Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 89:84651832f967
rogue3: short bows should not be called int bows.
I thought I fixed this already.
author | John "Elwin" Edwards |
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date | Sat, 24 Aug 2013 13:50:15 -0700 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "rogue.h" |
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14 #include "rogue.ext" |
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15 |
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16 /* |
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17 * updpack: |
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18 * Update his pack weight and adjust fooduse accordingly |
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19 */ |
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20 updpack() |
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21 { |
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22 reg int topcarry, curcarry; |
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23 |
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24 him->s_carry = totalenc(); /* get total encumb */ |
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25 curcarry = packweight(); /* get pack weight */ |
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26 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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27 if (curcarry > 4 * topcarry) { |
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28 if (rnd(100) < 80) |
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29 foodlev = 3; /* > 80% of pack */ |
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30 } |
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31 else if (curcarry > 3 * topcarry) { |
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32 if (rnd(100) < 60) |
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33 foodlev = 2; /* > 60% of pack */ |
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34 } |
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35 else |
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36 foodlev = 1; /* <= 60% of pack */ |
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37 him->s_pack = curcarry; /* update pack weight */ |
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38 packvol = pack_vol(); /* update pack volume */ |
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39 nochange = FALSE; /* also change display */ |
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40 } |
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41 |
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42 |
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43 /* |
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44 * packweight: |
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45 * Get the total weight of the hero's pack |
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46 */ |
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47 packweight() |
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48 { |
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49 reg struct object *obj; |
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50 reg struct linked_list *pc; |
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51 reg int weight, i; |
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52 |
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53 weight = 0; |
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54 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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55 obj = OBJPTR(pc); |
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56 weight += itemweight(obj) * obj->o_count; |
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57 } |
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58 if (weight < 0) /* in case of amulet */ |
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59 weight = 0; |
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60 for (i = LEFT; i <= RIGHT; i += 1) { |
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61 obj = cur_ring[i]; |
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62 if (obj != NULL) { |
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63 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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64 weight += weight / 4; |
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65 } |
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66 } |
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67 return weight; |
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68 } |
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69 |
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70 |
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71 /* |
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72 * itemweight: |
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73 * Get the weight of an object |
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74 */ |
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75 itemweight(wh) |
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76 struct object *wh; |
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77 { |
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78 reg int weight; |
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79 |
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80 weight = wh->o_weight; /* get base weight */ |
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81 switch (wh->o_type) { |
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82 case ARMOR: |
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83 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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84 weight /= 2; |
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85 when WEAPON: |
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86 if ((wh->o_hplus + wh->o_dplus) > 0) |
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87 weight /= 2; |
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88 } |
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89 if (o_on(wh,ISCURSED)) |
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90 weight += weight / 5; /* 20% more for cursed */ |
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91 if (o_on(wh, ISBLESS)) |
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92 weight -= weight / 5; /* 20% less for blessed */ |
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93 return weight; |
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94 } |
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95 |
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96 /* |
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97 * pack_vol: |
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98 * Get the total volume of the hero's pack |
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99 */ |
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100 pack_vol() |
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101 { |
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102 reg struct object *obj; |
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103 reg struct linked_list *pc; |
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104 reg int volume; |
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105 |
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106 volume = 0; |
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