Mercurial > hg > early-roguelike
annotate arogue5/list.c @ 89:84651832f967
rogue3: short bows should not be called int bows.
I thought I fixed this already.
author | John "Elwin" Edwards |
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date | Sat, 24 Aug 2013 13:50:15 -0700 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * detach: |
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21 * Takes an item out of whatever linked list it might be in |
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22 */ |
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23 |
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24 _detach(list, item) |
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25 register struct linked_list **list, *item; |
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26 { |
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27 if (*list == item) |
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28 *list = next(item); |
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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31 item->l_next = NULL; |
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32 item->l_prev = NULL; |
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33 } |
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34 |
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35 /* |
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36 * _attach: |
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37 * add an item to the head of a list |
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38 */ |
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39 |
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40 _attach(list, item) |
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41 register struct linked_list **list, *item; |
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42 { |
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43 if (*list != NULL) |
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44 { |
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45 item->l_next = *list; |
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46 (*list)->l_prev = item; |
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47 item->l_prev = NULL; |
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48 } |
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49 else |
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50 { |
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51 item->l_next = NULL; |
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52 item->l_prev = NULL; |
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53 } |
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54 |
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55 *list = item; |
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56 } |
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57 |
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58 /* |
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59 * o_free_list: |
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60 * Throw the whole object list away |
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61 */ |
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62 |
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63 _o_free_list(ptr) |
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64 register struct linked_list **ptr; |
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65 { |
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66 register struct linked_list *item; |
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67 |
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68 while (*ptr != NULL) |
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69 { |
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70 item = *ptr; |
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71 *ptr = next(item); |
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72 o_discard(item); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * o_discard: |
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78 * free up an item and its object(and maybe contents) |
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79 */ |
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80 |
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81 o_discard(item) |
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82 register struct linked_list *item; |
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83 { |
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84 register struct object *obj; |
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85 obj = OBJPTR(item); |
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86 if (obj->contents != NULL) |
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87 o_free_list(obj->contents); |
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88 total -= 2; |
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89 FREE(item->l_data); |
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90 FREE(item); |
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91 } |
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92 |
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93 /* |
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94 * t_free_list: |
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95 * Throw the whole thing list away |
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96 */ |
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97 |
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98 _t_free_list(ptr) |
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99 register struct linked_list **ptr; |
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100 { |
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101 register struct linked_list *item; |
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102 |
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103 while (*ptr != NULL) |
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104 { |
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105 item = *ptr; |
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106 *ptr = next(item); |
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107 t_discard(item); |