Mercurial > hg > early-roguelike
annotate xrogue/actions.c @ 140:856017d63519
xrogue: don't segfault when backstabbing while empty-handed.
The code for backstabbing checked the weapon's properties without
making sure it was not NULL.
author | John "Elwin" Edwards |
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date | Tue, 05 May 2015 12:12:20 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 actions.c - functions for dealing with monster actions |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <ctype.h> |
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20 #include <curses.h> |
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21 #include <limits.h> |
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22 #include "rogue.h" |
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23 |
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24 int mf_count = 0; /* move_free counter - see actions.c(m_act()) */ |
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25 int mf_jmpcnt = 0; /* move_free counter for # of jumps */ |
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26 |
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27 /* |
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28 * Did we disrupt a spell? |
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29 */ |
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30 dsrpt_monster(tp, always, see_him) |
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31 register struct thing *tp; |
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32 bool always, see_him; |
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33 { |
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34 switch (tp->t_action) { |
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35 case A_SUMMON: |
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36 case A_MISSILE: |
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37 case A_SLOW: |
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38 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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39 tp->t_no_move = movement(tp); |
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40 tp->t_using = NULL; /* Just to be on the safe side */ |
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41 turn_on(*tp, WASDISRUPTED); |
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42 if (see_him) |
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43 msg("%s's spell has been disrupted.",prname(monster_name(tp),TRUE)); |
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44 /* |
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45 * maybe choose something else to do next time since player |
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46 * is disrupting us |
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47 */ |
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48 tp->t_summon *= 2; |
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49 tp->t_cast /= 2; |
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50 return; |
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51 } |
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52 |
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53 /* We may want to disrupt other actions, too */ |
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54 if (always) { |
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55 tp->t_action = A_NIL; /* Just make the old fellow start over again */ |
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56 tp->t_no_move = movement(tp); |
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57 tp->t_using = NULL;/* Just to be on the safe side */ |
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58 } |
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59 } |
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60 |
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61 dsrpt_player() |
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62 { |
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63 int which, action; |
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64 struct linked_list *item; |
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65 struct object *obj; |
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66 |
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67 action = player.t_action; |
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68 which = player.t_selection; |
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69 |
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70 switch (action) { |
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71 case C_CAST: /* Did we disrupt a spell? */ |
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72 case C_PRAY: |
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73 case C_CHANT: |
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74 { |
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75 msg("Your %s was disrupted!", action == C_CAST ? "spell" : "prayer"); |
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76 |
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77 /* Charge him 1/4 anyway */ |
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78 if (action == C_CAST) |
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79 spell_power += magic_spells[which].s_cost / 4; |
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80 else if (action == C_PRAY) |
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81 pray_time += cleric_spells[which].s_cost / 4; |
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82 else if (action == C_CHANT) |
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83 chant_time += druid_spells[which].s_cost / 4; |
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84 } |
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85 when C_COUNT: /* counting of gold? */ |
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86 { |
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87 if (purse > 0) { |
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88 msg("Your gold goes flying everywhere!"); |
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89 do { |
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90 item = spec_item(GOLD, NULL, NULL, NULL); |
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91 obj = OBJPTR(item); |
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92 obj->o_count = min(purse, rnd(20)+1); |
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