Mercurial > hg > early-roguelike
annotate rogue3/rogue.h @ 140:856017d63519
xrogue: don't segfault when backstabbing while empty-handed.
The code for backstabbing checked the weapon's properties without
making sure it was not NULL.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 12:12:20 -0400 |
parents | ee250e3646fd |
children | e7862a021609 |
rev | line source |
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 3.38 (Berkeley) 6/15/81 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include "mdport.h" |
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14 |
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15 /* |
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16 * Maximum number of different things |
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17 */ |
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18 #define MAXROOMS 9 |
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19 #define MAXTHINGS 9 |
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20 #define MAXOBJ 9 |
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21 #define MAXPACK 23 |
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22 #define MAXTRAPS 10 |
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23 #define NUMTHINGS 7 /* number of types of things (scrolls, rings, etc.) */ |
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24 |
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25 /* |
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26 * return values for get functions |
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27 */ |
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28 #define NORM 0 /* normal exit */ |
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29 #define QUIT 1 /* quit option setting */ |
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30 #define MINUS 2 /* back up one option */ |
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31 |
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32 /* |
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33 * All the fun defines |
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34 */ |
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35 #define next(ptr) (*ptr).l_next |
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36 #define prev(ptr) (*ptr).l_prev |
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37 #define ldata(ptr) (*ptr).l_data |
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38 #define inroom(rp, cp) (\ |
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39 (cp)->x <= (rp)->r_pos.x + ((rp)->r_max.x - 1) && (rp)->r_pos.x <= (cp)->x \ |
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40 && (cp)->y <= (rp)->r_pos.y + ((rp)->r_max.y - 1) && (rp)->r_pos.y <= (cp)->y) |
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41 #define winat(y, x) (mvwinch(mw,y,x)==' '?mvwinch(stdscr,y,x):winch(mw)) |
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42 #define debug if (wizard) msg |
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43 #define RN (((seed = seed*11109+13849) & 0x7fff) >> 1) |
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44 #define unc(cp) (cp).y, (cp).x |
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45 #define cmov(xy) move((xy).y, (xy).x) |
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46 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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47 #define OBJPTR(what) (struct object *)((*what).l_data) |
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48 #define THINGPTR(what) (struct thing *)((*what).l_data) |
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49 #define when break;case |
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50 #define otherwise break;default |
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51 #define until(expr) while(!(expr)) |
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52 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) |
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53 #define draw(window) wrefresh(window) |
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54 #define hero player.t_pos |
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55 #define pstats player.t_stats |
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56 #define pack player.t_pack |
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57 #define attach(a,b) _attach(&a,b) |
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58 #define detach(a,b) _detach(&a,b) |
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59 #define free_list(a) _free_list(&a) |
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60 #ifndef max |
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61 #define max(a, b) ((a) > (b) ? (a) : (b)) |
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62 #endif |
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63 #define on(thing, flag) (((thing).t_flags & flag) != 0) |
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64 #define off(thing, flag) (((thing).t_flags & flag) == 0) |
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65 #undef CTRL |
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66 #define CTRL(ch) (ch & 037) |
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67 #define ALLOC(x) malloc((unsigned int) x) |
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68 #define FREE(x) free((char *) x) |
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69 #define EQSTR(a, b, c) (strncmp(a, b, c) == 0) |
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70 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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71 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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72 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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73 #define newgrp() ++group |
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74 #define o_charges o_ac |
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75 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD) |
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76 |
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77 /* |
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78 * Things that appear on the screens |
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79 */ |
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80 #define PASSAGE '#' |
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81 #define DOOR '+' |
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82 #define FLOOR '.' |
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83 #define PLAYER '@' |
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84 #define TRAP '^' |
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85 #define TRAPDOOR '>' |
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86 #define ARROWTRAP '{' |
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87 #define SLEEPTRAP '$' |
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88 #define BEARTRAP '}' |
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89 #define TELTRAP '~' |
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90 #define DARTTRAP '`' |
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91 #define SECRETDOOR '&' |
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92 #define STAIRS '%' |
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93 #define GOLD '*' |
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94 #define POTION '!' |
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95 #define SCROLL '?' |
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96 #define MAGIC '$' |
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97 #define FOOD ':' |
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98 #define WEAPON ')' |
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99 #define ARMOR ']' |
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100 #define AMULET ',' |
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101 #define RING '=' |
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102 #define STICK '/' |
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103 #define CALLABLE -1 |
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104 |
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105 /* |