annotate rogue4/save.c @ 140:856017d63519

xrogue: don't segfault when backstabbing while empty-handed. The code for backstabbing checked the weapon's properties without making sure it was not NULL.
author John "Elwin" Edwards
date Tue, 05 May 2015 12:12:20 -0400
parents 8dd4b06a9155
children 1fe660009fd3
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 4.15 (Berkeley) 5/10/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include <sys/types.h>
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15 #include <sys/stat.h>
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16 #include <errno.h>
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17 #include <string.h>
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18 #include <stdlib.h>
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19 #define KERNEL
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20 #include <signal.h>
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21 #undef KERNEL
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22 #include "rogue.h"
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23
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24 typedef struct stat STAT;
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25
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26 extern char version[], encstr[];
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27 extern bool _endwin;
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28
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29 STAT sbuf;
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30
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31 /*
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32 * save_game:
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33 * Implement the "save game" command
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34 */
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e7dc81b41168 rogue4: prevent changing name or save file when using system savedir
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35 /* This has to be cleaned up, these goto's are annoying. */
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36 save_game()
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37 {
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38 register FILE *savef;
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39 register int c;
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ee250e3646fd Don't truncate player name in savefile name or log message.
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40 char buf[256];
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41
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42 /*
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43 * get file name
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44 */
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45 mpos = 0;
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46 over:
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47 if (file_name[0] != '\0')
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48 {