Mercurial > hg > early-roguelike
annotate xrogue/player.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | 2236ef808bcb |
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rev | line source |
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133
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1 /* |
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2 player.c - functions for dealing with special player abilities |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <ctype.h> |
135 | 16 #include <string.h> |
133
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17 #include <curses.h> |
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18 #include "rogue.h" |
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19 |
220
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20 bool pick_spell(struct spells spells[], int ability, int num_spells, int power, |
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21 const char *prompt, const char *type); |
133
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22 /* |
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23 * affect: |
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24 * cleric affecting undead |
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25 */ |
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26 |
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27 void |
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28 affect(void) |
133
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29 { |
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30 register struct linked_list *item; |
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31 register struct thing *tp; |
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32 register char *mname; |
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33 bool see; |
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34 coord new_pos; |
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35 int lvl; |
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36 |
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37 if (!(player.t_ctype == C_CLERIC || |
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38 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) || |
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39 cur_relic[HEIL_ANKH] != 0)) { |
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40 msg("You cannot affect undead."); |
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41 return; |
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42 } |
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43 |
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44 new_pos.y = hero.y + player.t_newpos.y; |
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45 new_pos.x = hero.x + player.t_newpos.x; |
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46 |
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47 if (cansee(new_pos.y, new_pos.x)) see = TRUE; |
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48 else see = FALSE; |
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49 |
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50 /* Anything there? */ |
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51 if (new_pos.y < 0 || new_pos.y > lines-3 || |
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52 new_pos.x < 0 || new_pos.x > cols-1 || |
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53 mvwinch(mw, new_pos.y, new_pos.x) == ' ') { |
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54 msg("Nothing to affect."); |
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55 return; |
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56 } |
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57 |
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58 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) { |
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59 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x); |
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60 return; |
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61 } |
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62 tp = THINGPTR(item); |
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63 mname = monster_name(tp); |
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64 |
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65 if (on(player, ISINVIS) && off(*tp, CANSEE)) { |
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66 msg("%s%s cannot see you", see ? "The " : "It", |
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67 see ? mname : ""); |
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68 return; |
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69 } |
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70 |
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71 if (off(*tp, TURNABLE) || on(*tp, WASTURNED)) |
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72 goto annoy; |
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73 turn_off(*tp, TURNABLE); |
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74 |
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75 lvl = pstats.s_lvl; |
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76 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) { |
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77 lvl -= 4; |
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78 } |
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79 /* Can cleric kill it? */ |
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80 if (lvl >= 3 * tp->t_stats.s_lvl) { |
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81 unsigned long test; /* For overflow check */ |
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82 |
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83 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : ""); |
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84 test = pstats.s_exp + tp->t_stats.s_exp; |
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85 |
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86 /* Be sure there is no overflow before increasing experience */ |
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87 if (test > pstats.s_exp) pstats.s_exp = test; |
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88 killed(item, FALSE, TRUE, TRUE); |
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89 check_level(); |
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90 return; |
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91 } |
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