to dodge attackers |
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141 increases. The Mong is a cross between the Druid and Fighter, so he |
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142 can chant and also fight like the Fighter, but both to a lesser extent. |
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143 Constitution is the main attribute, with wisdom second. |
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144 |
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145 Attributes Of The Charaters: |
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146 |
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147 Strength - The primary attribute for encumberance. |
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148 |
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149 Intelligence - The primary attribute for casting spells. |
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150 |
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151 Wisdom - The primary attribute for prayers and chanting. |
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152 |
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153 Dexterity - The primary attribute for stealthiness. |
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154 |
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155 Charisma - The primary attribute for good will. High Charisma also |
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156 affects the cost of objects when making transactions. |
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157 |
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158 Constitution - The primary attribute for health. High Constitution |
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159 affects the amount of hit points you receive when |
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160 moving up in experience levels. |
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161 |
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162 Note: The Ranger, Paladin, and Monk do not receive their "special" |
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163 magical abilities until they have advanced a few experience levels. |
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164 |
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165 Experience Levels: |
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166 |
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167 Characters gain experience points mostly from killing monsters. Other |
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168 actions, such as stealing items from monsters, backstabbing, and turning |
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169 monsters, also add extra experience points. Each character type gains |
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170 experience points and moves up in experience levels at different rates. |
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171 Moving up in experience levels adds extra hit points to the character |
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172 which determines how many "hits" he can take before being killed. |
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173 |
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174 Allocating Attribute Points To The Characters: |
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175 |
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176 A player starts with 75 attribute points to distribute in to the character |
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177 he has chosen to play. When you are prompted to distribute the attribute |
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178 points, the screen displays the minimum and maximum allowable values for |
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179 that particular attribute. The player can type a backspace (Ctrl-H) to go |
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180 back and change a previous value and typing an escape (ESC) sets all the |
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181 remaining attributes to the maximum value possible, given the number of |
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182 remaining attribute points to be distributed. |
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183 |
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184 THE SCREEN |
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185 |
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186 During the normal course of play, the screen consists of three separate |
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187 sections: the top line, the bottom two lines, and the remaining screen |
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188 in the middle. The top line reports actions which occur during the game, |
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189 the middle section depicts the Dungeon, and the bottom two lines describe |
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190 the player's current condition. |
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191 |
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192 Whenever anything happens to the player, such as finding a scroll, hitting |
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193 a monster, or being hit by a monster, a short report appears on the top |
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194 line of the screen. When you see the word 'More' on the top line, that |
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195 means you must press the space key to continue. |
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196 |
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197 The following items may be found within the Dungeon. Some of them have |
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198 more than one interpretation, depending upon whether your character |
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199 recognizes them or not. |
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200 |
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201 | A wall of a room. |
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202 - A wall of a room. |
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203 * A pile of gold. |
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204 % A way to another level. |
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205 + A doorway. |
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206 . The floor in a room. |
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207 # The floor in a passageway. |
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208 Solid rock (denoted by a space). |
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209 ^ The entrance to a Trading Post |
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210 @ The player. |
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211 _ The player, when invisible. |
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212 : Some food. |
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213 ! A flask containing a potion. |
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214 ? A sealed scroll. |
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215 = A ring. |
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216 ) A weapon. |
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217 ] Some armor. |
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218 ; A miscellaneous magic item |
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219 , An artifact |
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220 / A wand or a staff. |
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221 > A trapdoor leading to the next level |
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222 { An arrow trap |
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223 $ A sleeping gas trap |
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224 } A beartrap |
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225 ~ A trap that teleports you somewhere else |
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226 ` A poison dart trap |
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227 " A shimmering magic pool |
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228 ' An entrance to a maze |
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229 $ Any magical item. (During magic detection) |
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230 > A blessed magical item. (During magic detection) |
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231 < A cursed magical item. (During magic detection) |
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232 |
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233 Monsters are depicted as letters of the alphabet. Note that all letters |
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234 denote multiple monsters, depending on which level of the Dungeon you are |
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235 on. The player may identify a current monster by using the identify |
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236 command ('/') or the clarify command ('='). |
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237 |
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238 The bottom two lines of the screen describe the player's current status. |
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239 The first line gives the player's characteristics: |
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240 |
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241 Intelligence, Strength, Wisdom, Dexterity, Charisma, and Constitution |
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242 all have a normal maximum value of 50 points, but they can go higher if |
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243 augmented by a ring. Encumberance is a measurement of how much the player |
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244 can carry versus how much he is currently carrying. The more you carry |
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245 relative to your maximum encumberance causes you to use more food. The |
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246 attribute of Strength fortifies one's encumberance. |
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247 |
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248 The player's current number of hit points are denoted as (Hp) and it is |
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249 followed in parentheses by the player's current maximum hit points. Hit |
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250 points express the player's survivability. As a player heals by resting, |
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251 using potions, or spells, the player's current hit points gradually increase |
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252 until they reach the current maximum. This maximum number will be increased |
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253 each time a player goes up an experience level. If the player's current hit |
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254 points reach 0, the player becomes "metabolically challenged". |
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255 |
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256 The player's armor class is denoted as (Ac). This number describes the |
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257 amount of protection provided by the armor, cloaks, and/or rings currently |
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258 worn by the player. It is also affected by high or low dexterity. Wearing |
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259 no armor is equivalent to an armor class of 10 (Monk excepted). The lower |
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260 the armor class number, the better. |
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261 |
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262 The player's current experience level is denoted as (Exp), followed by |
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263 the player's experience points. A new experience level brings extra hit |
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264 points and possibly added abilities, such as new spells for a Magic-user, |
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265 new prayers for a Cleric, and new chants for a Druid. There are a total |
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266 of 26 experience levels per character. |
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267 |
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268 Commands: |
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269 |
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270 A player can invoke most commands by typing in a single character. |
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271 Some commands, however, require a direction, in which case the player |
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272 types the command character followed by a directional letter. Many |
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273 commands can be prefaced by a number, indicating how many times the |
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274 command should be executed. |
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275 |
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276 When the player invokes a command referring to an item in the player's |
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277 pack (such as reading a scroll), the game prompts for the item. The |
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278 player can then type the letter associated with the item. Typing a '*' |
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279 will produce a list of eligible items. |
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280 |
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281 A list of basic games commands: |
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282 |
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283 ? Preceding a command by a '?' produces a brief explanation of the |
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284 command. The command '?*' gives an explanation of all the commands. |
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285 A '?@' gives information on things you encounter (rock, forest, etc). |
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286 / Preceding a symbol by a '/' identifies the symbol. |
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|
287 = Clarify. After typing an '=' sign, the player can use the movement |
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288 keys to position the cursor anywhere on the current level. As long |
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289 as the player can normally see the selected position, the game will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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290 identify whatever is there. |
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|
291 h Move one position to the left. |
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diff
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292 j Move one position down. |
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|
293 k Move one position up. |
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|
294 l Move one position to the right. |
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295 y Move one position to the top left. |
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296 u Move one position to the top right. |
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297 b Move one position to the bottom left. |
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298 n Move one position to the bottom right. |
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299 H Run to the left until reaching something interesting. |
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|
300 J Run down until reaching something interesting. |
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diff
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|
301 K Run up until reaching something interesting. |
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302 L Run to the right until reaching something interesting. |
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303 Y Run to the top left until reaching something interesting. |
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304 U Run to the top right until reaching something interesting. |
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305 B Run to the bottom left until reaching something interesting. |
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306 N Run to the bottom right until reaching something interesting. |
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|
307 |
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308 > Go down the stairs to the next level or enter the outer region if you |
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309 are standing upon the wormhole trap (must be "flying" for this to work). |
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310 < Go up the stairs to the next level or enter the outer region if you are |
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311 standing upon the wormhole trap (must be "flying" for this to work). |
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|
312 |
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|
313 * Count the gold in the player's pack. |
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|
314 ! Escape to the shell level. |
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|
315 $ Price an item at the Trading Post. |
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|
316 # Buy an item at the Trading Post. |
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|
317 % Sell an item at the Trading Post. |
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318 . This command (a period) causes the player to rest one turn. |
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319 ^ This command sets traps and is limited to Thieves and Assassins. If the |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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|
320 command is successful the game will ask the player for the trap type and |
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parents:
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|
321 sets it where the player is standing. |
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|
322 a Affect the undead. This command is restricted to Clerics and Paladins |
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|
323 and must be followed by a directional letter. |
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324 A Choose your quest item (at game startup only!). |
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|
325 c This command is restricted to Druids and Monks and it produces a list of |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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|
326 available chants. The player can select one of the displayed chants and |
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|
327 if the player's energy level is sufficiently high, "chant" it. The more |
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328 complicated the spell, the more energy it will take. |
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|
329 C This command is restricted to Magic-Users and Rangers and it produces a |
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John "Elwin" Edwards
parents:
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|
330 list of available spells. The player can select one of the displayed |
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John "Elwin" Edwards
parents:
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|
331 spells and if the player's energy level is sufficiently high, "cast" it. |
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diff
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|
332 The more complicated the spell, the more energy it will take. |
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|
333 d Drop an item from the player's pack. |
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|
334 D Dip something into a magic pool. |
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John "Elwin" Edwards
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|
335 e Eat some food from the player's pack. |
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diff
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|
336 f When this command is preceded with a directional command, the player will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
337 move in the specified direction until he crosses something interesting. |
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John "Elwin" Edwards
parents:
diff
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|
338 F Frighten a monster. Not available to all characters. This command |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
339 loses it's power at around level 10. |
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John "Elwin" Edwards
parents:
diff
changeset
|
340 g Give away or trade a slime-mold for food with a monster. |
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John "Elwin" Edwards
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diff
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|
341 G This command is restricted to Thieves and Assassins. It causes the game |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
342 to display all of the gold on the current level. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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|
343 i Display an inventory of the player's pack. |
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John "Elwin" Edwards
parents:
diff
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|
344 I This command prompts for an item from the player's pack and displays |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
345 the inventory information for that item. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
346 m When the player types this command, you are prompted to mark an item |
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parents:
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|
347 with a one-line name. |
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parents:
diff
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|
348 o Typing this command causes the game to display all the settable options. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
349 The player can then examine them or change (some of) them |
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John "Elwin" Edwards
parents:
diff
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|
350 O Display your current character type and quest item. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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diff
changeset
|
351 p This command is restricted to Clerics and Paladins and it produces a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
352 list of available prayers. The player can then select one of the |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
353 displayed prayers and if the player's energy level is sufficiently high, |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
354 "pray" it. The more complicated the prayer, the more energy it will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
355 take. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
356 P Pick up the items currently under the player. |
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John "Elwin" Edwards
parents:
diff
changeset
|
357 q Quaff a potion from the player's pack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
358 Q Quit without saving the game. |
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John "Elwin" Edwards
parents:
diff
changeset
|
359 r Read a scroll from the player's pack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
360 s Search for a secret door or a trap in the circle surrounding the player. |
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John "Elwin" Edwards
parents:
diff
changeset
|
361 S Save your game to play at a later time. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
362 t This command prompts for an object from the players pack. The player |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
363 then can throw the object in the specified direction. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
364 T Take off whatever the player is wearing. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
365 v Print the current xrogue version number. |
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John "Elwin" Edwards
parents:
diff
changeset
|
366 w Wield a weapon from the player's pack. |
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John "Elwin" Edwards
parents:
diff
changeset
|
367 W Wear some armor, ring, or a miscellaneous magic item from the player's |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
368 pack. The player can wear a maximum of 8 rings. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
369 X This command is restricted to Thieves only. It causes the game to |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
370 display |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
371 all of the hidden traps on the current level. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
372 z This command prompts for a wand or staff from the player's pack and zaps |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
373 it in the specified direction. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
374 + Fortune cookie! (Note: if you play xrogue over a modem, typing three |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
375 consecutive '+' will tell your modem to enter "command" mode. See your |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
376 modem manual on how to return from this mode). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
377 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
378 Escape Pressing the Escape key will cancel the current command. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
379 Ctrl-B Check your current score. Scoring is based on experience points |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
380 and gold. However, gold is not that important and 10% is hacked |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
381 off if a player is killed. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
382 Ctrl-E Check your current food level. This command is used when you want |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
383 to see just how much food you have remaining in your stomach. A |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
384 full stomach is measured to be about 2000(2100). As you play the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
385 game, this level drops until you become hungry at about 200(2100). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
386 A food level over 2000(2100) makes the character satiated, and a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
387 level under 200(2100) makes the character hungry, then weak, and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
388 finally fainting. A level of 2000(2100) is the most the character |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
389 can eat, a full, satisfied stomach! |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
390 Ctrl-L Redraw the screen. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
391 Ctrl-N When the player types this command, the game prompts you to type a |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
392 one-line name for a monster or for an item in the player's pack |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
393 To name a monster, position the cursor over the desired monster and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
394 rename it. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
395 Ctrl-O Display the current "affects" on the player (such as slow, phased, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
396 confused, extra sight, flying, dancing, etc.). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
397 Ctrl-R Repeat last message displayed on the top line of the screen. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
398 Ctrl-T This command is restricted to Thieves and Assassins. It must be |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
399 followed by a directional letter. If a monster is standing next to |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
400 the player in the specified direction, the effect is to steal an |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
401 item from the monster's pack. If successful, the monster does not |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
402 notice anything, but if the player is unsuccessful, there is a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
403 chance |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
404 the monster will suddenly wake up and attack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
405 Ctrl-U Use a magic item in the player's pack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
406 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
407 There is no explicit attack command. If a player wishes to do battle with a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
408 monster, the player simply moves onto the spot where the monster is |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
409 standing. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
410 Whatever the player is wielding will be used as the player's weapon. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
411 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
412 As the player moves across items, the game automatically picks them up and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
413 places them into the player's pack. If there is no room left in the pack, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
414 the item is left on the floor. Setting the "pickup" option to "NO" will |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
415 allow the player to pick up items at will using the 'P' command. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
416 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
417 All actions except for bookkeeping commands, such as taking an inventory, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
418 take time. The amount of time varies with the command. Swinging a weapon, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
419 for example, takes more time than simply moving; so a monster could move |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
420 several spaces in the time it takes the player to make one attack. The |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
421 time it takes to swing a weapon also varies based on the bulk of the weapon, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
422 and the time it takes to simply move one space varies with the type of armor |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
423 worn and the player's level of encumberance. Movement is always faster when |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
424 the player is "flying". |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
425 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
426 Actions also take time and some of them can be disrupted. If the player is |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
427 casting a spell for example, and gets hit before finishing it, the spell is |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
428 lost. Similarly, the player might choke if hit while trying to eat. These |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
429 same rules apply to monsters as well. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
430 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
431 Some of the rooms in the Dungeon possess a natural light source. In most |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
432 other rooms and in corridors, the player can see only those things within |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
433 a one-space radius around the player. Dark rooms can be lit with magical |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
434 light or by fire beetles and other monsters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
435 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
436 The player can wield only one weapon at a time. When a player attacks |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
437 a monster, the amount of damage depends on the particular weapon he is |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
438 wielding. To fire a projectile weapon, such as a crossbow or a short bow, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
439 the player should wield the bow and throw the bolt or arrow at the monster. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
440 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
441 A weapon may be cursed or blessed which will affect the likelihood of you |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
442 hitting a monster with it and the damage that it will inflict on the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
443 monster. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
444 If the player has identified the weapon he is using, the "to hit" and the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
445 "to damage" bonuses appear (in that order) before the weapons name in the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
446 inventory listing. A positive bonus indicates a blessed weapon, and a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
447 negative bonus usually indicates a cursed or misguided weapon. A player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
448 cannot release a cursed weapon until a remove curse scroll is read or cast |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
449 by magical means. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
450 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
451 After the player has identified a suit of armor, the protection bonus |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
452 appears |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
453 before the armors name in the inventory listing. If the bonus is positive |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
454 the armor is blessed but if it is negative, the armor is probably cursed. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
455 The player cannot remove a cursed suit of armor until a remove curse scroll |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
456 is read or cast by magical means. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
457 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
458 Some monsters can corrode your armor! If such a monster hits a player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
459 when the player is wearing metal armor, the armor will lose some of its |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
460 protective value. This same corrosive property also applies to weapons |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
461 when a player hits a monster with this ability. Search for a scroll of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
462 "protection" to guard against corrosion of your armor and weapon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
463 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
464 A player will find many potions and scrolls in the Dungeon. Reading a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
465 scroll or quaffing a potion will usually cause some magical occurrence. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
466 Potions and scrolls may be either cursed or blessed. In this version of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
467 xrogue, Monster Confusion scrolls will turn your hands a variety of colors. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
468 A blessed Magic Mapping scroll shows very detailed maps. A scroll of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
469 Genocide works within the dungeon as well as in the outer region. A |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
470 scroll of blessed Teleportation will teleport you "upward" a few levels. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
471 Blessed Remove Curse will cause certain monsters to panic if the scroll |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
472 is read near them. Charm Monster will let you charm several monsters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
473 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
474 The player can wear a maximum of eight rings. Some of them have a magical |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
475 effect on the player as long as they are worn. Some rings also speed up |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
476 the player's metabolism, making the player require food more often. Rings |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
477 can be cursed or blessed and the player cannot remove a cursed ring until |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
478 a remove curse scroll is read or cast. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
479 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
480 Wands, rods, and staves help a player in battle and affect the Dungeon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
481 A player uses the "z" (zap) command to use a wand either to shoot at a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
482 monster, teleport, or to light up a dark room. Wands can be cursed or |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
483 blessed. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
484 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
485 A player must be frugal with his food. Both moving and searching through |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
486 the Dungeon, and fighting monsters, consumes energy. Starving results in |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
487 the player's fainting for increasingly longer periods of time, during which |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
488 any nearby monster can attack the player at will. Food comes in the form |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
489 of standard rations and as a variety of berries. Some berries have side |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
490 effects in addition to satisfying one's hunger. Slime-Molds are monster |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
491 food and if you have one, you may be able to trade it for a regular food |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
492 ration, if the monster is of "friendly" persuasion. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
493 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
494 Gold has a couple of uses in the Dungeon. The first use of gold is to buy |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
495 things, either at a Trading Post or from a Quartermaster. The Trading Post |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
496 when found, is entered via the '>' command, like going down a stairway. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
497 A Quartermaster ('q') is a Dungeon vendor who appears at certain times and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
498 will try to sell the player some of his wares. The Quartermaster's wares |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
499 are never cursed but they can be blessed, though blessed goods do cost more |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
500 than normal goods. If the player chooses to buy something offered by a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
501 Quartermaster, he will make the transaction for the specified amount of gold |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
502 and then disappear. Attacking a Quartermaster causes him to vanish in |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
503 haste! You can sometimes find gold at the bottom of "magic pools". Use |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 the ">" command to dive for the gold, but be careful you don't drown! |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 When beginning a new game, a player is placed in the Trading Post with |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 an allotment of gold based upon the type of character chosen to play. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 There are some restrictions on the use of certain items by character. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 For example, only Fighters, Paladins, and Rangers can wield two-handed |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 swords while Thieves and Assassins can not wear certain types of armor. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 However, the Trading Post (and Quartermaster) will happily sell a player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 anything that he can afford, whether you need it or not. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 Miscellaneous magical items such as a Pair of Boots or a Book are numerous |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 within the Dungeon. These items are usually used to a player's advantage, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 assuming they are not cursed. Some of these items can be worn, such as a |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 Cloak, while others are to be used, such as a Book, Beaker, or Ointment. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 The Medicine Crystal will heal you, remove all curses, heal you, and may |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 cause panic in some monsters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 There are a number of unique monsters deep within the depths of the Dungeon |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 that carry very special magical items or artifacts. When you begin the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 game, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 you are asked to choose a "quest item" to retrieve from the Dungeon. Most |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 of these items can be used to the player's advantage, even if they are not |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 one's own personal quest item during the game. However, care must be taken |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 when handling some of them for they have intelligence and some will reject |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 mishandling or abuse. These items consume your food (and your gold) so |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 carrying them around results in increased food use. Some of these items |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 will |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 kill you outright if you happen to pick them up while wielding another |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 artifact as your weapon. Don't be too greedy with the artifacts! Quest |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 items begin appearing in xrogue between levels 40-50. The less traumatic |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 quest items appear earlier while the more severe ones appear later. Once |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 a unique monster is killed, you will not encounter another one like it in |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 the Dungeon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 A variety of traps exist within the Dungeon, including trap doors, bear |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 traps, and sleeping traps. Sometimes they are hidden from sight until |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 sprung by a monster or by the player. A sprung trap continues to function, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 but since it is visible, an intelligent monster is not likely to tread on |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 it. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 A trap called the Wormhole trap, will transport you to the "outer region" |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 of the dungeon. There you will fight strange dinosaurs until you can make |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 your way back to a starwell, and promptly return from whence you came. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 Each monster except for the Quartermaster appears in a limited range of |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 Dungeon levels. All monsters of the same type share the same abilities. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 All giant rats, for example, can give the player a disease, and all |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 jackalweres can put the player to sleep. Monsters of the same type will |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 vary however, in strength and intelligence. For example, one kobold may |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 be much more difficult to kill off than another. In general, the more |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 difficult it is to kill a monster, the more experience points the monster |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 is worth. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 Most monsters attack by biting and clawing, but some monsters carry weapons |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 and can use their breath as a weapon. Some monsters can even use magical |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 items, such as wands and artifacts. Monsters with distance weapons or magic |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 can sometimes attack a player from across a room or from down a corridor. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 Some monsters are more intelligent than others, and the more intelligent |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 a monster is, the more likely it will run away if it is about to die. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 A fleeing monster will not attack the player unless it is cornered. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 It is sometimes possible to enlist a monster's aid. Reading a charm monster |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 scroll, for example, or singing a charm monster chants can make a monster |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 believe that the player is its friend. A charmed monster will fight hostile |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 monsters for the player as long as they are not of its own race. Be sure |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 your charmed monsters are in the same room with you when you enter the next |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 level, or they will be lost. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 Options: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 The game has several options, some of which can only be set by the player |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 at the beginning of the game and others during the course of play. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 default - Play the character with "default" attribute settings. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 terse - Shorten messages at top of screen. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 jump - Speed up the display of the player's movement |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 step - Lists all inventories one line at a time. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 overlay - Allows listings of inventories to overlay the currnt screen. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 flush - Supposed to flush all typed-ahead characters. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 askme - Prompt the player to name new types of scrolls, potions, |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 etc. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 pickup - Pick up items automatically as you move across them |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 name - The player's name. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 file - Saved game filename. Defaults to xrogue.sav. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 score - Identifies the location of the game scorefile. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 type - Specifies the character type (unchangable). |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 quested item - Set at start up (unchangeable). |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 A player can set the game options at the beginning of a game via the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 ROGUEOPTS environment variable. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 Some examples: |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 ROGUEOPTS="default nopickup, nooverlay, name=Corwin, class=magician" |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 ROGUEOPTS="pickup, overlay, file=xrg.sav, score=/home/games/scorefile" |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 The player may change an option at any time during the game via the 'o' |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 (option) command. On the options menu, typing a new value changes the |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 option and a RETURN moves to the next option in the list. Typing an '-' |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 moves you to the previous option and an ESCAPE returns you to the Dungeon. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 A new option called "default" was added in xrogue. When you put the word |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 "default" into your ROGUEOPTS environment variable your character will be |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 created with "default" attribute settings, armor, weapon, quest item, and |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 some food. |
e6179860cb76
Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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609 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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610 Setting "default" will force the game to skip over the beginning screen |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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611 where you can choose/distribute your attribute points and it also skips |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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612 over the beginning "equippage screen" where you can choose your armor, |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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613 weapon, quest item, and etc. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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614 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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615 If you use the "class" option with "default" in ROGUEOPTS, you will |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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616 start the game immediately at level 1 with the default selections |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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617 for your character. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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618 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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619 Here is a list of the main and secondary attributes, special ability, |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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620 and quest item ("default" settings) for each character type: |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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621 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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622 Character Main Attr. Secondary Specialties Def. Quest Item |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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623 ------------------------------------------------------------------------- |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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624 Fighter strength constitution sense gold Axe of Aklad |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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625 Ranger charisma intelligence cast spells Mandolin of Brian |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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626 Paladin charisma wisdom affect undead Ankh of Heil |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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627 Cleric wisdom dexterity prayer spells Horn of Geryon |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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628 Magician intelligence dexterity cast spells Stonebones Amulet |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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629 Thief dexterity strength sense traps Musty Daggers |
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630 Assassin dexterity strength steal/use poison Eye of Vecna |
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parents:
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631 Druid wisdom dexterity chant spells Quill of Nagrom |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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632 Monk constitution dexterity chant spells Emori Cloak |
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633 |
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John "Elwin" Edwards
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634 A different quest item may be chosen ONLY while you are in the beginning |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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635 Trading Post (if you have NOT set the "default" option via ROGUEOPTS). |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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636 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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637 When a player is killed, his score will be equal to the amount of his |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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638 experience points gained, plus his gold (minus 10%). A player that |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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639 quits the game will not lose 10% of his gold. If a player makes it back |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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640 up and out of the Dungeon alive, his score will be equal to the amount |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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641 of experience points, plus the gold, plus additional gold received from |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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parents:
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642 selling all of the items in his pack. |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
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643 |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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changeset
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644 The game maintains a top-twenty player scorefile. As an installation |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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645 option, the game may be compiled so as to record only three entries per |
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Import XRogue 8.0 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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646 character type and name. |