Mercurial > hg > early-roguelike
annotate rogue4/rogue.h @ 140:856017d63519
xrogue: don't segfault when backstabbing while empty-handed.
The code for backstabbing checked the weapon's properties without
making sure it was not NULL.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 12:12:20 -0400 |
parents | ec9db3bb6b0b |
children | 1b73a8641b37 |
rev | line source |
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12
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 5.2 (Berkeley) 5/10/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 typedef struct { |
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14 const char *st_name; |
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15 const int st_value; |
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16 } STONE; |
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17 |
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18 extern const char *rainbow[]; |
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19 extern const STONE stones[]; |
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20 extern const char *sylls[]; |
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21 extern const char *wood[]; |
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22 extern const char *metal[]; |
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23 |
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24 #define NCOLORS 27 |
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25 #define NSYLLS 159 |
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26 #define NSTONES 26 |
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27 #define NWOOD 33 |
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28 #define NMETAL 22 |
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29 |
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30 /* |
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31 * Maximum number of different things |
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32 */ |
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33 #define MAXDAEMONS 20 |
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34 #define MAXROOMS 9 |
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35 #define MAXTHINGS 9 |
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36 #define MAXOBJ 9 |
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37 #define MAXPACK 23 |
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38 #define MAXTRAPS 10 |
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39 #define AMULETLEVEL 26 |
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40 #define NUMTHINGS 7 /* number of types of things */ |
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41 #define MAXPASS 13 /* upper limit on number of passages */ |
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42 |
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43 /* |
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44 * return values for get functions |
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45 */ |
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46 #define NORM 0 /* normal exit */ |
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47 #define QUIT 1 /* quit option setting */ |
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48 #define MINUS 2 /* back up one option */ |
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49 |
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50 /* |
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51 * All the fun defines |
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52 */ |
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53 #define shint char /* short integer (for very small #s) */ |
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54 #define when break;case |
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55 #define otherwise break;default |
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56 #define until(expr) while(!(expr)) |
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57 #define next(ptr) (*ptr).l_next |
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58 #define prev(ptr) (*ptr).l_prev |
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59 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x)) |
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60 #define DISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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61 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y) |
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62 #define hero player.t_pos |
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63 #define pstats player.t_stats |
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64 #define pack player.t_pack |
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65 #define proom player.t_room |
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66 #define max_hp player.t_stats.s_maxhp |
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67 #define attach(a,b) _attach(&a,b) |
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68 #define detach(a,b) _detach(&a,b) |
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69 #define free_list(a) _free_list(&a) |
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70 #ifndef max |
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71 #define max(a,b) ((a) > (b) ? (a) : (b)) |
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72 #endif |
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73 #define on(thing,flag) (((thing).t_flags & (flag)) != 0) |
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74 #undef CTRL |
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75 #define CTRL(ch) (ch & 037) |
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76 #define GOLDCALC (rnd(50 + 10 * level) + 2) |
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77 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r) |
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78 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r)) |
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79 #define ISMULT(type) (type==POTION || type==SCROLL || type==FOOD || type==GOLD) |
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80 #define INDEX(y,x) (((x) << 5) + (y)) |
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81 #define chat(y,x) (_level[((x) << 5) + (y)]) |
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82 #define flat(y,x) (_flags[((x) << 5) + (y)]) |
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83 #define moat(y,x) (_monst[((x) << 5) + (y)]) |
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84 #define unc(cp) (cp).y, (cp).x |
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85 #ifdef WIZARD |
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86 #define debug if (wizard) msg |
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87 #endif |
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88 |
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89 /* |
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90 * Things that appear on the screens |
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91 */ |
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92 #define PASSAGE '#' |
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93 #define DOOR '+' |
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94 #define FLOOR '.' |
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95 #define PLAYER '@' |
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96 #define TRAP '^' |
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97 #define STAIRS '%' |
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98 #define GOLD '*' |
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99 #define POTION '!' |
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100 #define SCROLL '?' |
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101 #define MAGIC '$' |
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102 #define FOOD ':' |
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103 #define WEAPON ')' |
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104 #define ARMOR ']' |
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105 #define AMULET ',' |
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